Current (SVN) development discussion thread

I don't know, I haven't played the Mexican UHV yet. But I suppose it'll be hard without all farms and Cereal Industry + imported grain.

I agree that the Aztecs should collapse more often.

I think there are two ways the Aztecs live on. Either AI mismanagement of their conquerors (who often happen to be spawned by a civ with poor military technology) prevents a complete takeover, or the Aztecs become someone's vassals.

The tech level of the conquerors could be standardized when spawned by the AI. Guaranteed knights, bombards, and musketmen should improve the AI's chances.

You could also prevent all three native American civilizations from vassalizing to whoever triggers the conqueror event. If they are going to survive, the must do so independently.

Maybe we also build a plantation on the Cetchen Itza dye at the start of the 600 AD scenario so the AI will attack it? That city seems to sometimes stay independent for a very long time.
 
I thought that too, but then I found out that this is already in.
 
How about stability hit in ~1521 when the Spanish conquered the Aztecs?

I think this is too early. I've gotten conquerors in ~1550 before, since apparently the AI hadn't bothered discovering it till then. It would be weird if the Aztecs were collapsed when you arrived. Maybe in 1600?
 
The stability hit builds up slowly and is usually not enough to collapse you unless combined with another factor.
 
Yeah, simply ignore it, that's a debug message for my benefit. I can't easily remove it at the moment because there are also other unfinished changes in my working copy.
 
Arabian Legion and Arabian Axeman spawn near Tibet a turn after they spawn.

I read the message that Rome is collapsing to civil war, but it's still there the next turn. I checked the WB... they are still there. The capital is now in Athens, with Italy and most of France independent.
 
Arabian Legion and Arabian Axeman spawn near Tibet a turn after they spawn.

I read the message that Rome is collapsing to civil war, but it's still there the next turn. I checked the WB... they are still there. The capital is now in Athens, with Italy and most of France independent.

Is congress turn?
Because i see something like that one time..the turks collapses..but they won a city in congres so they still alive with a single city
 
ever since the newest revision, i cannot use Word to edit the stability python file. I get a message saying that stability.py contains features that aren't compatible with plain text format. Does anyone know what that means?
 
ever since the newest revision, i cannot use Word to edit the stability python file. I get a message saying that stability.py contains features that aren't compatible with plain text format. Does anyone know what that means?

use notepad++
 
Is congress turn?
Because i see something like that one time..the turks collapses..but they won a city in congres so they still alive with a single city

Nope, it was on 600s AD. I did create my fictional scenario with WB but I'm fairly certain it should not mess the game. Here's what I do with the WB :
1) Spawn a lot of Great Prophet & Great Scientist & Great Engineer every few turns.
2) Found every religion, built every wonder, research every tech as possible.
3) When Byzantine spawn, I made it and Carthage a vassal of Rome.

That 3) is the only thing I played around with Rome. I think it shouldn't mess much.

On Rome, they don't just have 1 city. They have Athens, Augustodorum, a city next to it that's not Lutetia, Hierousalem.. afaik. Rome, Mediolanum, Lutetia, Burdigala, Barcino, a southern Italian city, and Egyptian cities are independents or barbarian; just like the usual pattern of Rome collapse.
 
MS Word to edit code *shudder*
 
First, thank for Leo's hard work, every time you fix the bugs immediately. And today I play in the latest svn, rev.487, maybe these are some bugs:

1. It seems Keshiks still cannot ignore city defenses

Spoiler :
Civ4ScreenShot0042.JPG


2. Play as Mexico, the UHV1 need 6 cities in Central America and 6 in Western North America, but this row of plots, which the city of Hermosillo settled, is neither counted as Central America nor as Western North America, I wonder whether Leo misses it or just want it not counts

Also, when cities joined in Mexico when it respawns, the names of cities can't change to the CNM of Mexico automatically, I change it by myself

Spoiler :
Civ4ScreenShot0043.JPG


3. Still as Mexico, at the speed of Epic, seems it takes such a long time to generate my first GP, I wonder if the Aztec's GPs count to Mexico's, and causes Mexico hard to generate its first GP. After all, it's not so normal to use 525 points to the first GP.

Spoiler :
Civ4ScreenShot0046.JPG


4. Every time I turn to another civ it occurs. It's a bit awful to adjust the weight from 99 to 0 everytime for every civs. Certainly, it's not such big problem.

Spoiler :
Civ4ScreenShot0045.JPG
 
First, thank for Leo's hard work, every time you fix the bugs immediately. And today I play in the latest svn, rev.487, maybe these are some bugs:

1. It seems Keshiks still cannot ignore city defenses

2. Play as Mexico, the UHV1 need 6 cities in Central America and 6 in Western North America, but this row of plots, which the city of Hermosillo settled, is neither counted as Central America nor as Western North America, I wonder whether Leo misses it or just want it not counts

Also, when cities joined in Mexico when it respawns, the names of cities can't change to the CNM of Mexico automatically, I change it by myself

3. Still as Mexico, at the speed of Epic, seems it takes such a long time to generate my first GP, I wonder if the Aztec's GPs count to Mexico's, and causes Mexico hard to generate its first GP. After all, it's not so normal to use 525 points to the first GP.

4. Every time I turn to another civ it occurs. It's a bit awful to adjust the weight from 99 to 0 everytime for every civs. Certainly, it's not such big problem.
1. They can only ignore building defenses. There is no XML flag to ignore culture defenses so they still apply.

2. As I mentioned elsewhere, that's an oversight and this row should still count as Central America.

Your CNM changes, it's just that there is no corresponding Spanish name for the Aztec cities that exist in their current spots. This would require an extended Aztec city map which hasn't been added yet.

3+4. Seems to be a consequence of the switch in both cases (did you kill the Aztecs by hand when setting up this game?). I'll add some resets regardless, but usually you should expect that the values reset on their own when the Aztecs properly die.
 
1. They can only ignore building defenses. There is no XML flag to ignore culture defenses so they still apply.

2. As I mentioned elsewhere, that's an oversight and this row should still count as Central America.

Your CNM changes, it's just that there is no corresponding Spanish name for the Aztec cities that exist in their current spots. This would require an extended Aztec city map which hasn't been added yet.

3+4. Seems to be a consequence of the switch in both cases (did you kill the Aztecs by hand when setting up this game?). I'll add some resets regardless, but usually you should expect that the values reset on their own when the Aztecs properly die.

1. So, the Keshik only igonores the defences brought by walls and castles?

2. Yep, I think it would be fixed certainly, now the city of Hermosillo is neither Central America nor Western North America

3+4. Yes I begin this game as America, destroy Aztec by WB(make every city Spanish), and then turn to China by Alt+Z, then turn to Mexico in 1810.

If Aztec dead NORMALLY, there will not be this, is it?
 
1. So, the Keshik only igonores the defences brought by walls and castles?
Correct. Like gunpowder units.

3+4. Yes I begin this game as America, destroy Aztec by WB (make every city Spanish), and then turn to China by Alt+Z, then turn to Mexico in 1810.

If Aztec dead NORMALLY, there will not be this, is it?
I think so. When a civ dies under normal circumstances, all of their variables etc. should be reset automatically so they'll be just like a new civ when I bring them back on respawn. But killing them via WB could have a different effect, i.e. if you flip their last city the game could not realize that the Aztecs have been destroyed so nothing is reset.
 
Back
Top Bottom