Ferocca
Warlord
- Joined
- Nov 21, 2011
- Messages
- 179
Apparently the mod I am using (RevDCM) does not alter this part of the SDK.
I don't know much about C++ though, but at least enough to use the debug mode in visual studio.
At the point of the crash it says this code crashes the game (the crash always happens when I end the turn):
bool CvDLLEntity::IsSelected() const;
{
return gDLL -> getEntityIFace()->IsSelected(getEntity());
}
I really hope someone has an idea how to fix this bug or at least where it could possibly come from!
The information from the debugger just puzzles me.
I don't know much about C++ though, but at least enough to use the debug mode in visual studio.
At the point of the crash it says this code crashes the game (the crash always happens when I end the turn):
bool CvDLLEntity::IsSelected() const;
{
return gDLL -> getEntityIFace()->IsSelected(getEntity());
}
I really hope someone has an idea how to fix this bug or at least where it could possibly come from!
The information from the debugger just puzzles me.