ChrTh
Happy Yule!
I'm almost done with my MBA,
and soon I'll be able to return to my first love. Civ.
I won't be starting until 12/8, but I wanted to bandy some ideas about to see what people think (and also allow signups in advance so we can get started right out of the gate). Here's what I'm thinking:
CTIV-1: The Turtle Game (EST: 12/8)
Played on Noble
Civ: Random
Rules:
We are a turtle CIV. This means the following:
1) We move very slowly. Look at the CIVFanatics Tech Tree pic. We must research all techs in a column before we move to the next column. For example, we can't research Monarchy until we've learned Iron Working, Metal Casting, and Writing.
2) We tend to hide in our shell. Once we learn Banking, we must adopt Mercantilism and stick with it the remainder of the game. Once we learn Theology, we must adopt Theocracy and pick a State Religion and stick with it. And, of course, No Open Borders. We can not "Dial Up" another Civ, but if another Civ gives us a call, we can trade with them as long as its a single-turn deal (Tech for Tech is ok).
3) We are defensive and long-lived. Starting war with a neighboring Civ is not allowed, however, we can strike back if attacked, and since we're not able to dial up a Civ, we can't ask for a cease fire (although we can accept one if asked)
4) We're not too fond of tourists, so we can't build any Great Wonders (I'd rather use the time to build and check out what the city improvements do).
Purpose and Expectation: This is a learning (but not a training day) SG; depending on who we're up against, we may lose and lose badly. But that's ok. SG (and Civ IV) newbies are welcome on the roster.
CTIV-2: The Money Game (EST: 12/15)
Played on Noble
Civ: China (Qin Shi Huang)
Landtype: Archipelago
This is a pure commerce game. Basically, I want to figure out what the best way to win is with a Merchant mindset, since you can't corner the market a la SMAC. Rules will include beelining for all the $$ Techs, going for Wonders that help get you Great Merchants, etc. I'm planning on simulating this game (different map, lower level) before I start the SG so I have a better idea what rules to do, but of course, any suggestions are appreciated.
I do expect to win this game, however. While Civ-IV newbies are ok for the roster, I would prefer not to have any SG newbies in this one (but since the game isn't starting for a few weeks, you have time to get some experience under your belt
).
Here are the rosters:
CTIV-1 The Shell Game (12/8)
ChrTh
BotlGnomz
Ucel
mjj55409
scowler
blackluck
CTIV-2 Money Money Money (12/15)
ChrTh
afpunk
Methos
Conroe
Bede
Feel free to add any comments or suggestions for the variants.
NOTE: EVEN THOUGH CTIV-1 AND CTIV-2 ARE NOW FULL ROSTER, I WILL ACCEPT ALTERNATES JUST IN CASE ANYONE IS UNABLE TO PLAY. IN THE CASE WHERE THE ALTERNATES DON'T GET IN, THEY'LL HAVE "DIBS" IN CTIV-3.

I won't be starting until 12/8, but I wanted to bandy some ideas about to see what people think (and also allow signups in advance so we can get started right out of the gate). Here's what I'm thinking:
CTIV-1: The Turtle Game (EST: 12/8)
Played on Noble
Civ: Random
Rules:
We are a turtle CIV. This means the following:
1) We move very slowly. Look at the CIVFanatics Tech Tree pic. We must research all techs in a column before we move to the next column. For example, we can't research Monarchy until we've learned Iron Working, Metal Casting, and Writing.
2) We tend to hide in our shell. Once we learn Banking, we must adopt Mercantilism and stick with it the remainder of the game. Once we learn Theology, we must adopt Theocracy and pick a State Religion and stick with it. And, of course, No Open Borders. We can not "Dial Up" another Civ, but if another Civ gives us a call, we can trade with them as long as its a single-turn deal (Tech for Tech is ok).
3) We are defensive and long-lived. Starting war with a neighboring Civ is not allowed, however, we can strike back if attacked, and since we're not able to dial up a Civ, we can't ask for a cease fire (although we can accept one if asked)
4) We're not too fond of tourists, so we can't build any Great Wonders (I'd rather use the time to build and check out what the city improvements do).
Purpose and Expectation: This is a learning (but not a training day) SG; depending on who we're up against, we may lose and lose badly. But that's ok. SG (and Civ IV) newbies are welcome on the roster.
CTIV-2: The Money Game (EST: 12/15)
Played on Noble
Civ: China (Qin Shi Huang)
Landtype: Archipelago
This is a pure commerce game. Basically, I want to figure out what the best way to win is with a Merchant mindset, since you can't corner the market a la SMAC. Rules will include beelining for all the $$ Techs, going for Wonders that help get you Great Merchants, etc. I'm planning on simulating this game (different map, lower level) before I start the SG so I have a better idea what rules to do, but of course, any suggestions are appreciated.
I do expect to win this game, however. While Civ-IV newbies are ok for the roster, I would prefer not to have any SG newbies in this one (but since the game isn't starting for a few weeks, you have time to get some experience under your belt

Here are the rosters:
CTIV-1 The Shell Game (12/8)
ChrTh
BotlGnomz
Ucel
mjj55409
scowler
blackluck
CTIV-2 Money Money Money (12/15)
ChrTh
afpunk
Methos
Conroe
Bede
Feel free to add any comments or suggestions for the variants.
NOTE: EVEN THOUGH CTIV-1 AND CTIV-2 ARE NOW FULL ROSTER, I WILL ACCEPT ALTERNATES JUST IN CASE ANYONE IS UNABLE TO PLAY. IN THE CASE WHERE THE ALTERNATES DON'T GET IN, THEY'LL HAVE "DIBS" IN CTIV-3.