Culture and terrain

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Chieftain
Joined
Jun 3, 2009
Messages
4
Hi!

Are terrain and culture interrelated?

I have couple of cities which don't generate culture at all. :( They didn't generate culture when I found those and now they are size 5 or so and they still don't generate it.

On the other hand I have couple of cities which generated 4 :culture: each from the beginning.

So I'm asking: Do the terrain have an effect on culture?

Thanks! :goodjob:
 
Culture is generated by certain buildings like the monument, library and theatre. See the different buildings and their description to see what buildings produce culture.

Religions also add culture to a city, that is a city with your state religion adds a +1 culture to the city. The holy city adds +5 culture to the city.

The terrain as such does not add anything to culture.
 
Ok... Interesting!

Problem is that when I found the capital it generated 4 :culture: without any buildings or anything else. Just couple of resources (unused).

Same with the second city.

But the next two cities didn't generate culture at all. Oh well, I need to construct couple of monuments.

Weird :crazyeye:
 
Note the Palace is a building given for free in the first city you build i.e. your capital city. I think it generates 2:culture: at first. But all buildings double their culture once they reach 1000 years old, so the Palace should hit 4:culture: per turn before long.
 
The palace doesn't double in culture after 1000 years (neither does an academy).

My guess is the 2nd city had a religion auto-spread to it which gives +1 culture (except when it is a religion which isn't your state religion; not running a state religion/free religion each religion present is +1). EDIT: Same applies to Holy cities they get +4 also.
 
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