Culture (Unit + Quarter) Speculation Thread

Who will you play first?

  • Assyrians

    Votes: 2 2.9%
  • Babylonians

    Votes: 5 7.2%
  • Egyptians

    Votes: 5 7.2%
  • Harappans

    Votes: 12 17.4%
  • Hittites

    Votes: 2 2.9%
  • Mycenaeans

    Votes: 5 7.2%
  • Nubians

    Votes: 3 4.3%
  • Olmecs

    Votes: 6 8.7%
  • Phoenicians

    Votes: 10 14.5%
  • Zhou

    Votes: 9 13.0%
  • Random

    Votes: 10 14.5%

  • Total voters
    69
Civ always meant technology as well with the term science. From what we’ve seen, humankind seems to do the same thing. I‘am aware of the Roman contributions, they are certainly a milestone in the history of mankind. But so are the contributions of the other civs I named and that of many more. I don‘t see them as so salient that it screams „science“ civ, especially since in other areas, the romans excelled much more.

Making them an aesthete seems quite a good new angle, as the obsession with (foreign) art, culture, lifestyle and not least religion is something really outstanding imho.

For me personally, Germany is a similar situation. I would like them to be scientific for once, but they tend to be focused on military all the time, since this seems to be how pop culture perceives Germany to a large extend. At least civ VI gave them an industrious angle.
 
I'd really like if civs got as original look as possible (when compared with Civ series) such as

Greeks finally getting science focus :p four editions of civs having bonuses and civ with probably the largest (or among largest civs) impact on the global history of science never having sci bonus
Germany finally getting science focus, seriously, basing an entire German civilization on Prussian militarism is really shallow and kind of unpleasant to them
France getting any focus which isn't culture :p such as military or you geuss it: science
England not with focus on water or bowmen but industrial revolution
Spain with no religion or useless colonial bonuses but with, well, anything else
Italians actually being in the game because they are one of the most important civs ever and different eras is perfect way to introduce them against 'but Roman Empire is totally adequate representation of renaissance Italy' crowd
Persia goddamnit not being Achaemenids and not having Immortal unique unit
Persia being Sassanids
Persia being Islamic
Persia being Islamic and having bonus to science (I'll preorder if they to that - I hate preorders)
Russians with focus unrelated to that idiotic "quantity but no quality army" meme, winter (I hate that meme ever more), colonization of barren cold wasteland as if they were alien species... Perfect would be something about economy or - science. Hey why are you looking at me this way, in civ almost nobody ever got science focus, here one of 7 types of civs is just that.
Indian incarnation not having anything to do with elephants, religion, population and rivers. Preferably powerful military, or economy, or - science (seriously it is my favourite yield and topic! let's just give it to all my favourite civs)
China with powerful economy focus, or expansion
Korea with anything EXCEPT science. It was very cool and advanced civ but I don't know where did they get the idea it was scientific innovator bigger than China lol. It was mostly getting its tech from China, perfecting it and relaying it to primitive, pathetic, backwards, boring Japan at the end of the world where nobody cared what is it doing.
Japan not having militarist focus but something representing the fact it was incredibly isolationist and relatively incredibly peaceful for most of its history, preferably cultural bonus (find me another such populous and advanced civ which casually had periods of centuries without any military conflict)
Central Asian civ toppling the myth of uncivilized nomadic savages, such as Sogdia or Timurids.
Portugal with powerful military (you need to be insane to go with 2m tiny country against the entire Indian Ocean and win)
America having, for once, not stupid weird bonuses such as "line of sight" horror or "naitonal parks and movie studios" but mighty economy and scie...
Zulu being nonexistant, I hate this civ
Absolutely not a single reference to Gandhi in any way, shape or form which is comical, just actually respectable depiction which doesn't treat this man and his philosophy as a joke
Celts with focus not on military but their refined art, culture, metallurgy, urban centres
etc
 
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I think they will be Aesthete for the Romans iconic culture and effective assimilation or Expansionist for obvious reasons. Greek/Athenian civ will most likely be the Scientific classical age culture if there will be another one it will probably be from another part of the world.
 
I think they will be Aesthete for the Romans iconic culture and effective assimilation or Expansionist for obvious reasons. Greek/Athenian civ will most likely be the Scientific classical age culture if there will be another one it will probably be from another part of the world.
Mayans are a traditional candidate for a classical science culture in civ games.
 
