Ethaliri: Solanaar
Turn2: emerges into the light of history
Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 1e (2 units)
Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Rhuhia: civver_764
Turn2: emerges into the light of history
Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 2e resource, 0.5e trade
Upkeep: 1.5e (3 units)
Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 1
Economics: 1
Engineering: 1
Inventions: BRONZE WORKING, THE WHEEL
Ongen: orangelex44
Turn0: emerges into the light of history
Turn1: Build a Fort, and a ship. Ships raid coasts of Cria and Chari. Home unit attempts to force barbarians out of Etua. EVENT: Military UP, Culture UP, Civilization UP. Learn THE WHEEL.
Turn2: Power UP. Build another ship (pirates). Learn BRONZE WORKING. Learn WRITING. GREAT EVENT: age of the great Sea Kings. Palace GET! Trade Centre GET! 'Hero Galley' GET! Engineering UP!
Available Funds: 3e
Unspent from last turn: 0e
Income: 1.5e tax, 2e resource, 1.5e trade
Upkeep: 2e (4 units, palace upkeep deferred for a turn)
Civilization Level: 2
Culture: 2 (1 Novai)
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: THE WHEEL, BRONZE WORKING, WRITING
Special: 'Hero Galley' (Military / Trade) Current Task: Military
Calengians: spryllino
Turn0: emerges into the light of history
Turn1: build a new City. EVENT: new resource, the islanders seek quality timber, pitch and rope for their ships.
Turn2: build a ship, and a port on Cria. EVENT: economics UP. Learn BRONZE WORKING. Learn THE WHEEL. DISASTER: massive floods and storms ravage Gleis, then barbarians attack. City and resources in Gleis are disrupted. Power DOWN.
Available Funds: 1.5e
Unspent from last turn: -0.5e
Income: 0.5e tax, 2e resource, 0.5e trade
Upkeep: 1e (2 units)
Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 1
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Idovai: NPC
Turn2: emerges into the light of history.
Available Funds: 1e
Unspent from last turn: N/A
Income: 0.5e religion
Upkeep: 0e
Civilization Level: 2
Culture: 3 (1 Novai, 1 Napodi)
Enlightenment: 2
Power: 1
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: WRITING, THE WHEEL, BRONZE WORKING
Special: 'High Priestess' (Culture / Economics) Current Task: Culture
Napodi: NPC
Turn0: emerges into the light of history
Turn1: New unit, hire out mercenary boats and two warriors for 2e altogether (no more mercs were found). Attack the Novai: one normal unit killed in combat, loot gained. EVENT: Engineering UP. Learn THE WHEEL.
Turn2: buy one unit, bribe barbs for 1e to keep fighting Novai. Learn BRONZE WORKING, WRITING. DISASTER: defeat! Infrastructure DOWN, Organisation DOWN, Power DOWN.
Available Funds: -1e, social-economic collapse!
Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 1
Military: 1
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING.
Novai: Dreadnought
Turn0: emerges into the light of history. Invent WRITING.
Turn1: Military UP. Train a melee unit. Resist invasion of Napodi and foreign barbarian scum: home city sacked, port destroyed, but invaders halted eventually. DISASTER: Pottery resource lost. EVENT: Engineering UP, Organisation UP, Civilization UP. Learn THE WHEEL.
Turn2: buy a unit for 1e. bribe Kaelan to join the fight for 0.5e. Learn BRONZE WORKING. Victory over the hated Napodi! EVENT: Power UP, Military UP.
Available Funds: 1e
Unspent from last turn: -1e
Income: 1.5e tax, 1e resource, 0.5e recovered weapons, 0.5e trade
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 2
Military: 3
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: WRITING, THE WHEEL, BRONZE WORKING
Salkadji: NPC
Turn2: emerges into the light of history.
Available Funds: 1e
Unspent from last turn: N/A
Income: 0.5e tax
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (1 Iksander Antar'ah)
Enlightenment: 2
Power: 1
Military: 3
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 1
Inventions: THE WHEEL, BRONZE WORKING
Iksander Antar'ah: Kraznaya
Turn0: emerges into the light of history. Invent THE WHEEL.
Turn1: build a chariot and a missionary unit, to 'influence' the barbarians in Chari. Save 1e. EVENT: population growth in Qan'ma. Economics UP. Civilization UP. Learn BRONZE WORKING.
