DaftNES 3: Alternate-World Fresh Start

How long until Update 1?

Daft said he would update today.

Just so you know, repeatedly bothering a mod (like asking them when the NES will launch, when it will update every day/other day) gets annoying. Once in a while is okay, but over and over again, it starts to seem a little rude.

Not trying to be a jerk, just letting you know, since you seem to be doing it a lot lately.
 
Daft said he would update today.

Just so you know, repeatedly bothering a mod (like asking them when the NES will launch, when it will update every day/other day) gets annoying. Once in a while is okay, but over and over again, it starts to seem a little rude.

Not trying to be a jerk, just letting you know, since you seem to be doing it a lot lately.

I've only done it once today for this NES, and technically Daftpanzer claimed that Update 1 would be triggered once five people had joined. A time delay is understandable, but assuming he isn't updating right now how long is it going to be?
 
Alright thanks very much! I would update now, except I have to sleep and stuff first. Update 1 soon. People can still join.

Seriously, you bothered him about the launch date in the NES development thread too. It gets annoying after a while. Just be patient and wait.
 
I think we should be patient since our territories will have some npcs in them. I sort of threw in a possibility of rebels against the first leadership of my nation and more raider like peoples under my nation for the start. I think we should edit ours to make some room for other factions in our lands and different sects of the religion and etc. So it is easier for Daftpanzer to run this nes.
 
Seriously, you bothered him about the launch date in the NES development thread too. It gets annoying after a while. Just be patient and wait.

It's been more then 9 hours since he said he'd be getting some sleep, AND since then he has logged on (proving he's got enough). It isn't unreasonable to at least enquire about progress. Anyway, you have already tried to make me ask only once a day, which I'm keeping to- isn't it you who's becoming annoying?

I think we should be patient since our territories will have some npcs in them. I sort of threw in a possibility of rebels against the first leadership of my nation and more raider like peoples under my nation for the start. I think we should edit ours to make some room for other factions in our lands and different sects of the religion and etc. So it is easier for Daftpanzer to run this nes.

I don't mind doing this if asked, but Daftpanzer has coped in the past without that sort of thing.
 
Faction Name: Ongen
Start location: Etua, cradle 1
Culture: The Ongen are a relatively small but relatively advanced maritime people, whose ships are crude but wide-ranging across the Etuan seas. They don't have a real central authority, but live in a loose collection of major and minor villages through the islands, which compete with each other for trade and good places to colonize. They don't have a really strong religious matrix yet, but have a loose belief in the gods of the various waters - rivers, seas, even the rumored Ocean God.
Attitude: The Ongen's general feeling is that if you're strong enough to resist their colonization efforts, you're strong enough to be pirated, and if you're strong enough not to be pirated you're strong enough to be traded with.
Leadership: As above, they are not yet centralized, but are led by a collection of petty kings of the various villages.
 
It's been more then 9 hours since he said he'd be getting some sleep, AND since then he has logged on (proving he's got enough). It isn't unreasonable to at least enquire about progress. Anyway, you have already tried to make me ask only once a day, which I'm keeping to- isn't it you who's becoming annoying?

How does asking about progress help the mod complete the update any faster, unless he's forgotten about the update or purposely annoying the NES thread (You know who you are. :3)? I'm pretty sure it's you who's being annoying.
 
PROCESSING DATA. There is much more input than anticipated, thankyou :) Update #0 should be up [in a while]. It was going to be Update #1 but I decided to go with convention.

Also, a couple of things I forgot to mention: Feel free to give suggestions for names of things great people, great cities, and things, that might be referred to in the updates and stats. Also, the colours! I've given everyone random colours for now, but let me know of your preference. It just can't be white. Or shades of green similar to the background. Or black.

@TheWesley, I'm not a computer program, unfortunately. I never know how long updating will take EXACTLY. To be safe, lets say that I will NEVER UPDATE EVER, ok? ;) Anyway, I didn't think your faction was similar to Abaddon. Also I hope you don't mind, I gave your faction the name 'Napodi', something made up, so it fits better with all the other names. I doubt your people speak english, so what would 'The Grape Tribes' translate to in their language (or one of their languages)?

@BananaLee I gained a lot of respect for Biggus Dicchus. For some reason I was thinking of your 'Punani fruit' from my alternative timeline thing. I can only assume Sa'ad Danåb also means something rude in some language :) Unfortunately I have to manually type things into my paint program, so I cannot represent the full awesomeness of 'å', I hope this is not unacceptable.

