The name of a culture could seem as a cosmetic or irrelevant element on the selection and design of on game cultures. But I think names said a lot about if there is really the best idea to have all those cultures.
Remember this...
The number of possible cultures even with the huge possibilities of Humankind is really limited for the most ambitious suggestion about broader and/or deeper historical representation. 10 cultures by era at release, so how many could be at the last expansion? 14, 16, 20 by era?
Now said 18 by era just to have a number, chose Medieval Era as example, so:
- Aztecs
- Byzantines
- English
- Franks
- Khmers
- Malinese
- Mongols
- Norse
- Teutons
- Umayyads
Then for expansions:
- Georgians
- Incas
- Lithuanians
- Magyars
- Majapahit
- Ruthenians
- Tamils
- Tibetans
But where are Mississipians, Tongan, Seljuks, Castile, Songhay, Swahili, Tang, Khazars, Mixtec, Scottish, etc...? There are not place for most of the cultures we can think about it. So please dont burn the slots on 3 or 4 versions of France, Italy, Germany or Britain. If you need to force adjectives to the name of the culture like Meiji Japan then that is saying you that this culture is kind of forced. English > British works but why Polish Commonwealth when could be just Polish and transcend.
If Humankind would have governments would you have "French Republic" with absolutist monarchy government?
Even PRC could save this just by be named China, as Qing could be Manchus. Simple names without government restrictions.
Finally remember how CIV series used to have just one or two representations (leaders and UU) of England, France, Japan, etc. by game? I dont see why there are need to be 4 of each one on Humankind.
The very reason why there could be several incarnations of a given culture in HK as opposed to civ is how HK is oriented towards much more cultures than civ.
Humankind is going to casually have 60 civs at release. IIRC civ6 had like 18 civs on release. That's 30% of HK initial roster.
That's because
a) HK's very core design is about switching between many culture in game, unlike "choose one per game" mechanic of civ
b) The pain of adding each new culture is much smaller thanks to the lack of
- the huge resource sink of fully animated leader with native voiceover and Pixar level animations
- by civ6, like 15 minutes of soundtrack per civ, one theme variant for each era (I think HK will have 2-3 times less)
- the conceptual pain of needing civs with very well documented (even if mythical) leaders
There are so many more potential slots (three times more by release!) that it would be a waste NOT to spend some on multiple incarnations of certain very powerful, very multi faceted, long living cultures. It would be a waste to NOT use the opportunity never offered by civ format: to see more than one side or period of diverse great empires. Especially in a game with core "transform culture" mechanic so there is an abvious appeal of evolution through different Chinese dynasties, or from Greeks to Byzantium.
And the best part is, Humankind's format completely disables "true start location Earth maps" (at least without some pretty extensive modding of core rules), so that pretext supporting obsessive geographical symmetry is already dead
As for 4 incarnations per culture, I guess thats too much for European nations, but I'd honestly support 6 incarnations of China and India across all ages lol, or 3-4 incarnations for Persia, Ethiopia, Turks, Korea.
Huh, thinking now about it, 4 different incarnations of Germany or Italy wouldnt be that silly seeing how many fragmented states they had and how little justice they get in games like this... (with Italy somehow being absent and Germany being often hugely militarist Prussian stereotype)