Culture (Unit + Quarter) Speculation Thread

Who will you play first?

  • Assyrians

    Votes: 2 2.9%
  • Babylonians

    Votes: 5 7.2%
  • Egyptians

    Votes: 5 7.2%
  • Harappans

    Votes: 12 17.4%
  • Hittites

    Votes: 2 2.9%
  • Mycenaeans

    Votes: 5 7.2%
  • Nubians

    Votes: 3 4.3%
  • Olmecs

    Votes: 6 8.7%
  • Phoenicians

    Votes: 10 14.5%
  • Zhou

    Votes: 9 13.0%
  • Random

    Votes: 10 14.5%

  • Total voters
    69
Hold on a second, Narcisse, I think we've been fooled.
I've got the suspicion that soldaderas is the replacement for the spy unit. Mexican revolution starts in 1910, at the end of the industral era pictured in the game. Also, the length of the name of the persian EU doesn't match with the length of the ranged cavalry replacement name. If that is true, persian emblematic unit will be then below impi, with an ability shared with modern tanks and anoother contemporary unit.
So, I think, that given the relative short name of the ranged cavalry replacement, and assuming that we know that russia will be in, you might have your cossacks.

But I still don't understand the abscense of the fire+move logo.

You first suppositions always work. If the Persians Unit is a sharpshooter, with the highest range of industrial era, maybe he don't have any logo. And his placement in the unit tree just mean he is unlocked in the same time than the generic unit which seems to be a gunner cavalry. And Russians get a the saboteur replacement. :mischief:

Cossacks are an industrial Independant Poeple and the generic gunner cavarly will have different aesthetic depending the culture (Hussars, Cossacks, etc ...)
 
Yes, but we have a photo of persian mounted cavalry, right? so it cannot be replaced by a non-cav unit. And when a unit is not replaced but coexists is shown in a different way, not with the small arrow (examples for this are gaesati, jaguar warrior, conquistador, "haude EU"...).
Ah, we've reached a limit in our speculations :crazyeye:
 
@SuddenAppearance : We made some fix with MasterPaw, and Oggysu. (some are probably placeholder, the medieval spy is named saboteur in openDev, the Nagita Samurai was not a replacement in OpenDev, the first line seems to be the culture.
We know from discord too, than if you play Mexicans you can uprade your Haudes EU into Mexican one)

poster.jpg
 
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Also guesses for ship, top to down:
industrial:
-steam firgate
-torpedo ship

cont:
-trnasport
-aircraft carrier
-missile cruiser
-submarine
-battleship

and btw paysan is french for peasant; id advise to call them homeguard rather as peasant is just the medieval name
 
Nice work there guys! That was what I was talking about!, soldaderas in the spy line, Persians EU below impis and cossacks.
About Haude EU, I don't know how I messed up, the "saboteur" in early modern; is clearly bordered in black! Nice catch! So two inf units in early modern! very happy to see that!
And you are totally right with the boats, man o war and ironclad, also the propossed by Masterpaw make complete sense :thumbsup:
The frigate-galleon is some kind of "BOARDING VESSEL" giveng the second icon. maybe is even some kind of privateer.

So good to see these news after coming from work, I'm more excited for disentangling this tree than for culture reveals :D
 
So Cont EU:
-6 land, 1 naval, 3 air

-1 spy, 2 infantry, 1 mech infantry, 1 tank, 1 rocket launcher (i wihsed it was generic)
-stealth ship
-fighter, jet, missile

There is probably an anti tank tank
 
the medieval spy is named saboteur in openDev

I've tried to use a saboteur when I tried to transition to the Greeks in one of my playthroughs. I understand they're labelled as a spy unit but I tried to put them on an AI city or next to it but I couldn't activate its "powers". It says I can use them in battle but I can't visualize how they attack except in the same way ninjas attack (I guess?).
 
From what I have understood, the Saboteur is invisible with the stealth trait, can only be spotted if you are side to them, and can rancksack in opponent territories. (even without being in war, I think)
If there is other mechanics, they were not in OpenDev Stadia.
 
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So we can have into account one more thing, the symbols below the unit boxes represent the strategic recourses costs. This leads to the following:
-So cossack is almost certain as it needs horses
-The "infantry" below the generic tank could be "antitank gun" as it has more range than usual and doesn't need oil, only iron.
-Modern tank and supossed katyushka need a third strategic resource that is not aluminium (which is needed for helicopter and planes).
-As antitank would be taken, the other generic "tank" could be an anti-air vehicle. (forbidden logo).
-The emblematic stealth ship needs no strategic resources. ¿? I instantly thought about SEALS, but it's not possible as it has armor? what?? Im lost in this one
-The other unknown units are probably some kind of infantry (the pair, together, in the upper part of the contemporary tree), as no resources needed)
-What we have seen as mortar all this time could well be another totally unexpected thing, as it is classed as melee and has no requirements (none of two units of that line has requirements) ¿? And mortar could come from the khmer elephant and upgrade into cannon (full artillery line).
-This last line, without resource requirements could be the "settler" if "settler" is still a unit an also if it isn't the peasant upgrade).
-The "privateer" has also no requirements, not even iron.
 
