let's play that game of quoting and snippy one liners... I really hate that though. It chops up the large point anyone is trying to make.
I'm really not trying to be snarky or annoying, I just find it a more effective way of discussing particular points, to make it clear which one a particular comment is responding to.
to go in the direction of simulating history more.
Earth history is a function of earth geography/map type and the fact Europe was massively ahead in technology and military. That doesn't happen in most games. And many civs colonized/settled the territory that was near them: look at France and North Africa, look at Russia (a stead stream of
And the main reason that people didn't colonize places near them is that either:
a) they did but we didn't think of those as colonies, we just thought of them as part of the country or
b) there weren't any unsettled places near them.
to push them out of their comfort zone.
I think that settling in a nearby spot in the arctic is also out of comfort zone, but in a different way. Why should distance be more important than terrain?
to go away from the capital bonus.
I don't really understand this one. Whether they settle near or far it isn't affecting the capital differently.
to encourage filling the map.
But why not fill bad terrain spots that are nearby? If there are unsettled spots in the late game that are near you, there's probably a reason for that.
Any new cities are going to fill the map.
to make the policy not too strong, especially if it is with the Commerce Tree.
I think the main risk for a policy that only affects newly settled cities is that it would be too weak, not too strong.
And as I said above, I oppose putting it in the Commerce tree. Commerce works well as it is, and its themes are gold and coastal/naval, not settlement/expansion/wide. Order works better for that.
I never said it needed a whole tree, I was speaking of a cluster of ~3 policies/finisher/opener (so 3 out of 7 effects).
You said that you wanted to make Order "an espionage tree".
But I think 3 policies is still too many, I think espionage is a small part of the game, it functions on a per-civ basis (every civ has the same number of spies) so doesn't really make sense as a specialization (everyone participates equally in it, unlike city states, which you can choose to focus on or not), and it has no particular synergy with the "Wide/production" theme of Order.
I never spoke of bloat. However I do spole of surgical adjustments
I like the simple espionage system. In my opinion (and of course reasonable people can disagree on this) I think adding more social policies that affected espionage and adding more spies and adding more different effects for spies would bloat the mechanic.
not if you tie it to all the other info which otherwise is just a byproduct of trying to steal tech. So the decision would be
I think this thought is not quite complete?
It tends to place the spy in your capital and only there, not?
Only in your highest potential city, I believe. I agree that this causes some problems. My preferred solution is to make non-city state espionage and counterespionage function of a per-civilization basis rather than a per-city basis. The whole "which city is the spy in/which city should I counterspy in" is something that I don't think works very well.