Turn2: build a chariot (upgraded to horse) and an archer. Additional temporary militia unit raised to defend Qan'ma. Infrastructure UP. Continue to preach in Chari. Epic war to defend Qan'ma! Some people flee to Chari. EVENT: Power DOWN, Military UP, Engineering UP. Learn WRITING.
Available Funds: 1.5e
Unspent from last turn: -1e
Income: 1e tax, 1e resource, 0.5e religion, 0.5e trade, 0.5e gift from Chari tribes, 0.5e recovered weapons.
Upkeep: 2.5e (5 units)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 1
Military: 2
Organisation: 2
Infrastructure: 3
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING
Rattram: Shadowbound
Turn0: emerges into the light of history
Turn1: build two units, hold and unify. Make peace with local tribe. GREAT EVENT: Great Leader GET. Power UP. Civilization UP. Learn THE WHEEL. Learn BRONZE WORKING.
Turn2: mass attack Qan'ma, epic warfare ensures. EVENT: 'Grandfather White Beard' consumed the fighting. Power UP, Military UP, Engineering UP. Learn WRITING.
Available Funds: 6e
Unspent from last turn: -0.5e
Income: 1e tax, 1e resource, 5e pillaged from Qan'ma, 2e pillaged from Chari
Losses: 1e loot misappropriated by returning warriors
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 2
Enlightenment: 1
Power: 2
Military: 3
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING
Makdul: NPC
Turn0: emerges into the light of history. Learn BRONZE WORKING.
Turn1: more sheep farming. Raids into Mriz are unsuccessful. EVENT: Extra nomad, population growth. Military UP. Culture UP. Learn THE WHEEL.
Turn2: build a port. Nomads are settling down. EVENT: Horse resource appears. Economics UP, Civilization UP.
Available Funds: 3.5e
Unspent from last turn: 0.5e
Income: 1e tax, 3e resource, 1e trade
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (1 Iksander Antar'ah)
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Nashawi: NPC
Turn1: emerges into the light of history.
Turn2: quarry more marble, small raid against Siach fairly successful. Learn WRITING. EVENT: Culture UP, Economics UP, Civilization UP. DISASTER: Earthquake! Fortress destroyed, city and quarry disrupted.
Available Funds: 1e
Unspent from last turn: 0e
Income: 0.5e tax, 1e resource, 0.5e raided from Siach.
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (1 Hurian)
Enlightenment: 2
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, WRITING
Siakat: NPC
Turn1: emerges from the chaos in Siach.
Turn2: save money. Raided by Nashawi. EVENT: Economics UP, free workers on gold mine.
Available Funds: 3.5e
Unspent from last turn: 2e
Income: 1e resource, 0.5e tax, 0.5e trade
Upkeep: 0.5e (1 unit)
Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Nomesters: Omega124
Turn0: emerges into the light of history. Invent BRONZE WORKING.
Turn1: build two units, 1e invested in Culture (1 more 'e' needed). EVENT: gain nomads in Faradi. DISASTER: Revolution occurs in Siach.
Turn2: settle down, make peace in Faradi, raid Taudi. Learn THE WHEEL. EVENT: Culture UP.
Available Funds: 2e
Unspent from last turn: 0.5e
Income: 1e tax, 1e resource, 0.5e raided from Taudi
Upkeep: 1e (2 units)
Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 1
Military: 3
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Sarakites: NPC
Turn0: emerges into the light of history. Learn BRONZE WORKING.
Turn1: build a new unit, save 1e. Repel Nomester raiders. EVENT: Military UP, Culture UP. Learn THE WHEEL.
Turn2: Build a port, save 1e. Invent IRON WORKING. Learn WRITING. GREAT EVENT: Hero Galley GET! Economics UP, Engineering UP, Civilization UP.
WARNING: Infrastructure too low for cities in Hurud.
Available Funds: 4e
Unspent from last turn: 1e
Income: 2e resource, 1e tax, 1e trade
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (2 Hurian)
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING, WRITING
Special: 'Golden Ships of Sarak' (Military / Trade) Current Task: Trade
Hurians: andis-1
Turn0: emerges into the light of history. Learn BRONZE WORKING.
Turn1: build a new City, and a unit of zealot spearmen. Repel Nomester raiders. EVENT: Engineering UP. Civilization UP. Learn THE WHEEL. Learn WRITING.
Turn2: Infrastructure UP. Learn IRON WORKING. EVENT: population growth in Hurud. GREAT EVENT: Wonder GET! Culture UP, Enlightenment UP.