@Kraznaya it is equivalent to 4000 BC and I'm afraid there is no horseback riding yet, however I have bestowed your people with cow chariots.

@spryllino, I fear you mistake the map for a normal NES map. Please note that there is special weirdness at work here.
 
How does asking about progress help the mod complete the update any faster, unless he's forgotten about the update or purposely annoying the NES thread (You know who you are. :3)? I'm pretty sure it's you who's being annoying.

At least it gives me an idea (or it would have given me an idea) of how close the mod was to updating, and (usually) binds the mod to an update time.

@TheWesley, I'm not a computer program, unfortunately. I never know how long updating will take EXACTLY. To be safe, lets say that I will NEVER UPDATE EVER, ok? Anyway, I didn't think your faction was similar to Abaddon. Also I hope you don't mind, I gave your faction the name 'Napodi', something made up, so it fits better with all the other names. I doubt your people speak english, so what would 'The Grape Tribes' translate to in their language (or one of their languages)?

I don't mind the name change, as long as it translates to "The Grape Tribes" in their (and ideally surrounding) languages. Some translation conventions state that a more familiar name should be used when it has the same concept (such as the use of "Emperor" and "King" for non-English speaking cultures, and the use of "German" instead of "Deutsch".
 
@BananaLee I gained a lot of respect for Biggus Dicchus. For some reason I was thinking of your 'Punani fruit' from my alternative timeline thing. I can only assume Sa'ad Danåb also means something rude in some language :) Unfortunately I have to manually type things into my paint program, so I cannot represent the full awesomeness of 'å', I hope this is not unacceptable.

Always keen for punani fruit, mate. Hahaha

And å/Å can be obtained by Alt-0229 and Alt-0197 respectively ;)
 
Here's a little tip for the future, Wes. Asking the mod every single day about their update doesn't "bind" them to a time. It annoys the heck out of them.

But, I trust you've learned some kind of lesson and will try to calm down a bit more for the future. It's just traditional forum decorum, aka, how we do things around here.

And Daft, Indigo for me. :D
 
Here's a little tip for the future, Wes. Asking the mod every single day about their update doesn't "bind" them to a time. It annoys the heck out of them.

But, I trust you've learned some kind of lesson and will try to calm down a bit more for the future. It's just traditional forum decorum, aka, how we do things around here.

And Daft, Indigo for me. :D

The primary reason it doesn't bind them is because players leap to their defence. However, they still become discredited if they refuse to even say how long they will take. Additionally, it prevents them forgetting about NESes.

I see no reason why mods should not be held accountable even in mild ways when they start an NES- they should be cut considerable slack given that the service is free, but refusing to even nominate a time of update when they ask us to commit our time goes too far.
 
More than anything else players who break the player-mod contract and quit after one turn or less should be "held accountable" and blacklisted. You know who you are.
 
Look, guys, I love an argument as much as anyone, but perhaps at this point it would be best to move it to the WWW thread, or something. There's no need to keep spamming this one.
 
UPDATE 0:

Years 0 to 500

CRADLE ONE:

Spoiler map! :
dn3c1u0.png


A chain of civilization worms its way across the great continent...

Its northwest corner is the lands of gleis, home to the Calengian peoples, who are known for building fortified stone house-towers amongst the cold northern forests, some reaching many stories high. The impressive cone-like buildings are eventually copied by the tribes of Yodan. These enigmatic structures will remain for many centuries to come.

The sheltered coasts of the 'middle sea' nourish a number of growing seafaring settlements. For now there is no need for rivalry. Trade routes slowly stir into life. The western islands seem peaceful at this time, while the islands of Cria are less so, with stories of massacres and bloody battles amongst the people of the Napodi, the 'Grape tribes', who nonetheless find some time for religion also.

The religion of the Iksander Antar'ah has murky origins, but by this time it is already established along the southern coasts of the middle sea. A variety of temples are dedicated to this faith, hinting that it is adopted voluntarily, and often slightly altered in the process. Various city-states and nomads exist relatively peacefully. Things are different in the mountains of Geskh, where the Rattram war with the neighbouring tribes, and each other, perhaps to be united at last by one leader.

The land of Hurud may have been the birthplace of civilization on this continent. But now it is humbled by the Nomesters, fierce raiders from the lands of Siach, armed with hardened metal spearheads. The Kings of the Nomesters have short and violent reigns, but are able to accumulate vast wealth by raiding the Hurud and Faradi, and over time they build a great palace for themselves, no less than the greatest building in the world, and a source of great prestige.

