Current Civ and Leader Abilities Elimination Thread.

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Arabia 14
Australia 15
Aztec 17
China 12
England 8
Germany 27
Macedon 14
Rome 5-3 =2 (A bit too easy to take out cities with legions, especially if you rush great general)
Russia 17+1 = 18 (Very balanced)
Scythia 9
 
Arabia 14
Australia 15
Aztec 17
China 12
England 8
Germany 27
Macedon 14
Rome 2 + 1 = 3 (I actually love getting the roads and the Column. )
Russia 18
Scythia 9-3=6 (very one-dimensional, not my cup of tea)
 
Arabia 14
Australia 15
Aztec 17
China 12
England 8
Germany 27 - 3 = 24 (Good but does not deserve to be such a runaway leader)
Macedon 14
Rome 3 + 1 = 4 (I love free monuments. The rest is just icing on the cake. All of their abilities are strong and complement each other well. What's not to like about free culture, mobility, gold, population, and a fantastic UU that requires no iron? Just beeline iron working, build a battering ram, and absorb your neighbors. You've basically won at this point.)
Russia 17
Scythia 9
 
Be careful, people. Sumeria vanished, so I've added them back in

Arabia 14
Australia 15
Aztec 17
China 12
England (8-3)=5 Civ ability is only good for Cultural victory, Leader Ability makes player settle other continent for free units, but I don't like having a disconnected empire.
Germany 24
Macedon 14
Rome 4 I ain't gonna even bother saving you, Rome, too many haters...
Russia 17
Scythia (9+1)=10 Abilities are good for warmongering, how is this much lower than Sumeria? who people seem to love only because of their War-Carts...
Sumeria 15
 
Arabia 14
Australia 15
Aztec 17
China 12
England 5
Germany 21 (24-3) not that much good, the Hansa do not get boni from mines .. well not soooo good
Macedon 14
Rome 5 (4+1) free cultural start in every city
Russia 17
Scythia 10
Sumeria 15
 
Arabia 14
Australia 15
Aztec 17
China 12
England 2 (5-3) The Harbor buff has helped England, and they have some solid bonuses for Dom and Tourism, but the true top tiers are outshining them at this point.
Germany 21
Macedon 14
Rome 6 (5+1) Rome is getting close to being slotted where they should be, but still a great Civ. I'm going to try and keep them alive for the time being. Rome gets the majority of their bonuses at the beginning--when bonuses actually matter. Free monument isn't just a few hammers saved, it's instant border expansion and early governments and policy cards. All Roads Lead to Rome promotes expansion and funds the Legions I'll inevitably build to shake down my neighbors. Amenities and housing are less problematic with the Baths, allowing a flexible and strong empire.
Russia 17
Scythia 10
Sumeria 15
 
Arabia 14
Australia 15
Aztec 17
China 12
England 2+1 = 3 (it is actually the top 2 mid-game civs, very under-rated)
Germany 21
Macedon 14
Rome 6
Russia 17-3=14 (not too excited by a faith based civ, and tundra start is never my favorite)
Scythia 10
Sumeria 15
 
Arabia 14
Australia 15
Aztec 17
China 12 - 3 = 9
England 3
Germany 21
Macedon 14
Rome 6 + 1 = 7
Russia 14
Scythia 10
Sumeria 15
 
Arabia 14
Australia 15
Aztec 17
China 9
England 0 (3-3, ELIMINATED Can be very powerful if you get fortunate with continent layout. But naval is already easy to dominate, and bonuses are often useless during the early game).
Germany 21
Macedon 14
Rome 8 (7+1, I think they are more powerful than England, Arabia, and China personally).
Russia 14
Scythia 10
Sumeria 15
 
Arabia 14
Australia 15 - 3 = 12 Don't think it should be in 10.
Aztec 17
China 9
Germany 21
Macedon 14
Rome 8 + 1 = 9 Think this is the best.
Russia 14
Scythia 10
Sumeria 15
 
Arabia 14
Australia 13 (12+1) Has some of the strongest Abilities. I up Voting them because people take the fact they are included in the game as an insult. my favorite is winning by far anyway.
Aztec 17
China 9
Germany 21
Macedon 14
Rome 6 (9-3) not strong enough.
Russia 14
Scythia 10
Sumeria 15
 
Arabia 14
Australia 13
Aztec 17
China 9
Germany 21
Macedon 14
Rome 6 - 3 = 3 Played Rome when first starting a few weeks ago was fun but there are a lot better ones.
Russia 14
Scythia 10
Sumeria 15 + 1 = 16 I like the early War Carts.
 
Arabia 14
Australia 13
Aztec 17
China 9
Germany 21
Macedon 14-3 = 11 One trick pony
Russia 15+1 = 16 For same reasons I gave before: love the land, lava, culture, science. So many bonuses it feels OP every time I play them
Scythia 10
Sumeria 16
 
Arabia 15 (14 + 1) 2nd best civ due to massive science bonuses.
Australia 13
Aztec 17
China 9
Germany 21
Macedon 8 (11 - 3) A win more civ, not super good before their conquering spree.
Russia 16
Scythia 10
Sumeria 16

Edit - Found the missing Arabia negative vote at 157:

They are at 12.
 
Arabia 16 (15+1) the second strongest civ in the game for me. Also among the most interesting civs to play as, because the abilities open up different paths.
Australia 13
Aztec 14 (17-3) I'm not fond of the UB, especially since you don't build that many EDs as the Aztec anyway. The other abilities are nice, but I think we are at a stage where one bad ability is enough to down vote them once.
China 9
Germany 22
Macedon 5
Russia 16
Scythia 10
Sumeria 16
 
Arabia 16
Australia 13 + 1 + 14 The Dow for 100% production is great. A is the appeal bonuses. I'm surprise they are not higher.
Aztec 14
China 9
Germany 22
Macedon 5 - 3 = 2 I can't stand his pretty boy swagger. and his abilities aren't compelling.
Russia 16
Scythia 10
Sumeria 16
 
Arabia 16
Australia 13
Aztec 14
China 9
Germany 22
Macedon 2
Russia 16
Scythia 11 (10 + 1) Like Rome, a civ whose early game bonuses (in this case military ones) create a strong snowball effect.
Sumeria 13 (16 - 3) A war cart may be better than a horse archer, but it definitely isn't better than two of them.
 
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