Civ has always had a serious problem in that each Civilization in the game had to be represented by a single 'snapshot' of the entire civ's history, usually built around a single (or two) Leaders. That meant that almost all of them were miserably poor representations, because no civilization/culture/political entity was ever Just One Thing.
It is devoutly to be hoped that Humankind can get away from this by using various depictions of the same Civilization or its ancestors/descendants to show more than just one aspect, one leader, one tiny fragment of it.

Of course, in differentiating themselves from Civ, they can also Re-examine the 'traditional' view of many civilizations: like Rome as a 'cultural'/aesthete civ, or Greece as Scientific.
Some other 'contrary' or potentially contrary positions:

Safavid (Non-Classical) Persia: Cultural - a large part of the cultural elements associated with 'Islamic' culture is, in fact, Persian based: miniature painting, architecture, weaving, jewelry, poetry: you can still have a clibanarius or cataphractoi in the background if you like, but before and after the Islamic conversion, it was a very culturally rich Civ.
"Vikings" (Norse/Danes): Merchant - they traded as often as they raided, and wound up with river-based trade routes from Scandinavia all the way to Central Asia and Sea-based routes to the Mediterranean and North Africa. Have the Norse merchant wearing a sword if you like, but Scandinavia and Viking settlements have yielded hordes of silver and gold coins from all over - let the in-game "Viking Civ/Faction" collect them, too.
(Industrial/Modern) Germany: Scientific. Had the most advanced Chemical and heavy metal industries in Europe by 1900 CE, was a leader in theoretical Physics: IF it had been Militaristic without the scientific base, it would have been insignificant.
(Renaissance/Industrial) Russia: Expansionist is obvious, what with the spread into Siberia and to the south to the Caucasus, but they did most of that looking for new agricultural lands, so Agrarian, leading to the massive population compared to other European states.
(Renaissance/Industrial) Sweden: Militarist. Under Gustaphus to Charles XII they mobilized more of their manpower into the military than anybody else in Europe (and almost depopulated rural Sweden as a result, because most of them never came back), and at one time or the other were at war with everybody near them - and frequently winning, until they ran out of resources.
 
I think you guys are really selling the great slew of Roman innovations short. Particularly with this focus on Greece being scientific, well, the Greeks did have enormous advances in philosophy, mathematics and such, but they could never even dream of achieving what the Romans did to the practical applications, which is, engineering. It's not just aqueducts, but the usage of concrete, the internal plumbing and heating, the roads, everything the Romans built was not only far superior to their contemporaries, but also to what the people who came after, including stuff that up to this day we still have no idea how they worked, like "Greek" (Roman) fire.
 
I think you guys are really selling the great slew of Roman innovations short. Particularly with this focus on Greece being scientific, well, the Greeks did have enormous advances in philosophy, mathematics and such, but they could never even dream of achieving what the Romans did to the practical applications, which is, engineering. It's not just aqueducts, but the usage of concrete, the internal plumbing and heating, the roads, everything the Romans built was not only far superior to their contemporaries, but also to what the people who came after, including stuff that up to this day we still have no idea how they worked, like "Greek" (Roman) fire.

"Greek" (Byzantine) Fire is first mentioned in 671 CE, so about a century after the western Roman Empire, and Rome, had fallen apart. You are absolutely right about everything else, though, but in fact, the 'pure science' part of Roman advance was mostly done by Greeks: Claudius Ptolemy in astronomy, Galen in medicine, Theon and Hypatia in mathematics. Humankind, however, makes a distinction between Science and Builder Factions, and Builder is where I would have put Rome: their science was mostly record-keeping or Greek, but their Engineering was superb and original: in addition to what you mentioned - I consider the Pantheon, still the world's largest unreinforced free-standing concrete dome after 2000 years, an engineering Masterpiece. Which should have been an In-Game World Wonder at least 3 Civ Versions ago.
 
First ten are already known images :p

As for further I'd say Greece, Goths, Persia, Rome, Franks, Khmer, Vikings, Ming and... yeah Germany, but I really damn hope it represents German Empire and ww1, not Third Reich and ww2... Out of all periods of German glorious history choosing literally Hitler...

There was some article in the web which literally said "China is represented by Zhou, Ming and PRC". Unless I remember it wrongly and those were examples and China gets those among others. I'd actually quite support the idea of two giants, India and China, both getting different iteration in every age.