In the mountains of Tharn, the mercantile Shahanar find peace with the nomadic Tharnites. Trade routes are taking shape, passing through the mountains to the two seas and the two great plains beyond. To the east, the Sa'ad Danab lure merchants to their oasis settlements. Meanwhile strange ships being to land on the southern coast, brining small amounts of sugar and exotic spices, hinting at what lies far beyond.

The Nartozieroni are perhaps the most civilized of all peoples at this time, and perhaps this owes something to the mixing of peoples in the lands of Lothas. Their homeland is crowded, shared by the ambitious Haskites, old invaders from the southern desert, and by minor tribes defeated and fleeing from the En Corthan nomads, who are growing more and more united under their 'Great Leader of Peace'.

The Hal'ska are on the tail of the great curving worm. After some minor wars and fortuitous events, their northern lands are completely united under their Shaman-Kings, in theory at least.

CRADLE TWO:

Spoiler Map! :
dn3c2u0.png


A similar chain of young civilizations works its way east-west. Things are rather more peaceful and sedate on the great southern continent, except in the lands of Zhailin, where the Vakar kings are already attempting conquest. After several wars they have gained slaves and wealth, but have made firm enemies of the neighbouring tribes.

In the hills of Zhunun, a large, hardy animal is domesticated (Alpaca-like), providing food and clothing. Meanwhile the great eastern river is infested with large crab-like creatures, an acquired taste but rather nutritious. The 'River Peoples' grow in number, and encroach on the ancestral lands of the Aquen.

CRADLE THREE:

Spoiler Map! :
dn3c3u0.png


The jungles of Maltik are the birthplace of civilization on the third great continent. But this birth is not without pain, for these lands witness many bloody battles. The city of the Hubrians rises to greatness, spreading fear and awe. But its victory is not complete, for the enlightened lords of Hulukap unite what remains of the local settlements and vow to halt the pillage and enslavement.

The southern sea is stirred up by the storm gods for most months of the year. But there is a trading season were ships travel to and from the Sollo islands, and a seafaring culture is taking shape, not dissimilar from the faraway islands of the Ongen and Novai. For now the Agrian peoples struggle to establish themselves as traders, and so seek their livelihood from the inland jungles of the islands. There the crossbreeding of two strains of domesticated ground-birds creates something much bigger, and potentially deadlier - a creature big and strong enough to smash a man's skull with its beak if provoked, yet still largely passive in nature. Its meat can feed a whole village and its eggs are considered a delicacy on the continental mainland, where intoxicating incense and invigorating beans also to be found in the markets of the Hubrian and Hulukap towns.

INVENTIONS:

Two forms of writing appear, more flexible than the pictographs and runes that came before, in that they are capable of recording actual conversation. In the mountains of Tharn, the script of the Shahanar emerges, with a little influence from the Tharnite mystics. On the island of Cria, the Novai create an entirely separate script, which often appears in ornate form on their famous pottery. Humanity's first written words detail the minor points of ancient trade deals. The age of history has dawned.

Bronze working already spreads from Siach, the lands of the Nomesters (Cradle #1), to the regions of Makar and Hurud. In a faraway land it is simultaneously discovered by the Vakar (Cradle #2).

The Iksander Antar'ah, the Haskites, and the Nartozieroni (Cradle #1) all learn to make use of the wheel, one way or another. The Iksander Antar'ah are already using it in battle, although they lack horses, which are only just being domesticated in the lands of Teph.

The Tarenzisis of this time (Cradle #2) also make use of the wheel, but only for hand-carts in their settlements. For the moment there are no suitable beasts of burden.

NOTES:

Totally ran out of time for doing intelligent or proof-read commentary! Hope this is OK to get things rolling.

In your stats, you have more spend-able money than your income would give you. I have added a little extra to give everyone more options the first turn.

Any unit without a 'shield' is also a barbarian (white) and I will do any negotiations for them individually.

The Halska have no rivals near home, but they are not centralised enough to totally 'own' their starting territory.

You may choose your own colour, I forgot to say earlier.

You may suggest the names of great people and famous places.

Stats in next post...
 
More than anything else players who break the player-mod contract and quit after one turn or less should be "held accountable" and blacklisted. You know who you are.

I didn't ruin any games- the mods whose NESes I quit had plenty of other players avaliable. A mod who doesn't update does ruin a game, and not even complaining makes the habit common.
 
You are welcome to post your orders straight in the thread at this point.

NPC's can be claimed, and I still accept new factions, please see post #5 on the first page. Thankyou.

