Thunderbrd said:
I believe both presumptions are true. Isn't there also an AutoBuild expression boolean though? I would've sworn we had that...
But then... here's another thing: Why are you wanting this? I'm getting a little tired of whiners regarding the building volume. I personally think it's one of the best features of the mod. All I'd really like to see is some branching that denies the ability to pursue the alternative branch(es) once one is determined. I don't have a whole lot of will to support one city challenge players and even then I'm thinking it would ADD to the strategic importance of which ways you decide to specialize a city when you only have one.
But I'm only one voice of course and I've been trying not to be argumentative with others
Well DH has brought it up before that having building auto-build at later techs might be good for the mod. For instance a Potter's Hut auto-building at Guilds tech. Note that the Potter's Workshop is unlocked at the same tech so it would still be an advantage to building it, but those cities that fall behind or are so new might benefit better from getting them.
But like I said in past topics there are a few other methods we could take too. Such as the better the settler unit the more starter buildings a city would get. Or have guilds/franchises gives a free building in every city to help out the newer cities.
Note I did try out having plain old auto-build from the start but that was way too powerful an made the game very boring having everything done for you.
In short I am glad you still support the old fashion building and large building choices. I was afraid I was the only one left who supported my original idea.