I'm pretty sure if we get some Migration Period civ it'd be very famous Goths who did main job of taking down Rome and established kingdoms in Spain and Italy.
Unless those people are Anglo-Saxons - the first iteration of English civ cycle! Yeah, that's the only alternative I see.
I also hope that we start going down the route of German Empire/WWI.

The U-Boat also crosses both wars so it can just as easily be used for WWII enthusiasts, but I appreciate that Civ VI moved away from Germany = PANZER ZOMG
 
My mesoamerican speculation goes:

Ancient- Olmec Aesthete
We already know this one, so It might be safe to assume a mesoamerican civ tree might be in vanilla. I think It's worth noting that we didn't get an ancient civ for South America, like Norte Chico, if the classical civs are revealed and Chavin doens't make it in it could mean no andean civ on release (that or we get only the Incas on release as medieval)

Classical- Maya Scientist

Already confirmed by the Palenque palace, The Maya are one of those cultures that are so diverse and lasted so long that you would need a couple of civs to make it justice (kind of like Rome and Byzantium), that said I hope they keep the Mayans classical and who knows maybe later on DLC we could get Itza or Mayapan league for medieval.

EQ: Ceremonial Center: The Mayans were the greatest Pyramid builders in mesoamerica hands down, every classical city had massive ceremonial centers at It's core, here's an idea, makes it so that you can keep building on top of existing ceremonial center to make it massive, it could maybe make the Mayans a good contender for the score victory about keeping you culture for as long as you can?

Spoiler :
44e75026e8cf1b01cb59397f07549e65.jpg

Spoiler :
palenque-reconstruct_misteriomaya.jpg


EU: Sajal: They were subject nobles that served as army commanders, I think it would be a good option for a Mayan UU given their focus on competing royal dinasties, much more than other mesoamerican civs.


Medieval
The Most likely case is we'll get Inca or Aztec for the medieval period on vanilla. I certainly hope the Aztecs are not put in that spot as there were other cultures going around in mesoamerica at the time, the closest parallel we can draw from mesoamerica to the western style of dividing eras would be with the fall of Teotihuacan, on mesoamerican timeline it would be, pre-classical, classical, post classical (you could picture Teotihuacan falling akin to Rome falling, so post classical would be roughly equal to medieval).

So with that in mind, there were a bunch of cultures still going strong during the early post classical, Mayans still around, Zapotecs and Mixtecs, Totonacs, and the rise of the Toltecs, all of that is post classic, please Amplitude, don't cram the Aztecs on medieval as if they came right after the Mayan classical period, there's a lot there to draw from for future DLC's or expansion, I don't mind if there's a couple of holes in vanilla.



Rennaisance- Aztec Militaristic

Yes, renaissance, people sometimes forget the Spanish conquest happened on 1521, I guess it's the arms technology that makes people think of them as older. I really hope the Aztecs get Chinampas as some sort of neighborhood quarter that you can build on lakes and marshes, and function as canals, whatever they come up for them It should include boosting population to absurd numbers. Also, I'm really looking forward to see what they do with their city center.

Spoiler Make a concentrated version of this and it would be golden :
gran-ciudad-tecnotitlan--620x349.jpg


EQ Chinampa: As mentioned, Chinampas, most of Tenochtitlan was built on those, but the sistem saw plenty of use wherever they could use it to get high intensity agriculture going. they could also work as canals.

Spoiler :
915aa144545aefbe3d658f271522c19e.jpg


EU: Jaguar Warrior: I'd love to see them with a cool ability, civ already did something really interesting with the capturing of enemy units to be amm..."used" to boost buildings. I wouldn't mind if something like that were used in Humankind, however the whole point of capturing enemies wasn't random, the Aztecs rewarded capturing important enemies, maybe they could negate the bonuses or promotions of veteran units? it would make it really interesting as an Aztec player to tackle say, a veteran Roman army and go straight for the elite units, against the Aztecs you'd probably want to use meat shields and keep your better units in the rear...like say, the Spanish did.

Spoiler :
12-facts-aztec-warrior-770x437.jpg



After that....It's anyone's guess, the mesoamerican list of civs is honestly wider than it is tall, I imagine other meso civs could make it in later as part of DLC's (assuming we get 1 per era), Teotihuacan, Purepecha, Zapotecs, Toltecs, Totonacs maybe even the Chichimecs as a horde mechanic who knows, the Mixton war was a nasty affair.