STATS:

Cradle One

Spoiler :
Ongen: orangelex44

Turn0: emerges into the light of history

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 1e resource, 0.5e trade
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2


Calengians: spryllino

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 1
Organisation: 2
Infrastructure: 1
Economics: 1
Engineering: 2


Napodi: TheWesley

Turn0: emerges into the light of history

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 2
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 1


Novai: Dreadnought

Turn0: emerges into the light of history. Invent WRITING.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 1e resource, 0.5e trade
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 1

Inventions: WRITING


Iksander Antar'ah: Kraznaya

Turn0: emerges into the light of history. Invent THE WHEEL.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 2e resource, 0.5e religion
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 2
Military: 1
Organisation: 2
Infrastructure: 1
Economics: 1
Engineering: 1

Inventions: THE WHEEL


Rattram: Shadowbound

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 1


Makdul: NPC

Turn0: emerges into the light of history. Learn BRONZE WORKING.

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 2

Inventions: BRONZE WORKING


Nomesters: Omega124

Turn0: emerges into the light of history. Invent BRONZE WORKING.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e resource, 1e raided from Faradi tribes, 0.5e raided from Hurians, 0.5e raided from Sarakites
Upkeep: 1e (1 unit, 1 palace)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 3
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 2

Inventions: BRONZE WORKING


Sarakites: NPC

Turn0: emerges into the light of history. Learn BRONZE WORKING.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e resource, 1e tax
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 2

Inventions: BRONZE WORKING


Hurians: andis-1

Turn0: emerges into the light of history. Learn BRONZE WORKING.

Available Funds: 3e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1

Inventions: BRONZE WORKING


Tharnites: NPC

Turn0: emerges into the light of history. Learn WRITING.

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e resource, 0.5e tax
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 1

Inventions: WRITING


Shahanhar: Thlayli

Turn0: emerges into the light of history. Invent WRITING.

Available Funds: 4e
Unspent from last turn: N/A
Income: 1e tax, 2e resource, 0.5e trade
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2

Inventions: WRITING


En Corthan: lopaz

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 1


Halska: Disenfrancised

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 1


Nartozieroni: alex994

Turn0: emerges into the light of history. Learn THE WHEEL.

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 2
Culture: 2
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2

Inventions: THE WHEEL


Haskites: NPC

Turn0: emerges into the light of history. Invent THE WHEEL.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 2e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 2
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 2

Inventions: THE WHEEL


Sa'ad Danåb: BananaLee

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 1


Cradle Two

Spoiler :
Aquen: Ninja Dude

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1


Tarezisis: Anonymoose

Turn0: emerges into the light of history.

Available Funds: 2e
Unspent from last turn: N/A
Income: 0.5e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 3
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1


Vakar: emu

Turn0: emerges into the light of history. Invent BRONZE WORKING.

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 0.5e slaves, 1e raided from Zhalin tribes.
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 1

Inventions: BRONZE WORKING


Xitaan: NPC

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 1


Zharu: NPC

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 2


Cradle Three

Spoiler :
Agrians: Matt0088

Turn0: emerges into the light of history

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1


Hubrians: Abaddon

Turn0: emerges into the light of history

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 0.5e slaves
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 1


Hulukap: NPC

Turn0: emerges into the light of history

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)

Civilization Level: 1
Culture: 1
Enlightenment: 2
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1
 
I've only done it once today for this NES, and technically Daftpanzer claimed that Update 1 would be triggered once five people had joined. A time delay is understandable, but assuming he isn't updating right now how long is it going to be?
Moderator Action:
It is bad form to bug mods about updates unless you've waited 30 days and the mod hasn't made some kind of statement. Even then, a pm is a kinder gentler approach. We all get anxious to read what has transpired; that is why we created the WWW thread to keep your idle hands busy in the meantime.

Please refrain from bugging mods. They know people are waiting. :)
 
This is obviously a little partisan, but I don't suppose that there are any naval technologies available? There are a couple that are listed, but they all seem pretty far down the tech tree...


EDIT: w/orders...

Ongen: orangelex44

Turn0: emerges into the light of history

Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 1e resource, 0.5e trade
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2

Spoiler :
Spend 2e on a Fort in Etua.
Spend 1e on generic "ships".

Send both units of ships to go a-pirating. The preferred targets are Cria and both of the southern coast territories. Try to avoid pitched combat - the goal is to get cheap experience and to raid for cash.

If possible, have my archers push out the barbs from Etua. Archers should be better than skirmishers.



Is this what you want, Daft?
 
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