patinthedesert
Chieftain
Is there a way to detect if a culture flip could be coming for a city? And then what way to combat it? Rushing an improvement or 2 to add culture, like temple, library etc.? Move in more military?
Not really: it's random, but weighted according to multiple factors, as listed in this thread:Is there a way to detect if a culture flip could be coming for a city?
Rush-building Cultural buildings in a flip-risky towns has very little effect on its own, apart from that it pushes the town's borders outwards (after a couple of turns), which potentially reduces the number of FatCross-tiles under foreign control.And then what way to combat it? Rushing an improvement or 2 to add culture, like temple, library etc.? Move in more military?
The most effective way to eliminate all flip-risk, though, is to eliminate that opponent.
But even if that town is fully pacified next turn, you would still be well-advised to evacuate every last unit, otherwise you risk losing them in the event that it flips
Move in more military?
Rushing an improvement or 2 to add culture, like temple, library etc.?
Both CRp MapStat and CivAssist II will tell you flip chances if you don't want to calculate them yourself.Is there a way to detect if a culture flip could be coming for a city? And then what way to combat it? Rushing an improvement or 2 to add culture, like temple, library etc.? Move in more military?
I was talking about recently captured towns. Interesting is one strategy to pull troops out to an adjacent tile once resistence is gone.Both CRp MapStat and CivAssist II will tell you flip chances if you don't want to calculate them yourself.
Are we talking about recently captured towns, or your own native towns?
Normally I quite enjoy using bombers to cut off all my enemy's strategic and luxury resources, this time I might have taken it a bit too far.
TIL that you can still harvest some resources from cratered terrain.
A long term strategy that does not require to eliminate the foreign home civilization, is to assimilate all citizens into your culture. In despotism the probability for a citizen to be assimilated is 1 % per turn. In republic, monarchy and fascism it is 2%, in feudalism 3% and in democracy and communism it is 4%. So after 20 turns only 44.2%(communisn), 54.4% (feudalism) or 66.8%(republic) of foreigners are expected to still be foreigners. So if you want to preserve say a scientific civilization that is possible.