It seems the tree breaks there, historically we would get Spain on industrial, maybe Mexico on Modern (highly unlikely on vanilla), for meso Industrial my best guess would be Caste War Yucatan? closest candidate, sadly I think there's going to be a hole there, I guess historically you'd go Spain, and if you want to keep it native, maybe you'd play Iroquois, Mapuche or another north American tribe at this stage.

Now for geographical completions sake:

Modern - Mexico


And this is one of the most interesting things in Humankind for me, we can especulate this kind civs and we don't have to get on the eternal argument of "It doesn't fit because X and Y", in this case, Mexico only has to represent itself, and not have to be a continuum of past civs, only geographically. Mexico to me fits perfectly in the mix and match playstyle Humankind is going for I would put Mexico as a cultural civ, now could it get a spot on the 10 cultures in modern? I guess it would depend if Amplitude is going to do "complete" trees from ancient to modern, or if it's going to go for more important per era and leave holes to be filled later, I think the later is more likely.


My best mesoamerican scenario would be something like: Olmec, Mayan, Mixtec, Aztec,
industrial hole of dispair, Mexico.

What we'll probably get: Olmec, Maya, Inca, Aztec.
 
My mesoamerican speculation goes:

Ancient- Olmec Aesthete
We already know this one, so It might be safe to assume a mesoamerican civ tree might be in vanilla. I think It's worth noting that we didn't get an ancient civ for South America, like Norte Chico, if the classical civs are revealed and Chavin doens't make it in it could mean no andean civ on release (that or we get only the Incas on release as medieval)

Classical- Maya Scientist

Already confirmed by the Palenque palace, The Maya are one of those cultures that are so diverse and lasted so long that you would need a couple of civs to make it justice (kind of like Rome and Byzantium), that said I hope they keep the Mayans classical and who knows maybe later on DLC we could get Itza or Mayapan league for medieval.

EQ: Ceremonial Center: The Mayans were the greatest Pyramid builders in mesoamerica hands down, every classical city had massive ceremonial centers at It's core, here's an idea, makes it so that you can keep building on top of existing ceremonial center to make it massive, it could maybe make the Mayans a good contender for the score victory about keeping you culture for as long as you can?

Spoiler :
44e75026e8cf1b01cb59397f07549e65.jpg

Spoiler :
palenque-reconstruct_misteriomaya.jpg


EU: Sajal: They were subject nobles that served as army commanders, I think it would be a good option for a Mayan UU given their focus on competing royal dinasties, much more than other mesoamerican civs.


Medieval
The Most likely case is we'll get Inca or Aztec for the medieval period on vanilla. I certainly hope the Aztecs are not put in that spot as there were other cultures going around in mesoamerica at the time, the closest parallel we can draw from mesoamerica to the western style of dividing eras would be with the fall of Teotihuacan, on mesoamerican timeline it would be, pre-classical, classical, post classical (you could picture Teotihuacan falling akin to Rome falling, so post classical would be roughly equal to medieval).

So with that in mind, there were a bunch of cultures still going strong during the early post classical, Mayans still around, Zapotecs and Mixtecs, Totonacs, and the rise of the Toltecs, all of that is post classic, please Amplitude, don't cram the Aztecs on medieval as if they came right after the Mayan classical period, there's a lot there to draw from for future DLC's or expansion, I don't mind if there's a couple of holes in vanilla.



Rennaisance- Aztec Militaristic

Yes, renaissance, people sometimes forget the Spanish conquest happened on 1521, I guess it's the arms technology that makes people think of them as older. I really hope the Aztecs get Chinampas as some sort of neighborhood quarter that you can build on lakes and marshes, and function as canals, whatever they come up for them It should include boosting population to absurd numbers. Also, I'm really looking forward to see what they do with their city center.

Spoiler Make a concentrated version of this and it would be golden :
gran-ciudad-tecnotitlan--620x349.jpg


EQ Chinampa: As mentioned, Chinampas, most of Tenochtitlan was built on those, but the sistem saw plenty of use wherever they could use it to get high intensity agriculture going. they could also work as canals.

