Cultural Victory Improvements

GenjiKhan

Emperor
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Apr 29, 2011
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Comparing with Civilization 4 vanilla and bts,the cultural victory in Civilization 5 has done a great step,because It allows to win with only one city,something that was impossible to imagine before.But the cultural victory in Civilization is something boring and didn't fully complete the mission,that was meant to be something fair and balanced.here are some suggestions to fix these problems:

-Most Wonders in this game just add +1 culture and most of them hasn't good benefits to compensate it. But there are some wonders that are too important for cultural victory,like stonehenge and christo redentor.some suggestions here is to decrease the numbers of minimal wonders needed for cultural victory to 4(with occ) and increase the numbers of wonders critical to cultural victory to 12.It can be made,by adding more wonders or increasing the culture of existing one,like the great pyramids,that can give 5 culture per turn,instead of 1.

-Nerfing Puppet Cities.Puppet Cities gives a lot of gold,culture,science and great person(they give you a great merchant,if there's a merchant specialist there or a wonder) and they didn't affect gp generation or sp or ga.some suggestions here is to nerf the science,gold and culture of puppets and make them affect great person generation and golden ages,just like any other city.

-Making some buildings give culture.Because of Mandate of Heaven sp,theater and colisseum don't give culture,like in Civ 4. Obviously,this was a big mistake,and they should bring culture back to these buildings,with specialists slots.

-GA triggered by happiness,makes specialists' yield being 50% more than normal.For example,Scientist specialist produces 4,5 science per turn,instead 3.This would be a excellent way to balance scientific research in small and big empires,without overpowering small ones.

Most of These suggestions wasn't made by me,I saw some of these in other threads and I like it.Any suggestion to improve some idea or add another one will be great.

btw,if you find gramatical mistakes,don't worry to point it.you are helping to improve my english.
 
Comparing with Civilization 4 vanilla and bts,the cultural victory in Civilization 5 has done a great step,because It allows to win with only one city,something that was impossible to imagine before.But the cultural victory in Civilization is something boring and didn't fully complete the mission,that was meant to be something fair and balanced.here are some suggestions to fix these problems:

-Most Wonders in this game just add +1 culture and most of them hasn't good benefits to compensate it. But there are some wonders that are too important for cultural victory,like stonehenge and christo redentor.some suggestions here is to decrease the numbers of minimal wonders needed for cultural victory to 4(with occ) and increase the numbers of wonders critical to cultural victory to 12.It can be made,by adding more wonders or increasing the culture of existing one,like the great pyramids,that can give 5 culture per turn,instead of 1.

-Nerfing Puppet Cities.Puppet Cities gives a lot of gold,culture,science and great person(they give you a great merchant,if there's a merchant specialist there or a wonder) and they didn't affect gp generation or sp or ga.some suggestions here is to nerf the science,gold and culture of puppets and make them affect great person generation and golden ages,just like any other city.

-Making some buildings give culture.Because of Mandate of Heaven sp,theater and colisseum don't give culture,like in Civ 4. Obviously,this was a big mistake,and they should bring culture back to these buildings,with specialists slots.

-GA triggered by happiness,makes specialists' yield being 50% more than normal.For example,Scientist specialist produces 4,5 science per turn,instead 3.This would be a excellent way to balance scientific research in small and big empires,without overpowering small ones.

Most of These suggestions wasn't made by me,I saw some of these in other threads and I like it.Any suggestion to improve some idea or add another one will be great.

btw,if you find gramatical mistakes,don't worry to point it.you are helping to improve my english.

For Puppets, the best solution is their Culture does not contribute to Social Policies.

The other solution is to decrease the Social Policy cost of additional cities.

Not much else should be needed.
 
This was mentioned in another recent thread but I think the Utopia Project isn't unique and feels like a hollow finish to the game. Simply clicking 'end turn' for 15-20 turns isn't very satisfying.

I think something a little more enjoyable would be to have to build a certain number of statues around the world once you fill out your fifth social policy. Workers could build them and would be immune to everyone except barbs and could ignore cultural borders. Maybe one statue in each other civ's territory or at least three statues if there are fewer than three civs remaining.
 
RE: wonders- I don't really think that there is a need to balance out wonders in terms of cultural victory. You want wonders to be balanced out overall, but it's fine for some to be more powerful for cultural victory.

RE: golden ages- that sounds like quite a decent idea, although RAs make it easier to not fall behind in science when going cultural. It would seem like a nice advantage for small empires. It would have to be balanced in regards to AI happiness bonuses on higher levels, however.
 
The other solution is to decrease the Social Policy cost of additional cities.

Cultural Victory with more cities would be easier in huge maps,if the sp cost of addicional cities decrease.besides,with more cities you get techs faster,that allows to build wonders earlier.
 
Small empire victory isn't a bad thing, though. You don't want very narrowly limited options for a particular victory type, but you don't want severely restricted winning options for small empires, either.
 
These ideas aren't good just for cultural victory if you think more.for example,scientific victory would be good too,if you build a empire with 5 cities and prioritize happiness of your citizens(it can be more if you can expand it). besides,wonders with more culture allow big empires to have a bit more sp.
 
If I had my way I'd scrap the cultural victory the way it is now and come up with a better, more complex and more satisfying version. But I don't think that'll happen as it would be a major change that would require extensive testing and patching. Balance changes like the one the OP suggests may help the current incarnation but that won't get around the fact that at heart it is a bland and lifeless version of the cultural victory. IMO, ofc.

I have ideas, but they're such big changes to the core gameplay that it's pointless suggesting them unless it's made clear that a vast departure from the current system is on the cards.

As it is, I've played culture games to the point that I've collected a few wins at deity and now I never think of going for one. A shame, as cultural was my favourite win type in civ 4.
 
If I had my way I'd scrap the cultural victory the way it is now and come up with a better, more complex and more satisfying version. But I don't think that'll happen as it would be a major change that would require extensive testing and patching. Balance changes like the one the OP suggests may help the current incarnation but that won't get around the fact that at heart it is a bland and lifeless version of the cultural victory. IMO, ofc.

At least,you might agree that the way it is now helps small empires to beat big empires. but It's not perfect,that's why I created this thread.


I have ideas, but they're such big changes to the core gameplay that it's pointless suggesting them unless it's made clear that a vast departure from the current system is on the cards.

If you have ideas and they help to balance the game,don't mind to bring them out. Many people here would like to hear them,like me.
 
If I had my way I'd scrap the cultural victory the way it is now and come up with a better, more complex and more satisfying version. But I don't think that'll happen as it would be a major change that would require extensive testing and patching. Balance changes like the one the OP suggests may help the current incarnation but that won't get around the fact that at heart it is a bland and lifeless version of the cultural victory. IMO, ofc.

I have ideas, but they're such big changes to the core gameplay that it's pointless suggesting them unless it's made clear that a vast departure from the current system is on the cards.

As it is, I've played culture games to the point that I've collected a few wins at deity and now I never think of going for one. A shame, as cultural was my favourite win type in civ 4.

Cultural win with Civ 5 is basically the same as with civ 4+3 (accumulate X culture) but
1. you get benefits aong the way
2. there are less ways to get culture (Religions, Culture Bomb)
 
Yeah, I don't think cultural victory is really all that bland. You accumulate culture, and along the way, you make choices with regards to social policies, which add quite nice flavour to the game IMO. I don't really think the concept is all that bad.
 
I agree that wonders should give you more than 1 culture, it will make much more sense too, How is a rustic monument giving you more culture than having the pyramids in your back yard, what would egypt be without them?
 
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