stwils
Emperor
I just got home so it will be sometime tomorrow before I post the game.
Thinking about it though...
stwils :suicide:
Thinking about it though...
stwils :suicide:
Originally posted by archer_007
To set the record stright, the Immortal was ordered to go the grassland tile just north of the Zulu. I post this not to look as stupid. Anyway, sorry about the mistakes.
Did you get a pop-up saying "We have destroyed the Zulu", or some such? If not, then they had a settler running away to found a new city. The other possibility is that Chieftess started the game with "Respawn AI Civs" on. I don't remember if she told us which way she had it. I'm guessing a settler. In any case, the next player has to get to the new "Bapedi" and take it out!Originally Posted by stwils
After thinking things were fine and looking around the map at the end of the game, I saw that the town (Bapedi) we had just defeated had "Jumped" to the East of the island - and was now the capital ! Thought Zululand was erradicated and now this? What happened???
A straight trade like this would not be dishonorable. I give you alphabet, you give me 100g. Shake hands, and we're done.Originally posted by mcdan
Reputation, Gold and TD Game?
In playing out Stwil's moves at one point Shaka greeted me and I offered to give them the alphabet for 100 gold. I knew that in the next move or so the plan was to wipe them out (thus they will never be able to communicate with other countries)- I could take the 100 gold. Would this dishonorable move disarm them so it will be easier to take cities or is it a
Does this even matter since you get over 100 gold when taking the towns?![]()
Preturn: 1025 bc
1. Susa, Arabela, Parsagardae- citizens are moved to more productive locations
2. Activate spearman in Parsagardae and move south towards Zululand
3. Maintained Science at 50% - considered raising to 90%
4. Changed granery production to immortal in Babylon
5. worker in Arbela stops mining and goes to assist other worker irrigating land.
1000BC: Turn 1
1. Pesepolis builds immortal
2. Persepolis is set to build another Immortal
3. Move Persepolis Immortal towards Susa - purpose is to go after Shaka - also am moving other militia south currently and plan to contiune doing so throughout these 10 turns.
4. Move Immortal located in Jungle from previous turn - move him south to Zimbabwe
5. In Arbela - two workers are buildinr road together.
6. Spearman from Parsagardae (see PreTurn #2) contines to head south towards Zim
7. Susa worker builds road
975BC: Turn 2
1. Shaka appears -we say "goodbye"
2. Spearman from Persopolis continues SE to Ulundi
3. Parsagardae Worker moves to help worker clear jungle
4. Spearman in Arbela moves south towards Zimbabwe
6. Jungle Immortal moves to horse in Zimbabwe
950BC: Turn 3
Shaka speaks again and we say "goodbye"
1. Spearman continues to moves south to Ulundi
2. Perepolis Immortal continues to move and at this turn is in Susa
3. Immortal attacks Zimbabwe - we defeat one unit
4. We enter GA-
5. 2 workers in Arbela move to complete roads to furs (plan is to continue them beyond furs)
6. Arbela Spearman continues to move south towards Zimbabwe
925BC Turn 4
1. Immortal attacks Zimbabwa for second time (see first attempt in 950BC )
2. Immortal takes Zimbabwa and we are awarded 22 gold.
3. Zimbawa set to build Spearman
4. Persepolis Immortal arrives in Zimbabwe
5. Babylon worker in forest building road
6. Arbela Spearman continuing to move south to Ulundi
900BC Turn 5
Persopolis builds another Immortal
Persopolis set to build Settler so we can establish town in Northern Pennisula
Fortify damaged Immortal in Zimbabwe to protect again rebellion
Spearman kills lurking Zululand Man near Zimbabwe
Persopolis Immortal moves closer to Zimbabwe
Move Babylonian Spearman south
Temple now being built in Babylon
1 - ok, good, as long as we're in despotism, or are short on production.875BC Turn 6
1. Parsegardae worker mining grassland
2. Immortal (new from Persopolis) moves W along road to road intersection near Iron
3. Fortify Spearman near Ulundi
4. Writing is Achieved.
5. Offered Embassy - we decline
850-BC Turn 7
1.Susa worker completes road to gold
2. Susa worker will continue road to Zimbabwe
825BC Turn 8
Persopolis Settler is built and moves North.
Persopolis set to build Temple
Immortal from Parsagardae moves into Arbela
800BC Turn 9
1. Immortal moves into Ulundi
2.Settler moves north of Persopolis on road
Ok, if there was a road system in place, it might've reached its' destination already. This isn't terribly important because of its' location (and game difficulty), but on higher levels, getting a settler to a resource tile 1 turn before the AI can mean the difference in a game.
775BC Turn 10
1. Settler from Persepolis moves NE and Antioch is founded
2. We attack Ulundi with Immortal and Spearman
3. Ulundi is taken -28 gold is ours
4. We attack Bapedi with another Immortal
5. We are victorious and recieve 87 gold
2 - again, don't use spearmen to attack cities.
BUT...
After thinking things were fine and looking around the map at the end of the game, I saw that the town (Bapedi) we had just defeated had "Jumped" to the East of the island - and was now the capital ! Thought Zululand was erradicated and now this? What happened???
Yes, respawn AI was on.
Ok, overall, the turn was pretty good, except for attacking cities with spearmen. Also, We could have used out GA a bit better. Persepolis could have been building another settler.