WARNING: Organisation low, corruption growing!
Available Funds: 6e
Unspent from last turn: 0e
Income: 3e tax, 2e resource, 0.5e trade, 0.5e visitors, 0.5e religion, 1e morale bonus
Losses: 0.5e corruption
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 3
Enlightenment: 3
Power: 2
Military: 2
Organisation: 1
Infrastructure: 3
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, WRITING, IRON WORKING
Vetharil: Lord of Elves
Turn1: emerges into the light of history. Learn BRONZE WORKING. Repel Makdul raiders from Makar.
Turn2: Military UP. Event: Organisation UP, Engineering UP, more ore miners. Civilization UP. Learn THE WHEEL, WRITING.
Available Funds: 2e
Unspent from last turn: 0e
Income: 1e tax, 2e resource
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (1 Hurian)
Enlightenment: 2
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, WRITING
Kaerlan: TaylorFlame
Turn1: emerges into the light of history. Learn BRONZE WORKING.
Turn2: build a fort, nomads are settling down, keep an eye on the south. One unit briefly gets recruited into fighting for the Novai. Learn THE WHEEL. EVENT: Engineering UP, Economics UP, Civilization UP.
Available Funds: 2e
Unspent from last turn: 0e
Income: 1e tax, 1e resource, 0.5e gift from Novai, 0.5e looted from Napodi.
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 2
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Tharnites: NPC
Turn0: emerges into the light of history. Learn WRITING.
Turn1: save 2e. EVENT: Infrastructure UP, Engineering UP, Civilization UP. Learn BRONZE WORKING. Learn THE WHEEL.
Turn2: Engineering UP. EVENT: Enlightenment UP. Skirmish with barbarian nomad intruders. DISASTER: Earthquake! Temple destroyed! DISASTER: Disease strikes Shahan!
Available Funds: 2.5e
Unspent from last turn: 0e
Income: 1e resource, 0.5e tax, 0.5e religion, 1e gift from Shahanar.
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (1 Shahanar)
Enlightenment: 3
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 3
Inventions: WRITING, BRONZE WORKING, THE WHEEL
Shahanar: Thlayli
Turn0: emerges into the light of history. Invent WRITING.
Turn1: Culture UP, build a Fort, convert unit to traders. EVENT: Organisation UP, Civilization UP, Trade Centre GET! Learn BRONZE WORKING. Learn THE WHEEL.
Turn2: create guild archers. 1e gift to Tharnites, 0.5e 'gift' to Tephites. Skirmish with barbarian nomad intruders. EVENT: Military UP, free extra gem miners. DISASTER: Earthquake! DISASTER: Disease strikes Shahan! City and mines disrupted.
Available Funds: 3.5e
Unspent from last turn: 1.5e
Income: 0.5e tax, 1e resource, 1.5e trade
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (1 Tharnite)
Enlightenment: 2
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: WRITING, BRONZE WORKING, THE WHEEL
Nakkra Ardi: NPCi
Turn2: emerges into the light of history.
Available Funds: 2.5e
Unspent from last turn: N/A
Income: 0.5e tax, 2e resource, 0.5e trade
Upkeep: 0.5e (1 units)
Civilization Level: 1
Culture: 2 (1 Shahanar)
Enlightenment: 1
Power: 2
Military: 1
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Noidi: NPC
Turn1: emerges into the light of history. Learn WRITING
Turn2: more spice workers, seek peace with neighbours. EVENT: Infrastructure UP, Organisation UP, Civilization UP.
Available Funds: 3e
Unspent from last turn: 0e
Income: 1e tax, 2e resource, 0.5e trade
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 2
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 1
Inventions: WRITING
En Corthan: lopaz
Turn0: emerges into the light of history
Turn1: buy workers to hunt the wild game. Fight with barbarians triggered. Learn THE WHEEL. EVENT: Engineering UP. Gain cattle resource.
Turn2: buy one unit (later destroyed), Enlightenment UP, learn BRONZE WORKING. Fight barbarians, victorious after many tough battles, only to find more barbarian tribes moving into Zamar. EVENT: nomads are settling down, Civilization UP, learn WRITING. EVENT: free monument in Lothas, barbarians spread elements of En Corthan culture. DISASTER: Disease strikes Zamar!
