D&D mod: tjedge1-Mystara

Would you be interested in a D&D mod?

  • Yes!

    Votes: 186 84.5%
  • No way!

    Votes: 3 1.4%
  • Not really sure.

    Votes: 13 5.9%
  • What is D&D?

    Votes: 18 8.2%

  • Total voters
    220
there will be slight problem like this (gfx is a bit above water). for me it's ok, i think that most of you should accept this little flaw ... :jump:
 

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It works for me as well. Much better improvement than the original. :thumbsup::thumbsup:

I also like what you did with that opening script. Maybe I can get you to volounteer to do all the openings for the civs? Don't want to overload you though as your still working maps. Maybe later when the beta is out. I won't be doing much with scripts until then.
 
The dragons look great. The screenshots look great.The map looks great.Even the damn barbarians look great.Wonderful job!!!!
 
I love the screenshot of Bellissaria. Your character is from Glantri right? If your playing near the Wrath of the Immortals period and your DM is using it, be careful. That continent is under Alphatian control. They are none to keen on Glantri. :)
That said, I will have to take control of that when I play the Thoth-Ath, Thyatis, Ostland, Tanagoro or Minrothad civs.
fightersmiley.gif
 
HI TJ,

I got a teaser for u but don't expect anything for 6 months ok. LOL. it took a hr 1/2 to do this and hope this is what u're meaning.
 

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Originally posted by Drift
You mean the blue? Can't help it. It's civ color and I don't want to get rid of it. Besides, it's a bit too much work as it can't be done by simply loading up a new palette.

I understand that a civ color is mandatory, but could it be possible to just put this color on a smaller part of the beast.
For instance, on the claws, the legs or the tail.

These units are splendid, but sorry i can't look seriously at blue winged red dragon, unless you add a white torso :)
hmm just kidding !

there is too much blue, and it damaged the overall feeling.

perhaps you can just add a small floating flag on the side of the monster. So it won't ruins your graphic work and still follow the civ requirment.
Or why not adding a kind of necklace, on which you put mentinned color ?
 
@Arghis

You have to understand that I'm not the creator of these units. They are done by Kinboat and all I'm doing is recoloring parts of them.

Just about the only color edit that could be done with civ-color is leaving just the tail civ-colored but that is a lot of work as one would have to deselect the tail from each frame and then replace wing blues one at a time with reds. I'm sorry, but this is too much work for me.

In theory, Kinboat could make a dragon with just the tail civ colored, but I doubt he will revisit old units as he is pretty busy with new ones.
 
Originally posted by recon1591
HI TJ,

I got a teaser for u but don't expect anything for 6 months ok. LOL. it took a hr 1/2 to do this and hope this is what u're meaning.
Yes that's what I mean. Funny you posted the Beast Master amazon. I was making her a flavor unit for Izonda.
 
@ Drift : it was just a question. i really understand how long can adjusting a gfx can be ...

well, still in my test scenario, here is a view of european cities. what do you prefer, the reddish one (just here) or the greener one (hereafter)

also you can have a glimpse on a nomad camp city i'm toying with, useful to simulate military camps in fact as it is the case for orcs allied to Hule

also, you can see the Zagoran Wyvern, which greatly help this Zagora city state to defend agaisnt Hulean invasions for instance
 

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NP,

i was just seeing if thats what u wanted. When the time comes u can make a list of the ones u want to make army units out of and i'll do what i can.
 
Been busy the last couple of weeks and I haven't had a chance to check this thread - this Mod looks awesome.
A minor question on the tech trees, I only noticed one magic related advancement - spell casting in the 2nd age. Since this is a D&D mod shouldn't this advancement be available earlier? It would also be neat to see different magic realted advancements like:
Basic SpellCasting
Advanced SpellCasting
Basic Magic Crafting (creation of items)
Advanced Magic Crafting (creation of skyships etc..)

Just a thought of the top of my head - I should have some time next weekend to finish off the city lists....
 
Rhye managed to change the palettes in his mod...you should ask how he did it....the colors for civs are much more well defined. I think our mod would benefit from it.
 
@Crush_99: There will be several magic techs including things like portalable spells, teleportation, magic engineering, etc. As well as schools of magic. The tech trees aren't near done, especially since I dove into the unit lines again, I've added several to the first and second era's. I got ahead of myself there trying to do them before everything else is done. It's best to leave the tech tree for last. The reason I have the magic not coming earlier, is because I wanted to develop the basics in the first era. Basics like basic units, buildings, and allow for expansion of civs before the mages arrive on the scene. They are going to be tough. The third era will focus mainly on magic and magic properties. I may move some of that into the second era.

@Arghis: I agree with your vote. The first one I took from Fantasy Empires, and it's not very original, since it seems Balrog is returning to make FE II. I like his city graphix, but I also want more originality. Those look like the ones aaglo did a while back. Those fit better.

@recon1591: Ok, thanks. I'll get back to you when the mod is in beta. :)
 
Originally posted by Eddiit
Rhye managed to change the palettes in his mod...you should ask how he did it....the colors for civs are much more well defined. I think our mod would benefit from it.
You have a link? Or did he post it in his terrain thread? If so I'll look into it. If he has it for download it will be easy to add.
 
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