zulu9812
The Newbie Nightmare
For comparison, this is something that I'd made earlier with michael 2 set to roughly paperdoll proportions:


I realize the conforming issue is annoying (it's bothering me too) and I can see many things I would change now if I had the time... Maybe I should attach a use at your own risk label.
Kinboat said:(in some of those shots Zulu9812 it looks like you are using one of my older figures which don't quite have the same bone structure and form as my newer version... That might be some of the problems with conforming some things)
Kinboat said:If palette work is the only thing keeping you from making units have you seen Stephs latest program? I'm not sure if it's available yet but it looks to be a wonderfully helpful tool.

I remember fooling around with negative tapering percentages for the forearms and shins. Then the hands had to be bumped up to like 125%. The shoulders and forearms had to have their y- and z-scales bumped up. Then, what do you do with the fingers? I wasn't about the alter 30 finger segments. Anyway, the paperdoll, while maybe not totally perfect, eliminates so many problems that more realistic figures have. That's makes unit creation potentially that much faster. And, because the paperdoll has a simpliefied bone structure, I can now create my own conforming clothing. Plus, it looks cool.