PRETURN FINALLY _ AND ENTIRE POST
I am reprinting beginning of preturn (misus my little comments to all) so no one has to search through our posts:
OK - Preturn:
We are the top five cities - big surprise! But Persepolis is sitll only at size 7 and no one is over 12. I know some gamers prefer to keep cities at 12 and below so will keep a check on this. We are ranked #! in everyting - 82% approval rating
All looks good but literacy is lower than I expected - will check into universities etc as was discussed in the last 10 turns. We are great on disesase- only 8%- barely a blip - I always - when I play my own game end up with a city in the jungle filled with disease.
The Histograph shows it all - we rank at 236 - in first with only Greece - not even a close second - at 78. I have never seen such happy citizens!
Not sure I need to even list all the wonders - we have pyramids, lighthouse (wasn't that a struggle or maybe I was impatient), the colossus (boring), The oracle, Great Library - yahoo - needed that one), the Great Wall, the Art of War is close to completion, as is Sistine Chapel, Magellan's Voyage, Copernicus's Obser. We have Leo's Workshop, - Looks great.
Doemstic Ad- science slider needs to stay as is at 40%
Trade world maps with Greece - others really do not have what we need unless they give us all their gold

Thought I'd trade since we had the RoP anyway - still don't know where we got that -but that's fine - let's us focus on the others
We are set in 7 moves for chemistry - shall I go for physics to get magnetism. AM tempted by metallurgy because cannons are just plain fun - but unless I hear from team - will go for physics.
City Checks:
--Sidon- those citizens keep moving! Changed them to increase temple from 40 turns to 14 turns with growth in 2 turns.
Antioch- growth looks good for knight in 5 turns
Tyre- also looks good fro growth in 1 turn/ harbor in 5
Persepolis- also on track- growth in 3/ Sistine Ch. in 7 turns
Susa - just a little tweaking
help growth but not much - cannot hurry Magellan's Voyage
Parsargadae- fine - musketman in 4/ good growth as well
Zimbabwe - move citizens to increase growth to 4 and Coper. Obser. to 7 turns
Tarsus- cannot help - still 9999 turns with caravel in 2 turns - decide to spend 40 gold to rush and get it in one turn.
Ergili- still at zero grwoth but harbor in 7 - no way to help in preturn as I can see - if I rush harbor it would cost 140 gold - too much. Let's see how the workers can help this city instead.
Ulindi - Increase Art of war up to 10 moves but still at 9999 growth
Arabela- looks great! Musketman in 3/ Growth in 3
Gordium - same thing - growth in 9999 - musketman in 3 - cannot help yet
Bactra- Move citizen and harbor will be done in 10 turns instead of 11 - not that much of a change
Sardis- move citizen for aqueduct in 9 turns but still growth in 9999
Bapedi - looks good - growth in 2/ courthouse in 11 - all citizens in good places
Hamadan - no changes - growth in 2/ harbor in 63 !!! but know harbor is needed
Pricesylvania - no changes - citizen is doing his best
Well - hope I got all the cities - I think so! Off to check out those workers!
stacked workers building road by Susa
Fortify Musketman in Pasargadae
Turn ONE: 1190
Science slider has deleted us 1 gpt down to 8 pt
Chemistry in 6
Babylon produces library - I go from musketman
Caravel in Tarsus produced - this city has so much - am going for knight
fortify stacked catipult near Ergil
fortify catipult near Arbela along with stacked immortals
spearman fortified on Hamadan Island
settler on island founds Ghulaman with worker being build and spearman fortified
move catapult near Arabela to coast with knights
lose track but load 9 immortals and knights on 3 caravels in the south, then begin to load a fourth. Wanted to ungrade more men but the option did not happen. I think we are OK esp. since we will be loading more Musketmen soon.
fortify fully load caravel near Neapolis since it is too soon to unload and attack
send 3 full caravels out to sea
fortify musketman in Ergil as well as catapult and knight
3 stacked workers near Arbela on grassland with bonus
3 stacked worked clear jungle in Bapedi
lots of roads built by workers in Persepolis
more military move to caravel
build road and irr. near Antioch
move another caravel SW
worker in Sidon move NW
We are now up to 10 gpt with 166 g - but science slider needs to stay as is
Second Turn - 1200 AD 176 G
Up to 12 gpt and Chemstry in 5
Caravels move SW continuing course
3 stacked workers near Arabela mine
workers build roads around Bapedi and also clear jungle
I surrender - MMOW's - sorry - it got ahead of me
More stacked Carvels more SW
Capapults and Military fotified
Third Turn - 1210 AD
we have 188 g with 15 gpt
Chemistry in 3 turns
Arrbela gets us a mustketman, city in good shape so go for another (they already have 7 improvements, etc.) Growth in 7/ musketman in 5
Gordium gets musketman - set for knight in 6 turns- no I change that to a worker in 1 turn since it has 9999 growth.
Hamadan "wants entertainment" says domestic Ad. Cannot hurry any production since we have civil disorder.
workers build roads by arbela and irrigate near Ulundi
Another musketman ready to go in Arbela - I move him towards Caravel since city seems well fortified
Stack this musketman with another one completed in Gordium
One boards boat- the other must wait for next turn
Darish Kabir expands with growth
we are down to 11 gpt
[B[Fourth Turn: 1220 AD -212 gold/ 8 gpt[/B]
Caravels stacked except for one move SW
MMOW near Tyre - they are still stacked
Babylon gives us a musketman - we start Cathedral since city is not happy as could be
Antioch says "WE LOVE..."
Antioch also produces a knight - set for courthouse
Gordium has another worker
Muskeman complete in Parsa. so moves towards caravel - city is already well fortified for this game
Bapidi workers mining and clearing jungle but they should be stacked - my mistake - hell maybe they should be irrigating - I need Cracker's helpful hint page now!!!
GPT is down to 13 - will check Sc. Slider. Nope - any movement does not help up - even happiness as well.
Check in with For. Ad as well - there is just nothing to trade!!!
Our world score ranking has gone up and we are still at 82% approval.
Susa workers clearing forest
Roads by workers near Tyre and Antioch
Worker on island clearing forest - not sure what would have been best there but the tile had a high rating...
Parsargadae has another musketman - set for Cathedral
Gordium has worker - am going to get one more worder there - will be completed in one turn and then can stack
Tyre just got harbor - set for Library in 8 - looked to do caravel but seems lots of turns to get that ship where we need it
Fifth Turn: 1230 AD
We get Chem. and are on to Physics
Roads build by Ulundi
Workers move south to irrigate - stacked and one moves to stack and help clear jungle in Bapedi
musketman boards caravel from Gordium
Gordium set for Knight
MMOW - they go so fast - so there are jungles being cleared in S, In the NE lots of roads and irrigation
Check Sc. Slider - move it to 30% so we get 52 gpt instead of 8 - it will take Physics 10 turns now instead of 8
road and mine build by Bapedi and jungle being cleared
musketmen - one boards boat -the other waits to join
Move stacked cavalers to whale square and fortify to wait
Sixth Turn: 1240 AD
Sistine Chapel in Persepolis

