Beleaguered
Chieftain
- Joined
- Jan 5, 2011
- Messages
- 13
Since we have this water civ in the working, maybe they could expand on the octopus overlords premise, (worship of C'thulhu and the deep ones etc) and make a mechanic similar to the order/AV summoning in Basium/Hyboream. Since it was Kael that originally put them in and the fact that nothing has really been added since FFH2, I'll assume that he was the only one that was interested in the Mythos.
My thought was that the owner of the holy city of OO could perform a ritual that would bring the stone city of R'yleh out of the ocean somewhere, utilizing the new sea city addition. As with the angels/demons/frozen, you could have the choice of switching to the civ. Although it would have to require a later tech like arcane lore, as OO is a pretty early religion. As well as that C'thulhu would be bound to the city, as the stars aren't right for his true entrance into the world.
But unlike those civs, when you play as the Great Old One, you would only be allowed the one city, and would only have a limited number of units. Instead of expansion and conquest, you would have to enact a series of rituals, like the Illians, but instead of ascension to godhood, you would be opening dimensional portals to allow the Great Ones to subjugate the current gods, and start a new age of... tentacleness?
If you summoned C'thulhu up however, all nations (Except OO worshiping ones) would have to automatically declare war on him, for religous ones the reason would be the fact that their deities are threatened, and the agnostic would want to save the planet from destruction. Perhaps all wars between each other would stop too.
I'm not really sure how you would balance the fact that their in the water, perhaps give all civs some ability to transport across water without boats, or give them the ability to purchase boats at friendly seaside cities, if they have none.
As for the rituals performable by C'thulhu, I think there should be 5 of them, starting with one similar to Samhain, creating a bunch of undersea ruins that occasionally spawn Deep Ones under your control, then the other ones requiring you to first find artifacts like the Necromicon, (although thats the holy city OO building so maybe you need to sack the city or something).
At the end it would culminate with the summoning of a random Elder God (Azathoth, Shub Niggurath, Yog Sothoth, Etc, etc.) Which acts somewhat like Auric/Taranis ascended, but as well as that Cthulhu would also be allowed to roam and would also gain a substantial strength boost.
The summoned Elder God would have different stats depending on which one it was, Azathoth for example is a massive entity (actually bigger then the solar system, but that's irrelevant) and would have the highest strength. Shub Niggurath is the master of our primal fears, and would be a special unit summoner.
If you think this idea has any merit Valk, I would be happy to help out whatever way I can.
My thought was that the owner of the holy city of OO could perform a ritual that would bring the stone city of R'yleh out of the ocean somewhere, utilizing the new sea city addition. As with the angels/demons/frozen, you could have the choice of switching to the civ. Although it would have to require a later tech like arcane lore, as OO is a pretty early religion. As well as that C'thulhu would be bound to the city, as the stars aren't right for his true entrance into the world.
But unlike those civs, when you play as the Great Old One, you would only be allowed the one city, and would only have a limited number of units. Instead of expansion and conquest, you would have to enact a series of rituals, like the Illians, but instead of ascension to godhood, you would be opening dimensional portals to allow the Great Ones to subjugate the current gods, and start a new age of... tentacleness?
If you summoned C'thulhu up however, all nations (Except OO worshiping ones) would have to automatically declare war on him, for religous ones the reason would be the fact that their deities are threatened, and the agnostic would want to save the planet from destruction. Perhaps all wars between each other would stop too.
I'm not really sure how you would balance the fact that their in the water, perhaps give all civs some ability to transport across water without boats, or give them the ability to purchase boats at friendly seaside cities, if they have none.
As for the rituals performable by C'thulhu, I think there should be 5 of them, starting with one similar to Samhain, creating a bunch of undersea ruins that occasionally spawn Deep Ones under your control, then the other ones requiring you to first find artifacts like the Necromicon, (although thats the holy city OO building so maybe you need to sack the city or something).
At the end it would culminate with the summoning of a random Elder God (Azathoth, Shub Niggurath, Yog Sothoth, Etc, etc.) Which acts somewhat like Auric/Taranis ascended, but as well as that Cthulhu would also be allowed to roam and would also gain a substantial strength boost.
The summoned Elder God would have different stats depending on which one it was, Azathoth for example is a massive entity (actually bigger then the solar system, but that's irrelevant) and would have the highest strength. Shub Niggurath is the master of our primal fears, and would be a special unit summoner.
If you think this idea has any merit Valk, I would be happy to help out whatever way I can.