Spoiler :
915aa144545aefbe3d658f271522c19e.jpg


EU: Jaguar Warrior: I'd love to see them with a cool ability, civ already did something really interesting with the capturing of enemy units to be amm..."used" to boost buildings. I wouldn't mind if something like that were used in Humankind, however the whole point of capturing enemies wasn't random, the Aztecs rewarded capturing important enemies, maybe they could negate the bonuses or promotions of veteran units? it would make it really interesting as an Aztec player to tackle say, a veteran Roman army and go straight for the elite units, against the Aztecs you'd probably want to use meat shields and keep your better units in the rear...like say, the Spanish did.

Spoiler :
12-facts-aztec-warrior-770x437.jpg



After that....It's anyone's guess, the mesoamerican list of civs is honestly wider than it is tall, I imagine other meso civs could make it in later as part of DLC's (assuming we get 1 per era), Teotihuacan, Purepecha, Zapotecs, Toltecs, Totonacs maybe even the Chichimecs as a horde mechanic who knows, the Mixton war was a nasty affair.

It seems the tree breaks there, historically we would get Spain on industrial, maybe Mexico on Modern (highly unlikely on vanilla), for meso Industrial my best guess would be Caste War Yucatan? closest candidate, sadly I think there's going to be a hole there, I guess historically you'd go Spain, and if you want to keep it native, maybe you'd play Iroquois, Mapuche or another north American tribe at this stage.

Now for geographical completions sake:

Modern - Mexico


And this is one of the most interesting things in Humankind for me, we can especulate this kind civs and we don't have to get on the eternal argument of "It doesn't fit because X and Y", in this case, Mexico only has to represent itself, and not have to be a continuum of past civs, only geographically. Mexico to me fits perfectly in the mix and match playstyle Humankind is going for I would put Mexico as a cultural civ, now could it get a spot on the 10 cultures in modern? I guess it would depend if Amplitude is going to do "complete" trees from ancient to modern, or if it's going to go for more important per era and leave holes to be filled later, I think the later is more likely.


My best mesoamerican scenario would be something like: Olmec, Mayan, Mixtec, Aztec,
industrial hole of dispair, Mexico.

What we'll probably get: Olmec, Maya, Inca, Aztec.
Aztec and Inca are contemporaneous in many ways though, so to put Inca in the Medieval era and the Aztec in the Renaissance seems...incorrect? Really, there should be separate trees for both Andean and Mesoamerican cultures, but we will have to wait and see what happens.
 
Aztec and Inca are contemporaneous in many ways though, so to put Inca in the Medieval era and the Aztec in the Renaissance seems...incorrect? Really, there should be separate trees for both Andean and Mesoamerican cultures, but we will have to wait and see what happens.

Oh maybe I didn't phrase that correctly, I agree with you, there should be an Andean tree in humankind, or at the very least a South American one. I'm hoping to see Chavin, Tiwanaku, Muisca, Nazca, Chachapoya, Inca, etc. But the pessimist in me thinks we'll just get a couple on vanilla if at all. and as well I don't think we'll get more meso's besides Olmec, Maya and Aztec on release...and tbh already having Olmecs is news. They've got the whole world to cover after all.

But even if we get an Andean and Meso tree with some holes, I'll be hopeful, their model seems to lend itself very easily to culture packs down the road.
 
I wonder how they will han
Oh maybe I didn't phrase that correctly, I agree with you, there should be an Andean tree in humankind, or at the very least a South American one. I'm hoping to see Chavin, Tiwanaku, Muisca, Nazca, Chachapoya, Inca, etc. But the pessimist in me thinks we'll just get a couple on vanilla if at all. and as well I don't think we'll get more meso's besides Olmec, Maya and Aztec on release...and tbh already having Olmecs is news. They've got the whole world to cover after all.

But even if we get an Andean and Meso tree with some holes, I'll be hopeful, their model seems to lend itself very easily to culture packs down the road.
Ah yes I see where I misunderstood now. We are on the same page after all!

I am hyped for the breadth any culture packs and expansions can cover.
 
My mesoamerican speculation goes:

Ancient- Olmec Aesthete
We already know this one, so It might be safe to assume a mesoamerican civ tree might be in vanilla. I think It's worth noting that we didn't get an ancient civ for South America, like Norte Chico, if the classical civs are revealed and Chavin doens't make it in it could mean no andean civ on release (that or we get only the Incas on release as medieval)

Classical- Maya Scientist

Already confirmed by the Palenque palace, The Maya are one of those cultures that are so diverse and lasted so long that you would need a couple of civs to make it justice (kind of like Rome and Byzantium), that said I hope they keep the Mayans classical and who knows maybe later on DLC we could get Itza or Mayapan league for medieval.