Now they are working on a knight
Copernicus's Obser in Zimbabwe

Now they are working on University in 5 turns - but they are not growing
Ergili gets harbor and I sign up for musketman - but zero growth- nope - change that to worker in 2 turns to help town even though they only have one garrisoned military
Bapedi workers move to mine and road
Seventh Turn - 1250 AD
Physics has move to 8 turns
Ulundi- "WE LOVE..." day
Arbela has musketman - starts Knight
Romans are building Sun Tzu's Art of War we are told by Cult Ad. - there is no way they will get that.

Workers mine by Ergil (sp?)
Pricestlvania (sp?)worker on mine
Eight Turn- 1255 AD
gpt- 58
Sardis - Aqueduct!
Ergil- worker - hoping to get that city moving - barracks next but a long time.
OK- Ergil workers making headway! mines and roads
send off another boat to the Romans
stacking workers in the N and S to help clear forests and jungles
Ninth Turn 1260 AD
Art of War in Ulundi

The Romans never stood a chance...
Start University in 5 moves
Bapedi has Courthouse. Set to build Caravel in 5
More Workers - Babedi is connected more closely by road with Gordium
more roads and mines above Susa
Gpt is up to 73
Check slider and keep as is
Hamadan is in bad shape - sorry to leave this to the next player - have tried various things - may need to send over workers on boat?
Tenth Turn: 1270 AD
72 gpt
Physics in 4 turns
check slider
Gordium has a knight - go for musketman- we need more caravels!!
Tyre has Library
Ghulaman has a worker on the island - yeah! Now let's get another one
Tarsus switched to caravel in 1 turn
workers on islands move to "get busy"
attachement to follow
