All Units Free Promotions: Druchii (+1 first strike, +1 Movement), Hate Asur (+15% vs Asur, ignores first strikes from Asur)
New Promotion effects: Druchii: +1 first strike, +1 Movement)
Hate Asur: +15% vs Asur, ignores first strikes from Asur
Subject to Frenzy: randomly adds the 'Frenzied' promotion
Frenzied: adds the blitz effect, +20% attack and -20% defence. has a 75% chance of wearing off each turn. the unit is forced to attack any enemy unit near by.
Ambush: The unit may cast a new spell called 'stage ambush'
Scaly Skin: +15% Defence
Stupididty: Randomly adds the 'Stupid' Promotion. removed after first combat.
Stupid: unit cannot attack.
Fear: effect changed to make enemies attacking the unit have a % chance to get -20% strength
Terror: Acts as fear does now
Immune to Psychology: ignores the effects of fear, terror, stupidity etc.
Witch Kings Armour: +25% defence, +50% magic resistance, ignores first strikes. NOT equipment.
DESTROYER: (Equipment) if a spellcaster is killed by the wielding unit, the Destroyer will remove a random spell promotion (Aqshy 1, High 3 etc) from the destroyed caster and grant it (and as well as the appropriate channeling promotion) to the wielder. the next spell promotion to do this will remove the previous spell promotion gained in this way.
AMBER AMULET: (Equipment) Unit Heals 50% faster in all territories.
DARK SWORD: (Equipment) Transferes the 'Feeble' promotion after combat.
Feeble: Unit gets -2 strength perminantly. if strength reaches 0 the unit dies.
New Spell Effects: Stage Ambush: Turns the unit invisible (if not already), hidden nationality, lose all movement points, and automatically attack any enemy unit that moves next to them ignoring all defence bonuses. they should get another spell which removes the 'stage ambush' effect.
Hide: Turns the unit Invisible and hidden nationality until after first combat.
Strength Movement Elemental Str. First Strikes Withdraw % Transport cap Promotions Special
Ancient
Worker 0 2 - - - - - -
Warrior 3 1 - - - - - -
Spearman 4 1 - - - - - +50% vs Mounted
Archer 3 1 - - - - - +25% City Defence, +25% hill Defence, may make 'aerial attack' (range 1) to 70% max damage.
Axeman: Naggaryth Blade Fury (UU) 4 1 - - 10% - Subject to Frenzy +50% vs Melee
Swordman 5 1 - - - - - +25% vs Archer
Horseman 5 2 - - - - - +25% vs Melee
Catapult: NONE
Chariot: NONE
Monster Ia: Dark Pegasus or Helmount 4 3 - - - 1 Fly -
Monster Ib: Arach Rider (UU) 2 2 3 poison 2 - - Invisible, Ambush -
Scout: Naggaryth Scout (UU) 1 2 - - - - Ambush +50% vs Animals
Hunter: Druchii Huntsman (UU) 4 2 - - - - - +50% vs Animals, +50% vs Beasts
Hedgewizard: Aspirant 2 1 - - - - Channeling 1, Dark Magic -
Galley: Death Galley (UU) 2 1 - - - 1 - -
Trireme: Doom Reaver (UU) 2 2 - - - - - +50% v. Galleys
Age of Magic
Horse-Archer: NONE
Militia Spearman 6 1 - - - - - +50% vs Mounted
Militia Archer: NONE replaced by Shade (UU) 3 2 1 poison - 10% - - May Cast Hide
Ranger: Beastmaster (UU) 7 2 - - - - Tame Animal, Tame Beast +100% strength vs beast, +150% vs Animals
Militia Swordsman: Corsairs (UU) 8 1 - - - - Boarding Party May enslave defested units, may capture ships. +25% vs Archer.
Light Knight: Dark Rider (UU) 8 2 - - - - Ambush may make 'aerial attack' (range 1) to 75% max damage
Wizard: Sorceress 4 1 - - - - Channeling 2, Dark Magic -
Bolt-Thrower: Reaver Bolt Thrower 8 1 - - - - - Causes Collateral Damage max 4 units. can bombard city defences.
War Chariot: Cold One Chariot 7 2 - 1 - - Fear, Stupidity, Scaly Skin +50% vs Infantry, Flanking bonus vs infantry.
Monster IIa: Hydra (UU) 6 1 1 poison/1 fire - - - Scaly Skin Causes Collateral Damage max 5 units, no damage limit.
Monster IIb: Harpies (UU) 5 3 - - - - Fly -
Caravel: Doom Reaver (UU) 2 2 - - - - - +50% vs Galleys
Sea-monster I: Helldrake (UU) 5 3 - - - - - +50% vs Ships
Age of Discovery
Royal Guard: Black Guard (UU) 15 1 - - - - Guardian +50% City Defence. +25% vs Mounted, +25% vs melee.
Pikemen: Druchii Drannach Warrior 10 1 - - - - - +50% vs Mounted
Longbow: NONE replaced by Druchii Assassin (UU) 9 2 5 poison 2 20% - - Targets Weakest Unit, may Cast Hide
Crossbowman: Druchii Uraithen Warrior (UU) 9 1 - - - - - Ignores Defence bonuses. may make 'aerial attack' (range 1) to 80% max damage. +25% city defence, +25% Hill Defence.
Heavy Knight: Cold One Knights (UU) 15 2 - - - - - +25% vs beasts, +50% vs Siege. Flanking bonus vs Siege.
Wizard Lord: High Sorceress 6 1 - - - - Channeling 3, Dark Magic -
Cannon:NONE Replaced by War Hydra (UUs) 12 1 1 poison/1 fire - - - Scaly Skin, Breath Fire, Fear Causes Collateral Damage max 5 units, no damage limit.
Cannon:NONE Replaced by Cold One Pack (UUs) 11 3 - - - - Fear, Stupidity, Scaly Skin, Blitz -
Galleon: Death Fortress (UU) 8 3 - - - 3 - enslaves defeated ships
Frigate: Sea Dragon (UU) 6 4 - - - - - +50% vs Ships, breath fire.
Religious(Maybe Cult of Khaine as Guild?):
Witchelves-> (UU) 10 2 2 Poison - 20% - Subject to Frenzy -
Witchelf Hag (UU) 10 2 4 Poison - 20% - Subject to Frenzy, Canibalize -
Executioners(Inquisitor) (UU) 14 1 - - - - - +100% vs Melee, may remove non state religion.
Mechanical Age
Cavalry: heavey Cold One Knight (UU) 19 2 - - - - Fear, Stupidity, Scaly Skin +25% vs beasts, +50% vs Siege. Flanking bonus vs Siege.
Musketman: NONE
Monster IIIa: Black Dragon (UU) 26 4 - - - - Terror, Scaly Skin, Breath Fire, Fly -
Monster IIIb: Black Manticore (UU) 19 2 - 3 30% 1 Fly, Terror -
Ironclad: Black Ark of Naggaroth (UU) 14 2 - - - 7 - enslaves defeated units (including sea monsters) and turns cargo-> slaves if the ark has empty transport slots)
Uber-Mage: Sorceress Matriarch (UU) 8 1 - - - - Channeling 4, Dark Magic -
Heros:
Malekith 12 1 - - - - Fear, Immune to Psychology, If malekith is in a stack with a heavy Cold one Chariot or a Black Dragon, he may cast a spell to mount either of those units.
Witch kings Armour, DESTROYER,
Channeling 1/2/3, