fizbankovi
Warlord
- Joined
- Oct 19, 2004
- Messages
- 278
Cyrus of Mongolia
Played with Beyond the Sword Expansion Pack
Navigation:Played with Beyond the Sword Expansion Pack

- Game Settings(This Post below):
- Round 1: 4000BC - 3425BC (23 turns)
This game will be in the style of AllLeadersChallange by Sisiutil. Quoting him: With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building... ... I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
A big difference none the less is that Im a far worse player then he is, and sadly English is a 3rd language for me, so grammar mistakes will occur. I wish you all a lot of fun, and hope to have good ideas coming my way.
I will be playing as Cyrus leader of the Mongolians. Using the Beyond the Sword expansion pack and its latest patch (3.13). Difficulty level is Immortal map is Pangea and speed is Epic. Optional settings are: Unrestricted leaders, locked game assets.
A screen shot of the game settings:

I chose to play with unrestricted leaders, because I want to use horse archers, and I want them to really shine. Both Mongolian leaders have Aggressive as one of their traits which speeds up the Building of Barracks, but the free combat I promotion goes to waste if I plan to use mounted units as my main force. Also this setting might end up giving the game some unforeseen fun factor. It is after all a game feature, not a cheat. (Thats what I keep telling myself.) Cyrus´s Charismatic trait, the UB´s extra experience the imperialistic trait´s great generals all seem like nice synergies. The Difficulty level is way too high for me, but I hope to manage with your help. Game settings lend themselves for Warmongering. Locked game assets will keep me playing the game fair, even if it means losing.
Starting Position:

A great starting location. Of course it is. After all I had to regenerate for it like 10 times. The criteria I was looking for: at least one early happy resource, and cows. Cows because I want to research animal husbandry ASAP, I didnt choose unrestricted leaders to favor my UU, to end up not using them! Difficulty level will assure this game is still struggle.
I already moved the scout NW rather hastily, because all the regenerations were making me angry, I would always end up with sea resources and silk, dye or spices:

As soon as I saw this one, I knew I would stick with it.
Strategy:
I think I should settle in place, research AH and build a pasture for the cows, while the scout looks for horses and a place for a second and third city. The blue circle to the east might indicate some corn or wheat that direction, the one to the south is too far away, and I have no clue what the one to the north might indicate. If I want to move the settler 1 square I will lose 1 turn. None of the possibilities look that attractive, but Im open to any arguments.
Worker first would allow me to build a pasture as soon as I research AH, then I could mine the gold hills after researching mining. Meanwhile a fast warrior, and an early settler to secure horses
What do you think?
Where to settle, what to build and what to research?