EQ: Ceremonial Center: The Mayans were the greatest Pyramid builders in mesoamerica hands down, every classical city had massive ceremonial centers at It's core, here's an idea, makes it so that you can keep building on top of existing ceremonial center to make it massive, it could maybe make the Mayans a good contender for the score victory about keeping you culture for as long as you can?

Spoiler :
44e75026e8cf1b01cb59397f07549e65.jpg

Spoiler :
palenque-reconstruct_misteriomaya.jpg


EU: Sajal: They were subject nobles that served as army commanders, I think it would be a good option for a Mayan UU given their focus on competing royal dinasties, much more than other mesoamerican civs.


Medieval
The Most likely case is we'll get Inca or Aztec for the medieval period on vanilla. I certainly hope the Aztecs are not put in that spot as there were other cultures going around in mesoamerica at the time, the closest parallel we can draw from mesoamerica to the western style of dividing eras would be with the fall of Teotihuacan, on mesoamerican timeline it would be, pre-classical, classical, post classical (you could picture Teotihuacan falling akin to Rome falling, so post classical would be roughly equal to medieval).

So with that in mind, there were a bunch of cultures still going strong during the early post classical, Mayans still around, Zapotecs and Mixtecs, Totonacs, and the rise of the Toltecs, all of that is post classic, please Amplitude, don't cram the Aztecs on medieval as if they came right after the Mayan classical period, there's a lot there to draw from for future DLC's or expansion, I don't mind if there's a couple of holes in vanilla.



Rennaisance- Aztec Militaristic

Yes, renaissance, people sometimes forget the Spanish conquest happened on 1521, I guess it's the arms technology that makes people think of them as older. I really hope the Aztecs get Chinampas as some sort of neighborhood quarter that you can build on lakes and marshes, and function as canals, whatever they come up for them It should include boosting population to absurd numbers. Also, I'm really looking forward to see what they do with their city center.

Spoiler Make a concentrated version of this and it would be golden :
gran-ciudad-tecnotitlan--620x349.jpg


EQ Chinampa: As mentioned, Chinampas, most of Tenochtitlan was built on those, but the sistem saw plenty of use wherever they could use it to get high intensity agriculture going. they could also work as canals.

Spoiler :
915aa144545aefbe3d658f271522c19e.jpg


EU: Jaguar Warrior: I'd love to see them with a cool ability, civ already did something really interesting with the capturing of enemy units to be amm..."used" to boost buildings. I wouldn't mind if something like that were used in Humankind, however the whole point of capturing enemies wasn't random, the Aztecs rewarded capturing important enemies, maybe they could negate the bonuses or promotions of veteran units? it would make it really interesting as an Aztec player to tackle say, a veteran Roman army and go straight for the elite units, against the Aztecs you'd probably want to use meat shields and keep your better units in the rear...like say, the Spanish did.

Spoiler :
12-facts-aztec-warrior-770x437.jpg



After that....It's anyone's guess, the mesoamerican list of civs is honestly wider than it is tall, I imagine other meso civs could make it in later as part of DLC's (assuming we get 1 per era), Teotihuacan, Purepecha, Zapotecs, Toltecs, Totonacs maybe even the Chichimecs as a horde mechanic who knows, the Mixton war was a nasty affair.

It seems the tree breaks there, historically we would get Spain on industrial, maybe Mexico on Modern (highly unlikely on vanilla), for meso Industrial my best guess would be Caste War Yucatan? closest candidate, sadly I think there's going to be a hole there, I guess historically you'd go Spain, and if you want to keep it native, maybe you'd play Iroquois, Mapuche or another north American tribe at this stage.

Now for geographical completions sake:

Modern - Mexico


And this is one of the most interesting things in Humankind for me, we can especulate this kind civs and we don't have to get on the eternal argument of "It doesn't fit because X and Y", in this case, Mexico only has to represent itself, and not have to be a continuum of past civs, only geographically. Mexico to me fits perfectly in the mix and match playstyle Humankind is going for I would put Mexico as a cultural civ, now could it get a spot on the 10 cultures in modern? I guess it would depend if Amplitude is going to do "complete" trees from ancient to modern, or if it's going to go for more important per era and leave holes to be filled later, I think the later is more likely.


