CT4 -- Death to Cathy!

Japanese crushed Russia in the Russo-Japanese War. Lets do it again!

I think everybody's beaten Russia. Germany, France(kind of), Britain, Mongols, Japanese, Americans :D, the Taliban :D :D . !!! etc. etc.
 
Yet, somehow, Russia survives. Imagine that. ;) Prospers, even, to a point. Certainly they've done better than some other cultures I could mention, over the years and through all the wars. Usually they manage in the end to give at least as good as they got. Anyone care to look at what the casualty figures were on the German, French, or Taliban sides? Seen any Mongols around recently? Not that I'm any huge fan of Russia, but let's be fair here and give them their due. :)

Russia, the civ that takes a licking and keeps on ticking...
 
Please please please, people...I have much respect for the Russian culture et al...

it's the Russian AI in Civilization III that I want to :hammer:
so put the history books away and step back towards your computers :D
 
(0) 3250 BC - GACK!
What good city sites? This terrains positively bites!
Bronze working???? OUCH, I would have prefered pottery by a mile.
A granary would be much more usefull.


(3) 3100 BC -
(I) Begin what we should have researched first - pottery.


(5) 3000 BC -
(I) Settler completed - Order a granary place holder
The Largest nations:
America, Aztecs, India, Iroquois, Russia, Japan :(


(8) 2850 BC - First contact - GACK, GACK, GACK
It is Russia already - ARGGGGGGGGGGGGGGGGG


(9) 2800 BC - Osaka is formed - it intentionally overlaps Kyoto -
1) Small map, every space helps with corruption
2) Our terrain SUCKS - this gives Osaka an instant Grassland with Shield.
3) The starting site auto-clears a jungle square.


(10) 2750 BC - We pop a goody hut -
free conscript warrior :(


(11) 2710 BC -
(I) We begin researching Warrior Code - it may be an archer war.


(13) 2630 BC -
(I) Osaka completes warrior - begins barracks.


(14) 2590 BC -
(I) Barb from the SW attacks - promotes our warrior to vet.


(15) 2550 BC - Barb camp is spotted.


Summary - This isn't going to be pretty.
With Russia being the first neighbor, no trading, no chance for workers, etc.
Forget Samie rush, it will be decided before then.

Complete the Granary in Kyoto - we have ZERO bonus foods, and can't produce settlers quickly without the granary.

http://www.civfanatics.net/uploads/CT4-2550BC.zip

ChrTh
LKendter
meldor << UP NOW
Erik Mesoy << On Deck
T-Hawk
God
 
Remember, we're not required to fight Cathy right away, so if we can get around her, we'll be freely able to trade with the other Civs in the area.
It does suck that we're short a Bonus Food resource, but I like our production possibilities. We can always expand by :hammer:
 
2510 BC Movement.
I) Warrior defeats barb to the northwest

2470 BC Slag a Barb camp for 25g
I) Warrior defeats second barb, still no promotion.

2430 BC Warrior defeats barb, still no promotion.
I) Second barb attacks and dies, no promotion.

2390 BC Movement
I) zzzzz

2350 BC Movement
I) Yet another barb dies without our guy promoting.

2310 Yet more movement

2270 BC Yet more movement...funny thing is we are on an island only with Cathy.....

2230 BC Slag barb camp and you guessed it no promotion. This is the longest I have ever seen a regular fight without becoming a vet.
I) Finish Warrior code, start iron working.
Kyoto finishes Granary starts a spear.
Osaka finishes a barracks and starts a spear.
Cathy moves two warriors near Osaka....looks like she doesn't like us.

2190 BC Nearby warriors move to Osaka. Hope the warriors will hold out. All other warriors start towards Cathies cities. Kyoto switched to a spear.
I) Imagine that, Russians declare war.
We lose one warrior out of three but Osaka holds.

2150 BC Declaine to attack warrior on hill, fortified.
I) Russian warrior retreats


Save Game
 
Un-buh-lievable

ChrTh
LKendter
meldor
Erik Mesoy << UP NOW
T-Hawk << On Deck
God
 
Not to be a nag, but Erik Mesoy, I need to hear from you within the next 12 hours or you'll be skipped....
 
