Yes, wait for the critique before you play.Originally posted by stwils
I know I am next, but I am supposed to wait on Chieftess' critique, right?
stwils
(If Chieftess doesn't respond by tonight, I'll see if I can put a bug in her ear.
)Yes, wait for the critique before you play.Originally posted by stwils
I know I am next, but I am supposed to wait on Chieftess' critique, right?
stwils
)
Good! The next question is, did the city governor leave the citizens there? As mentioned earlier, they like to put people to work on squares you had no intention of working yet.I always built roads in the squares in which citizens are working.
I'm with you. I, too, am a builder. I love to lead the world in science, and build all the new things that the new techs give me. But science costs $$, so sometimes has to be cut, at least temporarily. In my play on Regent level, I usually lag the other civs in tech until he late Middle Ages. I don't get left in the dust because I trade, and research techs I don't think the AI will. I frequently come out of a trading session with more gold in my bank than I had going in, and a higher gpt level, too.What I really hate is having to slow down science.

" I was amazed at how quickly I could put a sizeable force into the field.

Wrong!the purpose of a training game is to try different strategies that you would not normally not employ.

Originally posted by Padma
Yes, wait for the critique before you play.
(If Chieftess doesn't respond by tonight, I'll see if I can put a bug in her ear.)
I lose track of time when developing software/webpages. 
x3 :aargh3:x4 NEVER disband a unit that can be upgraded. In this case, warriors can be upgraded to Immortals. That's why the barracks were built. Barracks not only get vet units, but allow for upgrades. Very bad move.
. (see above)
Our culture is nearly zilch. You have our border towns set on Immortals (all towns even). The time spent disbanding our warriors just cost us some temples in the border towns. Why? The warriors could have been upgraded, and the border towns (Susa, Pasagardae) could be been building a temple. What ever happened to our expansion plan? Look at this screenshot:
It's a border town. Border towns should build culture to make their borders expand (Especially when next to another civ). No culture = culture flip.
This is a bad move in any game in most cases. Also, a lack of an army = an incentive for another civ to attack and invade us, leaving us with few troops to retake our cities.
It's on the forest, but putting it on the roaded-mined hills yeilds the same food and production, and gives us 1 extra gpt.
We could restart this turn, but this is a succession game, and we have to learn to deal with crippling mistakes. 
In that respect, warmongering is specifically not taught in Training Day games. Instead, what we try to teach is how things work. I have seen TD games where the players have been explicitly instructed to not build any Wonders! The reason: Wonders are a "crutch". They can cover up otherwise flawed play. Players can start to depend on getting Wonder "X" and can't survive if they lose out on the race for it.


Originally posted by stwils
I have the game and hope to start playing when I get back home later this afternoon.
Think I need to study what to do now.
stwils :enlighten

). Anyway, to see an ultimate comeback-game (Ice Island on deity level!) see one of Aeson's posts (or threads).
Chieftess and I pulled some boners of our own in our early SGs. (At least I did, and I think I remember reading where she did some, too....) There are reasons why we were some of the initial group of "trainees", in the initial Training Day Games. 
That's what I'm looking forward to. 
) But the important thing is communication between players. Always make sure the other players know why you do something, especially if it's not obvious. As the game progresses, you understand each other, and can come to a consensus about what to do in various situations.