glider1
Deity
A discussion thread on the behaviour of the Revolutions code under conditions where a city would likely flip over ownership in standard BTS because of culture and nationality, but does not in Revolutions. Is there any room to change the culture flipping behaviour? Is it needed?
Symptom:
"However, there is one thing that bothers me a bit about it. In vanilla Civ or with ROM turning off Revolutions I can culturally conquer a city. With this mod of course this is not possible. Is there a way to get a compromise between teh two extremes? Once my culture has reached a certain level such as 70% or 80%, conditions should be changed to allow the city to flip to me. Below that level it should introduce unhappiness so that a revolution or revolt occurs.
The city seems to constantly have a revolt. The revolts will last for 6 to 8 turns. There will be a period of 5 to 10 turns where the city is fine and then another revolt. Periodically, the city will have a revolution. However, the rebels have no chance of conquering the city - the defenders are too advanced and strong. I have had some cities where I have 95 to 98% ownership of the city and it still won't flip. In these cases I have the city completely surrounded on all sides by my tiles, still no flipping."
Symptom:
"However, there is one thing that bothers me a bit about it. In vanilla Civ or with ROM turning off Revolutions I can culturally conquer a city. With this mod of course this is not possible. Is there a way to get a compromise between teh two extremes? Once my culture has reached a certain level such as 70% or 80%, conditions should be changed to allow the city to flip to me. Below that level it should introduce unhappiness so that a revolution or revolt occurs.
The city seems to constantly have a revolt. The revolts will last for 6 to 8 turns. There will be a period of 5 to 10 turns where the city is fine and then another revolt. Periodically, the city will have a revolution. However, the rebels have no chance of conquering the city - the defenders are too advanced and strong. I have had some cities where I have 95 to 98% ownership of the city and it still won't flip. In these cases I have the city completely surrounded on all sides by my tiles, still no flipping."