Available Funds: 3.5e
Unspent from last turn: 0.5e
Income: 1.5e tax, 1e resource, 1e looted from Zamar tribes.
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 1
Enlightenment: 2
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING
Halkska: Disenfrancised
Turn0: emerges into the light of history
Turn1: build a nomad, attempt migration into Lothas, displaced into Teph instead. EVENT: furs resource starts up in Enka. Learn THE WHEEL. Learn BRONZE WORKING.
Turn2: build a nomad, attempt migration into Tarka. EVENT: Engineering UP, Civilization UP. DISASTER: long winters freeze the land! Nomads move on into the land of Khoda. EVENT: free extra nomads in Arkhad.
WARNING: Power + Organisation + Culture is all a little too low, escalating chance for east/west culture split!
Available Funds: 3e
Unspent from last turn: 0e
Income: 2e tax, 2e resource
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING
Nartozieroni: alex994
Turn0: emerges into the light of history. Learn THE WHEEL.
Turn1: build a new city, Zagyir. Make alliance with Lothas cattle-herder tribe. Learn BRONZE WORKING. EVENT: Enlightenment UP. DISASTER: Disease strikes Lothas!
Turn2: build a heavy (later destroyed) and a light chariot. Defeat and enslave Haskites, but exhausted army faces waves of barbarian migrants. EVENT: Power UP, Organisation UP, Enlightenment DOWN. Learn WRITING. EVENT: Free monument, culture spreads into Teph.
Available Funds: 2e
Unspent from last turn: 0e
Income: 0.5e tax, 0.5e slaves, 1e resource, 1e looted from tribute from Haskite city.
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING
Haskites: NPC
Turn0: emerges into the light of history. Invent THE WHEEL.
Turn1: more cattle farming, build a unit. Learn BRONZE WORKING. EVENT: Culture UP, Civilization UP. DISASTER: Disease strikes Lothas!
Turn2: save money. DISASTER: Conquered and exiled by Nartozieroni! Survivors flee to Karu. Organisation DOWN. DISASTER: Disease strikes Karu!
WARNING: Infrastructure low, overcrowding and disorder in Lothas.
Available Funds: 0e
Unspent from last turn: 0.5e
Income: 0e
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (1 Nartozieroni)
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING
Tephites: NPC
Turn1: emerges into the light of history.
Turn2: more horse farmers/tamers. Build a skirmisher unit, attack the lands of Markhan, with success. Revolt occurs in Karu, charioteers flee the palace. EVENT: Learn BRONZE WORKING. DISASTER: Disease strikes Teph!
WARNING: Infrastructure low, overcrowding in Teph
Available Funds: 3e
Unspent from last turn: 0e
Income: 1e tax, 2e resource, 0.5e 'gift' from Shahanar, 1e looted from Markhan tribes
Upkeep: 1.5e (3 units)
Civilization Level: 1
Culture: 2 (1 Sa'ad Danåb)
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING
Sa'ad Danåb: BananaLee
Turn0: emerges into the light of history
Turn1: build a palace, which is quickly occupied by invaders, as unit ventures into the south. Learn THE WHEEL.
Turn2: zealot uprising in Karu disrupts Tephite rule, but fails to free slaves until the lost tribe appears from the south. Tephites abandon the palace and flee. The people are free. The last of the royal Haskites seek refuge in Karu. Learn BRONZE WORKING. EVENT: Organisation UP, Economics UP. DISASTER: Disease strikes Karu!
Available Funds: 2e
Unspent from last turn: -1e
Income: 0.5e tax, 2e resource, 0.5e final gift from Hloga tribes, 0.5e trade, 1e morale bonus
Upkeep: 1.5e (2 units, 1 palace)
Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 1
Military: 1
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 1
Inventions: THE WHEEL, BRONZE WORKING
Ka Molo: NPC
Turn2: emerges into the light of history.
Available Funds: 3e
Unspent from last turn: N/A
Income: 1e tax, 2e resource, 1e trade
Upkeep: 1e (2 units)
Civilization Level: 1
Culture: 2 (1 Sa'ad Danåb)
Enlightenment: 3
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 1
Inventions: THE WHEEL, BRONZE WORKING
Special: 'Great Queen Ri' (Culture / Power / Economics) Current Task: Economics
Gorukanu: NPC
Turn2: emerges into the light of history.
Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 2e resource
Upkeep: 1e (2 units)
Civilization Level: 1
Culture: 1
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING