(1) 1080 AD
Suza produces caravel, I change production to Harbor.
Bapedi produces caravel, I change production to Courthouse.
Antioch produces colosseum, I change production to Worker.
Samaria produces temple, I change production to Harbor.
Ergili produces musketman, I change production to Harbor.
I decide that the hills outside Ergili would make a good rally point for our forces destined for the other continent, so I send our "loose" catapult there.
I send workers S of Pasargadae to plains around Persepolis to irrigate.
I send workers SW of Sidon to wines in the plains between Persepolis and Antioch to irrigate (boost food production).
The workers south of Babylon on ?clearing forest? while we're producing a wonder in Babylon? This seems :weed: to me, but I decide to let it go as there is an equal chance the shields may go to Arbela and none of our cities can access the tile.
I send worker SW of Sardis to coastal hills outside of Ulundi to catch a ride to the other island.
I fortify new musketman in Ergili.
I move caravel SE of Samaria toward iron island.
I move worker on Hamadan Island to improve tiles near Hamadan.
I fortify new spearman in Pricesylvania.
I move regular spearman and veteran immortal currently stationed in Arbela to horses near Bactra to catch a ride from our new caravel in Bapedi to start an outpost near Elephantine.
Looking at our advisor screens we seem to have a strong military on paper but it is spread awfully thin. For some reason the largest concentration of troops is in Pasargadae. I decide to ship out two immortals and a catapult stations there to the newly designated rally point. I also send an immortal stationed in Persepolis to the rally point and a spearman stationed there to Bactra. I send the two "extra" immortals stationed in Antioch to the rally point.
In the diplo checks I note that Greece must have dealt Monotheism to Rome for Monarchy because Rome now has Monotheism and Greece now has Monarchy.
I change my mind on Antioch and change it from producing a worker to producing a horseman.
Interturn
Nothing
(2) 1090 AD
Pasargadae produces a horseman. I have them start another of the same. I keep the horseman there so that it can upgrade when we get Leo's.
I move worker and worker stack (3) near Ulundi to clear jungle near Bapedi.
I move worker W of Ulundi to mine tile NE of Ulundi.
I move worker stack (4) that was building a ?mine? in a ?jungle? to clear the jungle tile outside Bapedi.
I wake up the other worker building a road to spices on the south coast to help clear jungle outside Bapedi.
I move galley to Iron Island. I wake up the settler first to pop the hut. The Kassite tribe gave us a worthless map of their region.

I move the pikeman on the island next and send the galley back to Tarsus to upgrade to a Caravel.
Spearman/Immortal stack board caravel
Workers begin irrigation SE of Persepolis.
Workers begin irrigation N of Persepolis.
I shop the possibility of an alliance against Egypt with both of the other civs and they both decline me. The won't even entertain an offer.
Only items of interest are that Alex seems to have the strongest economy of our competing civs. He's gaining at least 10gpt.
Interturn
Nothing
(3) 1100 AD
Tarsus produces settler, I change production to Caravel.
Gordium produces Horseman, I leave production as is.
Workers SW of Zimbabwe start mine.
New settler in Tarsus boards passing Caravel. A garrisoned spearman in Tarsus joins the settler on the caravel.
I move worker N of Ulundi to tile NE of Ulundi to mine tile.
I move new horseman in Gordium to Ulundi for upgrade once we get Leo's.
I send extra Immortal in Ulundi to rally point.
I send Caravel outside of Bactra towards other continent.
I send worker S of Babylon (it was never clear where the shields went from harvesting the forest, though nothing notable changed in production time in Babylon or Arbela) to Ulundi to build a road in a flood plain.
I send horsemen in Pasargadae to Zimbabwe to be upgraded when we get Leo's.
I send extra immortal in Zimbabwe to rally point.
Workers begin irrigating wheat SW of Persepolis.
Workers irrigate plains W of Tyre, move to tile NW of Tyre to irrigate.
Dariush Kabir founded on Iron Island. Pikeman fortifies new settlement. Production set to harbor.
Nothing notable in the adviser reports. I definately think that Greece should be our first target.
Interturn
Nothing
(4) 1110 AD
Babylon produces Leonardo's Workshop, change production to Horseman.
Palace expands.
Workers move to tile SW of Persepolis to build road.
Spearman fortifies in Bactra
Workers begin clearing jungle N of Ulundi
No major changes in the advisor check, but here's an interesting tidbit. Little Antioch is the fifth best city in the world?!?! Go figure that one out.
Interturn
Nothing
(5) 1120 AD
We discover Navigation and begin researching Chivalry.
Pasargadae produces Horseman, I keep production the same.
Antioch produces Horseman, I keep production the same.
Samaria's borders expand.
Workers SW of Zimbabwe begin mining hill SE of Suza.
New horseman in Pasargadae moves to Zimbabwe.
New horseman in Antioch moves to Zimbabwe.
I change production in Pasargadae to Catapult.
Workers SE of Bapedi begin mine, move to clear jungle E of current position.
I mess around with the slider but we're still researching as high as we can without sacrificing gpt.
Never mind what I said regarding the Greece-Rome trade. It seems that Rome still lacks Monothism so it couldn't have been a trade. Greece must have some real good commerce going. Nothing else to report on the adviser front. Antioch is still hanging as the fifth best city.
Susa is our best producer of the coastal cities. Once its harbor is complete it will start Magellan's Voyage.
Interturn
RoP comes up for renewal... I decide to renew it (what the heck, it'll be 20 more turns before we're ready to strike them anyway, right?). I get all their gold (wonder what they spend 80 some gp on?) and 1gpt with their world map.
(6) 1130 AD
Babylon produces Horseman. I leave production as is.
Arbela produces University. I change production to catapult.
Bapedi's cultural influence expands.
Gordium produces horseman, I change production to catapult.
Our palace expands.
Workers SW of Persepolis begin irrigating plains tile SE of Persepolis.
Worker outside Hamadan completes mine and begins road.
We must have picked up some more trade because Chivalry is ready in 3 turns now.
I'm still not sure what happened to Greece's money after the diplo check. None of the other civs seems to have had an infusion of cash (Egypt actually lost a gp). Maybe someone needed money for some troop upgrades. Hard to say at this point.
Just so you all know, I'm resisting paying money for anything that is not essential until I find out how much our Knight upgrades are going to cost. Then I may go on a mini-spending spree before the end of my turn.
Interturn
Nothing
(7) 1140 AD
Pasargadae prodcues catapult, I leave production as is.
Tarsus produces Caravel, I leave production as is.
Worker W of Ulundi moves NW to begin mining bonus grassland.
Alot of Irrigation going on up around Antioch/Tyre. The irrigation happens so fast I'm not going to bore you with the details.
Messing around with the advisor screens, I think our next research path should be to get us up to Military Tradition. In the process we'll get Metallurgy and be able to upgrade our catapults to cannons and once we get Mil. Trad we can upgrade our Knights to Cavalry. The reason I think we need to do this is that all three civs aren't too far away from Chivalry (i.e. Knights). If we're to have a decisive military advantage then we need to get this unit with superior offense to complete victory and avoid a drawn-out war.
Our approval rating is now second in the world.
No changes on the diplomatic front.
Interturn
Nothing
(8) 1150 AD
Babylon produces Horseman, I change production to Library (cheap cultural/scientific improvement... three turns to complete).
Zimbabwe's cultural influence expands
Suza's "WLTKD" celebration ends, I am guessing this is due to city growth. Suza can no longer grow without a change in tile improvements. The two regular grasslands north of town could be irrigated to bring more food in.
Suza completes Harbor and begins Magellan's Voyage (complete in 29).
Arbela completes catapult and begins musketman.
Gordium completes catapult and begins musketman.
New catapult in Gordium moves torward rally point (a full "Go To" command would extend past my turn).
New catapult in Arbela moves torward rally point (see above).
Workers irrigate tile SE of Persepolis.
Workers irrigates tile N of Persepolis.
Galley moves to Tarsus and upgrades to Caravel for 10gp.
Worker outside Hamadan moves toward forest tile SW of Pricesylvania to build road.
No changes on the diplomatic front. Since we're one turn from Chivalry I decide to see what I can do with the slider, but anything to cut back on science increases the research time to 2 turns.
Interturn
Nothing
(9) 1160 AD
We discover Chivalry and begin to research Chemistry (8 turns away).
Pasargadae completes catapult and begins Musketman.
We complete the Colossus in Bactra. I change production to Harbor (they need Barracks here too though!).
Move new catapult in Pasargadae toward rally point.
It'll only cost 400 gold to upgrade 10 horsemen to Knights so I go ahead and do that.
Workers N of Ulundi begin mine.
Workers S of Bapedi begin irrigation.
I upgrade a horseman that was in transit for another 40 gp.
I can upgrade 8 Spearmen to Musketmen for 320 gp so I do that.
I can upgrade 5 Pikemen to Musketmen for 150 gp so I do that as well.
I wake up our extra immortals in Babylon and send them toward the rally point.
I wake up our extra immortal in Susa and send him toward the rally point.
I change production in Dariush Kabir to Temple and hurry production for 216 gp.
DAMN... I hit enter by mistake.
Interturn
Nothing
(10) 1170 AD
Dariush Kabir produces Temple, starts Harbor.
Caravel offloads settler/spearman on Hamadan Isle and heads back to rally point.
Workers S of Bapedi move to tile E of Bapedi to build mine.
Workers N of Ulundi move W to begin mine on grassland tile.
Worker W of Ulundi moves S to begin mine on desert tile.
Workers SE of Suza begin road on hill.
Worker SE of Persepolis begins mine E of Persepolis.
Workers N of Persepolis begin/complete road.
Knights move to rally point.
Workers NE of Antioch begin irrigation.
You almost have to wonder what the heck the AIs are up to, nothing changes on the diplomacy front.
We now have on their way or at the rally point already 10 knights, 10 immortals and 6 catapults. That force in and of itself would require 9 caravels to make the journey. We have three at the rally point, two in the field and one in production. We may just have to buy a couple as we prepare for the invasion of the other continent. Just for kicks I investigate Athens to see what our guys may be up against. Athens is defended by 2 hoplite. I think this force will probably be enough to seal the game up for us. Maybe add in four to eight musketmen (already in production) and this force will be rockin.
Here's the save:
Xeres of the Persians, 1170 A.D.