Culture Tree with tooltips

Working for me, this is pretty cool :O

Interesting that Oligarchy is about as warmongery as Autocracy though. I guess Autocracy having 1 more military slot and 1 less diplomacy slot is the defining feature?

There was a big thread about it. Autocracies are known by Wonders build by dictators to satisfy their ego. So, it was used as tall Wonder-focused government. Additional military card could be used for defensive cards.
 
Still missing that Mercenaries awards 1 envoy, app. ;)
 
Not working here :confused: I us chrome and can open document, but no tooltips appear... What am I doing wrong?

Try un-zipping the files and then run the Html. It didnt work for me the first time either(got the missing photo page). I un-zipped to the desktop and it came up straight away(chrome)


As Greece, Bee-lining Political Philosophy----> Medieval Faires and then picking up what you need sounds incredibly strong. By the time you get Medieval Faires and the 100% adjacency bonus for theaters your Acropoli's should be pretty much up and running...and let the culture snowball begin :)
 
Great contribution, App! :) still, this made me realize that there's a big part of information that we don't know yet (see the latter part of the civic tree).
 
As Greece, Bee-lining Political Philosophy----> Medieval Faires and then picking up what you need sounds incredibly strong. By the time you get Medieval Faires and the 100% adjacency bonus for theaters your Acropoli's should be pretty much up and running...and let the culture snowball begin :)

I don't know about bee-lining for Medieval Faires. Since the culture victory condition is again based on tourism, it doesn't seem to matter that much to be able generate very much culture early. I'm thinking it would be more important to shore up the GPP generation, because having a lot of great works will be the key to victory.

Political Philosophy is really great to beeline though. Start building up Classical Republic's legacy bonus to GPP, and use Charismatic Leader to start building up envoys.

What I'm wondering about right now is whether to grab the religion or not. As Greece, you can run both Urban Planning and God King, so early pantheon is a given. You can also research Mysticism early and be the only one who can use Revelation policy (+2 Great Prophet point) then and there. So that's a guaranteed first religion, second if someone else built the Oracle.

Having an early religion seems good because some of the beliefs are great for culture victory. Cathedral (1 slot for religious art) can start the tourism game really early. World Church (+1 culture for every 5 followers of this Religion in other civilizations) is potentially broken here, if we manage to convert a bunch of enemies and city states.

So this is definitely doable if we want to do it. But, I wonder that's the way to go. This would obviously require a fairly heavy investment in the early game, and moderately throughout the game. It would require us to build a holy site first. Then we need to spend a significant amount of faith spreading the religion and unlocking beliefs, etc.

I wonder if it would be better to just abandon the religion route. Go very expansionist at the beginning, perhaps even clear nearby civ for space using the hoplites. Having more cities means more acropolis, which is always a good thing. Then throughout the game, only spend faith on Great Writer/Artist/Musician.
 
You dont beeline Medieval faires for a cultural victory. You are prioritising the 100% adjacency Bonus on Acropoli Culture which snowballs you through the Cultural Tech Tree. The exact same as Early National College in Civ5. Prioritising National College wasn't just for a Science Victory but also to set up your Science Snowball as early as possible. More Culture equals quicker access to more Social policies and Governments, not to mention faster Border growth. 100% adjacency boost on your Unique district is huge. Especially when the yield is so useful.
 
That's the thing though, I'm not entirely convinced that the culture yield will be so useful to the exclusion of all else, unlike science last time. We have 2 separate trees now, so if the culture tree is very far ahead of the science one, I'm not sure if that's going to be a very good thing. So I feel this is a bit different than the science snowball from civ V. Faster border growth and being able to switch policies around more frequently is nice, but not that critical.

Still, having more culture is of course a good thing. So it would be a high priority target, although for me it would be more because it leads to Humanism and it's museums. But I would definitely prioritize Recorded History after Political Philosophy, for the great library. Science plus great writing slots would undoubtedly help a lot.

Unfortunately the prerequisites of Medieval Faires (Defensive Tactics and Feudalism) doesn't seem so great unless you are on the losing end of a war. Even the other civics on the same tier as Defensive tactics seems better than it, because they give extra envoys. Snagging a good suzerain bonus or two with those early will probably do more than trying to gain more culture asap.
 
Recorded History is 11 turns though. Defensive Tactics, whilst limited only costs 6 turns. Also your campuses might suck for the adjacency bonus, so you are just going Great Library, which you might not get anyway. Feudalism also gives you the extra food for 3 Adjacent Farms plus newly trained builders get + 2 actions. Unfortunately the Tree is Broke so we cant tell feudalism times :(

Recorded History and Theology are fine options but the adjacency bonus for Acropli is controllable and easy to obtain. All you need is to settle next to a hill, profit. 100% bonus on what will be your largest supplier of culture is huge. More Culture also means quicker Envoys which means more Culture. This type of explosive yield increase doesn't come around everyday. Greece going Early Medieval Faires with few good High Pop, High District Acropli Cities will dominate Culturally and the benefits that brings. High Culture is roughly the same Parity as High Science. If you get that type of explosive Yield increase from science(Brazil with Good rainforest start and Early Recorded history springs to mind :)) you would take it, wouldn't you?
 
Great work :goodjob:

A typo at "Colonial offices": "facter" should be "faster".
 
I've now had more time to look at the Ilkum/Colonization policies (Settler/Builder bonuses) versus Urban Planning (+1 Production/city) someone raised.

The answer is that Urban Planning is available before either Ilkum or Colonization. The real choice is between Urban Planning and its contemporary tech, God King (+1 Faith +1 Gold).

Honestly I think God King is probably better at that stage of the game. Probably.

The great thing about policy cards though is even if they are not great their presence is always optional. As long as any overpowered ones are toned down/kept in line, a few duds (which are sure to happen) are likely to be in there, but they don't harm anything. Not that I think +1 Production/city is a dud. It's not bad. But I will probably go with God King more often.
 
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