My best mesoamerican scenario would be something like: Olmec, Mayan, Mixtec, Aztec,
industrial hole of dispair, Mexico.

What we'll probably get: Olmec, Maya, Inca, Aztec.

I would love to see floating cities for the aztec quarter. While they were extremely gruesome in their conquests, they also had amazing architectural acomplishments and I wouldn’t mind them being shifted to a more economic civilization. I think that the Inca should be renaissance, with the country truly hit its peak in the early 1400s as it was wrapping up the unification of the Andes. I could see the Aztec being medieval as they seem to date back around that time period for pacing stake. Also, the pueblo would be an interesting civilization and could have unique desert bonuses. However, if the Inca are in and do not have terrace farms, my soul will pass onto the next realm.

Bolivia would also be an interesting choice for a fusion between western and native cultures.

Here are some ideas for quarters I pulled up with references:

Qollqa - Inca Storage House

Qollcas.jpg


Cholet - Bolivian House

bolivia-cholet-head.jpg


Adobe Village - Pueblo

Taos_Pueblo_2017-05-05.jpg


Bonus

Pueblo Ruins Wonder

fe2581ec-af9d-4b7e-84ec-d61f0031b3c5-native-american-heritage-sites.jpg
 
Last edited:
I wonder how they will han

Ah yes I see where I misunderstood now. We are on the same page after all!

I am hyped for the breadth any culture packs and expansions can cover.

Yeah exactly, I really like the framework they are going for, It has so much potential
 
My mesoamerican speculation goes:

Ancient- Olmec Aesthete
We already know this one, so It might be safe to assume a mesoamerican civ tree might be in vanilla. I think It's worth noting that we didn't get an ancient civ for South America, like Norte Chico, if the classical civs are revealed and Chavin doens't make it in it could mean no andean civ on release (that or we get only the Incas on release as medieval)

Classical- Maya Scientist

Already confirmed by the Palenque palace, The Maya are one of those cultures that are so diverse and lasted so long that you would need a couple of civs to make it justice (kind of like Rome and Byzantium), that said I hope they keep the Mayans classical and who knows maybe later on DLC we could get Itza or Mayapan league for medieval.

EQ: Ceremonial Center: The Mayans were the greatest Pyramid builders in mesoamerica hands down, every classical city had massive ceremonial centers at It's core, here's an idea, makes it so that you can keep building on top of existing ceremonial center to make it massive, it could maybe make the Mayans a good contender for the score victory about keeping you culture for as long as you can?

Spoiler :
44e75026e8cf1b01cb59397f07549e65.jpg

Spoiler :
palenque-reconstruct_misteriomaya.jpg


EU: Sajal: They were subject nobles that served as army commanders, I think it would be a good option for a Mayan UU given their focus on competing royal dinasties, much more than other mesoamerican civs.


Medieval
The Most likely case is we'll get Inca or Aztec for the medieval period on vanilla. I certainly hope the Aztecs are not put in that spot as there were other cultures going around in mesoamerica at the time, the closest parallel we can draw from mesoamerica to the western style of dividing eras would be with the fall of Teotihuacan, on mesoamerican timeline it would be, pre-classical, classical, post classical (you could picture Teotihuacan falling akin to Rome falling, so post classical would be roughly equal to medieval).

So with that in mind, there were a bunch of cultures still going strong during the early post classical, Mayans still around, Zapotecs and Mixtecs, Totonacs, and the rise of the Toltecs, all of that is post classic, please Amplitude, don't cram the Aztecs on medieval as if they came right after the Mayan classical period, there's a lot there to draw from for future DLC's or expansion, I don't mind if there's a couple of holes in vanilla.



Rennaisance- Aztec Militaristic

Yes, renaissance, people sometimes forget the Spanish conquest happened on 1521, I guess it's the arms technology that makes people think of them as older. I really hope the Aztecs get Chinampas as some sort of neighborhood quarter that you can build on lakes and marshes, and function as canals, whatever they come up for them It should include boosting population to absurd numbers. Also, I'm really looking forward to see what they do with their city center.

Spoiler Make a concentrated version of this and it would be golden :
gran-ciudad-tecnotitlan--620x349.jpg


EQ Chinampa: As mentioned, Chinampas, most of Tenochtitlan was built on those, but the sistem saw plenty of use wherever they could use it to get high intensity agriculture going. they could also work as canals.

