Aurelesk
King
- Joined
- Oct 26, 2017
- Messages
- 623
Warcraft 3's world editor was such a source of joy when I was a child. I wouldn't say I understood what I was doing, but it gave me the ability to create a lot of things freely, teaching myself along the way. The strength of it mostly came from being able to test it on the fly almost instantly (less than a minute loading).
I can see the idea at least in 3 forms:
Patchwork (weak)
Basically, you pick an UI, UU, UA and a Leader's ability, and rolls with it. It can be a Game Mode by itself.
Composition (medium)
You are allowed to build your Civilization with a set of pre-existing bonus and trait. Like you would build a Governement. For example, a card system where you can pick "Allows you to build Farms on Tundra" and another being "+1 Food to Farms". But the tuning is poor: to prevent an almost infinite amount of cards, there are only basic cards with basic effects. So no "+1 Food on Tundra Farms".
For each cards are given a Strength score. You can compose a unique Civilization, with only those under a set score could be played as or online (with an option to allows custom civilization or not).
They can go further by making those cards unlockable.
World Editor (hard)
Basically the Civilization version of the Warcraft 3's one. A lot of freedom in a casual friendly environment. Those world editors created new genres of games such as MOBA, and lead such a legacy to the world. I picture it not only as a Civ editor, but a Map editor, able to reach a lot more like gameplay, design, and more.
Sure, it would also lead to bad taste mod being easy to access to anyone too. But isn't that part of the charm?
I can see the idea at least in 3 forms:
Patchwork (weak)
Basically, you pick an UI, UU, UA and a Leader's ability, and rolls with it. It can be a Game Mode by itself.
Composition (medium)
You are allowed to build your Civilization with a set of pre-existing bonus and trait. Like you would build a Governement. For example, a card system where you can pick "Allows you to build Farms on Tundra" and another being "+1 Food to Farms". But the tuning is poor: to prevent an almost infinite amount of cards, there are only basic cards with basic effects. So no "+1 Food on Tundra Farms".
For each cards are given a Strength score. You can compose a unique Civilization, with only those under a set score could be played as or online (with an option to allows custom civilization or not).
They can go further by making those cards unlockable.
World Editor (hard)
Basically the Civilization version of the Warcraft 3's one. A lot of freedom in a casual friendly environment. Those world editors created new genres of games such as MOBA, and lead such a legacy to the world. I picture it not only as a Civ editor, but a Map editor, able to reach a lot more like gameplay, design, and more.
Sure, it would also lead to bad taste mod being easy to access to anyone too. But isn't that part of the charm?