psweetman1590 said:
I don't think I've responded to this clearly, so I'll try.
The timing for this strat for me is Early Industrial Ages. Meaning, when I've got Replacable Parts, I mass upgrade and then the crew sails away next turn.
I love being ahead in tech, and as a result I often find ways to slow other civs down. This has led to my using the Rogue State Strategy, where I pick one powerful civ to become the public enemy on the other continent. War on the other landmass is almost always a priority, so that the fighting slows everyone down. This works fine, but I wanted more. I want the tech pace to be almost halted. So I decided to take pillaging a step higher with this strategy.
In a previous post I mentioned that I target the strongest civ. This is because they're most likely the ones making breakthroughs and most research. Some turns before I expect to have researched Rep Parts, I stop renewing alliances and let them continue to fight. Even if they sign peace now, it doesn't really matter since I'll be fighting them myself soon.
On planes, it's true that AIs with planes could pose problems. However, I don't plan on them having any. I plan to hit them quickly and decisively cripple them so that their science crawls at the barest minimum I can put it to. With luck, most would still be in the Middle Ages.
A complement to this strategy is quick conquest of home continent+rapid buildup and consolidation+warbrokering on the other landmass.