I think culture should be something you generate on your own, not something you get from other countries. If anything, importing culture from other countries arguably suppresses generation of your own.
I disagree. The US's culture was entirely a mashup of the immigrants that came here. However it was in combining these different cultures together that we get a bunch of new and interesting stuff that we call the "American" culture we see today.
While cultures can be supplanted, more often then not, the introduction of a new culture leads to a blending of the old and new (much like language) leading to an acceleration of new cultural innovations.
Well, if the AIs would properly counter your ally-making with their own (usually very large) treasuries, it'd be quite involved already. To start with, they could go all out on diplo gold to nab CSs off of someone who has enough for Diplo win.I'd also like Diplomatic victory to be more involving than just accumulating a lot of gold.
A CS alliance system where you'd be doing things to gradually increase your relation with CSs, as opposed to the current buying decreasing influence, sure would sound good to me. You'd still end up competing with other Civs as the major thing, but keeping and cultivating good relations for a long time would matter, not simply dumping huge wads of gold at the end.Well, for diplomacy, could the criteria for who the CS vote for be changed away from whoever they are currently allied with, to who they were most often allied with throughout the game?
A CS alliance system where you'd be doing things to gradually increase your relation with CSs, as opposed to the current buying decreasing influence, sure would sound good to me. You'd still end up competing with other Civs as the major thing, but keeping and cultivating good relations for a long time would matter, not simply dumping huge wads of gold at the end.
It'd also be a huge undertaking to implement, however. Particularly to make the AI understand it.
Making culture VC different from tech sounds great to me! Since the science victory does have research agreements though, doesn't that make tech better when involved with other empires?
@Jorlem: I like the idea of actually making diplo VC about, well, diplomacy with the CSs instead of bribing. So recording overall friendliness seems good to me. And each turn you are at war is -1 to record. I don't think we should buy tiles with culture though, that is what gold is for.
What we could do to culture VC is change it back more toward CIV, so that you would want a few cities to be amazing, but I would rather not. The policies are cool, and tall empires should be a thing for all VC, and wide should be doable for culture as well.
I have an idea. How about we tie the culture VC to the Utopia Project, but that is buildable by everyone at a certain tech. Then every 20 turns from then on, the game identifies the 7 most cultured cities. If somebody has 4 or more of these cities, they win through culture.
If you do that then you should remove or reduce the 7% increase in policy costs for each city. If policy acquisition is no longer tied to winning a cultural victory then there's really no reason to make keeping a small empire the only feasible to build out your policies (and honestly, the fact that a like 1/3 of the policies deal specifically with large empires, and are unattainable beyond the first couple of policies in each if you're going for a wide empire doesn't make much sense.)
If this change is made then the increase in policy costs from building additional cities should only serve to keep large empires from just getting every policy in the book by virtue of their greater cultural generation. It should be just as easy for a small empire to get policies as a large empire, or nearly so, to make the policy trees dealing with large empires more useful and attainable.
It currently is just as easy. The increase in cost is, on average, equal to the culture per city. At first it is less because your new city is less developed, but once it is fully developed it is actually easier wide.
Isn't the 7% an ever accelerating thing? So it does (((base)x1.07)x.1.07)x1.07)
and so on and so on in with each new city?
So doesn't it rapidly outpace any sort of additional culture you might produce from a given city if you've reached, say, 15, 20, or 30 cities.
Isn't the 7% an ever accelerating thing? So it does (((base)x1.07)x.1.07)x1.07)
and so on and so on in with each new city?
So doesn't it rapidly outpace any sort of additional culture you might produce from a given city if you've reached, say, 15, 20, or 30 cities.