Spoiler :
915aa144545aefbe3d658f271522c19e.jpg


EU: Jaguar Warrior: I'd love to see them with a cool ability, civ already did something really interesting with the capturing of enemy units to be amm..."used" to boost buildings. I wouldn't mind if something like that were used in Humankind, however the whole point of capturing enemies wasn't random, the Aztecs rewarded capturing important enemies, maybe they could negate the bonuses or promotions of veteran units? it would make it really interesting as an Aztec player to tackle say, a veteran Roman army and go straight for the elite units, against the Aztecs you'd probably want to use meat shields and keep your better units in the rear...like say, the Spanish did.

Spoiler :
12-facts-aztec-warrior-770x437.jpg



After that....It's anyone's guess, the mesoamerican list of civs is honestly wider than it is tall, I imagine other meso civs could make it in later as part of DLC's (assuming we get 1 per era), Teotihuacan, Purepecha, Zapotecs, Toltecs, Totonacs maybe even the Chichimecs as a horde mechanic who knows, the Mixton war was a nasty affair.

It seems the tree breaks there, historically we would get Spain on industrial, maybe Mexico on Modern (highly unlikely on vanilla), for meso Industrial my best guess would be Caste War Yucatan? closest candidate, sadly I think there's going to be a hole there, I guess historically you'd go Spain, and if you want to keep it native, maybe you'd play Iroquois, Mapuche or another north American tribe at this stage.

Now for geographical completions sake:

Modern - Mexico


And this is one of the most interesting things in Humankind for me, we can especulate this kind civs and we don't have to get on the eternal argument of "It doesn't fit because X and Y", in this case, Mexico only has to represent itself, and not have to be a continuum of past civs, only geographically. Mexico to me fits perfectly in the mix and match playstyle Humankind is going for I would put Mexico as a cultural civ, now could it get a spot on the 10 cultures in modern? I guess it would depend if Amplitude is going to do "complete" trees from ancient to modern, or if it's going to go for more important per era and leave holes to be filled later, I think the later is more likely.


My best mesoamerican scenario would be something like: Olmec, Mayan, Mixtec, Aztec,
industrial hole of dispair, Mexico.

What we'll probably get: Olmec, Maya, Inca, Aztec.


I think you might be a little disappointed by the selection of Mesoamerican cultures for release, since we won't meet your best case scenario, but I think you'll be quite happy with the presentation of the ones we do have.
 
I think you might be a little disappointed by the selection of Mesoamerican cultures for release, since we won't meet your best case scenario, but I think you'll be quite happy with the presentation of the ones we do have.

Thanks for the answer! It's so easy getting carried away making whishlist, I bet It's quite the challenge to pick and choose, from ALL cultures worldwide.

Honestly if we get Olmec, Maya, Aztec It's already more than other games go for on release, the Humankind framework looks so full of possibilites to keep adding cultures down the road that I don't think most people will mind a few holes here and there, after all the point seems to be to mix and match. :)
 
Now that the first classical culture is revealed, I'll give it a go for mu classical age guess...

1. Aksum - Merchant
2. Carthage - Merchant
3. Gaul - Agrarian
4. Greece - Expansionist or Scientific
5. Han - Builder
6. Maurya - Aestethe
7. Mayan - Scientific
8. Rome - Militaristic
9. Persia - Expansionist
10. Suebi - Militaristic
 
Now that the first classical culture is revealed, I'll give it a go for mu classical age guess...

1. Aksum - Merchant
2. Carthage - Merchant
3. Gaul - Agrarian
4. Greece - Expansionist or Scientific
5. Han - Builder
6. Maurya - Aestethe
7. Mayan - Scientific
8. Rome - Militaristic
9. Persia - Expansionist
10. Suebi - Militaristic

Good List, but, possibly because I just finished Beckwith's Empires of the Silk Road, the list appears to me to leave out all of central Asia, which during the Classical Era included and 'exported' such intriguing groups as the Sarmatians, Huns, Goths, Sogdians, Parthians (although those would overlap with the Persians), Hsung-Nu, etc.
There is also no representative Faction from Southeast Asia, but like North America, I could live with that since most of the real 'powerhouses' culturally and otherwise in both of those areas are a little later: Medieval and Renaissance Eras
 
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