I feel as if an effort to make the CPU competitive has resulted in a broken format. This is mainly in regards to the expansion of civs and their relative populations, and how those stats interact with all other production statistics.
I've been playing this mod for years. I think it's a great thing. But now I find it impossible to snowball and impossible to keep up. Like why does Morocco have twice my population, exports, and 100 happiness? This mod used to be shaped in a way that playing tall was a viable strategy. Why has that gone out the window?
To draw an example from reality, the population of a country doesn't correspond to its output, especially of science. Take a look at the US vs India. If this were a game of civ, India would outperform the US by any metric, just by merit of being 1.5billion people.
It seems like population has become the master metric, and all other's have been reduced to slaves. I just can't compete. Even if I put out 10+ cities by the renaissance era, I'm still outperformed by a ratio of 2:1. Why did you make the CPU so land hungry? Do they literally spam settlers all game long? What's up?
I've been playing this mod for years. I think it's a great thing. But now I find it impossible to snowball and impossible to keep up. Like why does Morocco have twice my population, exports, and 100 happiness? This mod used to be shaped in a way that playing tall was a viable strategy. Why has that gone out the window?
To draw an example from reality, the population of a country doesn't correspond to its output, especially of science. Take a look at the US vs India. If this were a game of civ, India would outperform the US by any metric, just by merit of being 1.5billion people.
It seems like population has become the master metric, and all other's have been reduced to slaves. I just can't compete. Even if I put out 10+ cities by the renaissance era, I'm still outperformed by a ratio of 2:1. Why did you make the CPU so land hungry? Do they literally spam settlers all game long? What's up?