ArdRaeiss
Chieftain
This is sample of how civ-colored unit can be created. Model is just box with simple texture. Model created as fighter(Dummy_FighterBody) without propeller bone(only basic MD, MD_NonAccum, Dummy_FighterBody, SOUND, EFFECTS, ATTACHEBLES bones). You can use fighter animation. If you want to place propeller or any other bone - just create it, place where you want and link with Dummy_FighterBody bone.
To export you must:
1) Select Default texture(left one)
2) Press "Apply" button under shaders list (you can press Reset as well, the Apply if enabled)
3) Apply texture to mesh.
4) Export as <Unit>.nif with Default Export Script(there is no custom animation)
Replace <Unit> with name of your unit.
5) Select Skinned_CivColors texture(right one)
6) Same as 2 - press Apply or Reset - Apply.
7) Apply texture to mesh;
8) Export as <Unit>_FX.nif
If you do all right, in nif viewer you can see first nif with purple circle in center and second with green.
Included in zip: max scene file, dds and tga texture, nif "finished unit" with FX version.
Hope this will help CivFanatics!
To export you must:
1) Select Default texture(left one)
2) Press "Apply" button under shaders list (you can press Reset as well, the Apply if enabled)
3) Apply texture to mesh.
4) Export as <Unit>.nif with Default Export Script(there is no custom animation)
Replace <Unit> with name of your unit.
5) Select Skinned_CivColors texture(right one)
6) Same as 2 - press Apply or Reset - Apply.
7) Apply texture to mesh;
8) Export as <Unit>_FX.nif
If you do all right, in nif viewer you can see first nif with purple circle in center and second with green.
Included in zip: max scene file, dds and tga texture, nif "finished unit" with FX version.
Hope this will help CivFanatics!