@ChrTH - You are NOT being a nag.
You are running the game correctly. The thing that kills games is no activity - I learned that painful lesson early in the LK series. That is even why I now am 24 / 48, not my original 72 hours.
 
@T-hawk
You haven't hit feast yet. This game is still early.

Feast is when 4 or 5 games come due - each needing 2+ hours to complete.
 
All yours, T-Hawk

ChrTh
LKendter
meldor
Erik Mesoy << SKIPPED!
T-Hawk << UP NOW
God << On Deck
 
Inherited turn:

I think a spear is NOT the right thing to build in Kyoto right now. An archer is. That will get rid of Russia's incoming warriors. Same for Osaka. I move one of Osaka's warriors to Kyoto for MP because the archer is going to Osaka.

One northern warrior turns around to nail a barb camp that popped up: +25 gold, and he finally promotes.

Another barb warrior appears from the east and attacks Osaka, but our vet warrior fends him off.

Archer kills a vet Russian warrior, losing one HP, and advancing next to St. Petersburg. It's got a fortified vet spear in it, so I decline to attack further. Russia still refuses our envoy, though.

1870 BC: Two archers, a vet and the now-healed regular (remember that units heal one per turn in neutral territory - they don't have to retreat to a city) move next to St. Pete on a hill.

1830 BC: Our vet archer kills the vet in St. Pete, losing only two HP! Reg archer attacks reg spear, takes it down to 1 HP but loses.

Road for Wines completed.

1790: We have one 2HP vet archer next to St. Pete, which now has an undamaged fortified regular. I attack anyway. The odds are against us, but if we win, it will completely cripple Russia....

ct4-1790bc.jpg


Woohoo!

That's enough, I think. We don't need to destroy Cathy this instant, and we won't have enough military to take Moscow just yet. Plus I did see a Russian settler pair slip past to the west, so they won't be dead, and we shouldn't waste all our resources playing Chase the Russians. I dial up Cathy, and she'll concede Iron Working, Masonry, and all of her 27 gold for peace. We'll toy with her at our leisure, and let ChrTh and the others have some of the fun. :)

I set research to Polytheism, since we wouldn't mind making an early run to Monarchy, since we are religious. We're only one turn into that at 1750BC, though; next leader can change.

Settler is sitting on a great spot for a city; recommend founding immediately.

ct4-1750bc.jpg


GOD << UP NEXT (you follow me both here and in Cossacks)
ChrTh << ON DECK

http://www.civfanatics.net/uploads/CT4-1750BC.zip
 
Can we sneak attack? (Can we break our peace treaty?)
 
1725 BC: A Yue-Chi warrior approaches our lands. I guess he's on a suicide mission. :rolleyes:. Little Tokoyo estd. in 1725 BC. Spearman started.
1700 BC: Great the Russians are trying to steal our wines. They were set on this earth for us, go away Russians. Can we sneak attack?
1675: Our vet. archer defeats the barbarian but loses 2 hp. No promotion.
1650: Archer in Osaka healed up. Heading towards St. Petersburg. Our warrior finds a Goth encampment. They're getting in the way. Will be rid off shortly.
1625: Settler completed in Kyoto. Warrior wins but no promotion. I let him heal for a turn.
1600: I whip 2 citizens to get the granary in Osaka. We disperse a Goth encampent and get 25 gold. I pillage a road leading out of St. Petersburg.
1575: Osaka completes Granary. Starts settler. Our 2 vet. archers move into St. Petersburg.
1550: Betrayal, backstab. St. Petersburg destroyed! I'll let the Russians live.
1525: Godshome estd. 1525 BC, south of Kyoto in the Godian Peninsula.
1500: Last turn. Archer destroys Russian warrior. Another barb spotted west of Osaka.


The save
 
I agree with T-hawk, Russia has been crippled big time. One city lose this early is HUGE.

@God - ChrTh makes then final decision, but I hope that we are NOT allowed to break peace treaties. I really feel that is a game exploit.
 
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