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Oh really nice catch for strategic ressources !
Yes, the settler totally fit, and the icon looks like a little house with two arrows for me. The modern equivalent could be Pioneer ?
For the emblematic stealth ship, there is two famous ones, the ugly american Zumwalt class, and the Sweden Visby corvet, which is rather cool. But I really doubt about Swedes being in the game. And looks really weird to give that to Americans.
If someone have an idea ?
Yes, probably the mortar upgrade in the field canon we saw on some screenshots.

For the modern warfare, I let you and MasterPaw evaluate, I don't have good knowledge about it.

Don't hesitate to pass on Amplitude discord. We are writing about this poster right know, and I shared your ideas. ^^
 
Mhm, only strange thing with the stealth ship is that it doesn't need neither oil, nor iron... but on the other hand it clearly has the shield of a battle ship. Also, the emblematic missile doesn't need resources either, and I'm sure it's not made out of ice-cream sticks, so, who knows.

Thank you for the invitation, I've read the discord several times, but never wrote anything. Maybe I'll drop by there if there's some more juicy speculations, I sometimes feel to spammy for this forum format :p.
 
Ithink stealth ship has 2 words in its name, and visby corvette fits, but yeah a bit strnge for the resources, i doubt its some marine, id put them in land units
I was thinking of anti air tank too, and the infantry might be anti tank isntead
also the 2 extra tanks dont upgrade, so htey probably have a specific role which remain relevant
Maybe rubber is a strategic resource? for tanks
yeah i'm going for settler into pioneer
frigate/galleon not having resource is to allow everyone to have a navy i guess

Edit: visby corvette also seem to use carbon fiber and pvc, which makes it lighter; and these resource are usually not strategic resources in 4x
There seem to be other stealth ships though, like chinese Renhai class
List of potential stealthship countries:
-usa
-france
-finland
-norwegian
-singapor
-sweden
-turky
-taiwan
-myanmar
-china
-malaysia
 
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Ah, yes, the thing is that we have no clue about contemporary cultures, we could even have comebacks from industrial, even though we are all asuming that we wont!, so for now, we're completely lost for the contemporary emblematics. Until some screenshot or trailer comes up to fuel the speculation machine.
We've depleted what we can get with logic, all that is left is squinting to blurry words, and without a clue, is not very efficient.

About rubber... don't think so, the same resource is needed for a lot of advanced things: modern tanks, "rocket launcher", modern subarine, advanced aircraft, nuclear missile... maybe something to do with electronics?
 
Ah, yes, the thing is that we have no clue about contemporary cultures,
Were the blurry era maps that were found in the background of some video a few months ago proven to be wrong in some way? If not, we know some of them (US, Brazil, China, India, Russia/USSR iirc), but those are the most likely anyway, so it seems plausible.
 
Ok. Bottom pair goes from melee to firearms type of unit. Despite having something like "hammer and sickle" logo at second one, it's not bordered with black line. So it could be anything but artillery. Settlers or engineer ones for example.
Then I cannot get the artillery line. Only 4 units. EM one was mortar, last one unique. So we have only two industrial slots for all kinds of classic cannons and modern howitzers?
------------------
There still could be some types of cannons firing only straight thus having "firearms" logo, but there are no free spots for them.
 
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i think the bottom land is settler, as we spotted settler to be an EM unit in first video tech tree
i think artillery is cannon, modern artillery(since 1880's) and thecn unique rocket launcher
 
I have been wondering how are inevitable new cultures going to be added. Individual cultures sound very unlikely given beginning 60 :p
I think we are going to get expansions with new gameplay features along 6 new cultures per expansion, one per each era, to keep the amount of cultures per era symmetrical (this would also slowly enable more and more players).

What would be your dream setups in such case? Mine would be either South American lineup or
- ancient: Etruscans
- classical: Han non - aestethe
- medieval: whatever aestethe (maybe culture from India or Java? Or aestethe Kievan Rus...)
- early modern: whatever Subsaharan, especially Bantu, not merchant
- industrial: whatever non - European
:p
 
What would be your dream setups in such case? Mine would be either South American lineup or
- ancient: Etruscans
- classical: Han non - aestethe
- medieval: whatever aestethe (maybe culture from India or Java? Or aestethe Kievan Rus...)
- early modern: whatever Subsaharan, especially Bantu, not merchant
- industrial: whatever non - European
:p

IIRC Incans have been confirmed.

For a Classical Chinese culture (Qin or Han; probably Qin, since Han is also an ethnic name), I would argue it as an Expansionist: that's what they did historically - Qin Shi Huang/Emperor Wu of Han was basically a world conqueror - and East Asia already have far too much Aesthetes. (Speaking of which, I would say both East Asia and Sub-Sahara are worthy of a lineup as well. It is not like every pre-Modern East Asian cultures are Aesthetes or every pre-Modern Sub-Saharan cultures are Merchants.)

I would dream about a Sogdians culture and a Khazars culture for Central Asia and Eastern Europe.

The Omani Empire can be an Early Modern or Industrial naval Merchant.
 
Incans have been confirmed not to be in the base game, but strongly considered for DLC

I honestly don't think we have never been in a danger of not having Inca in a game with a metric ton of cultures. They are a staple civilization. They were obviously going to get in. The real interesting question is their affinity and Andean predecessors.
 
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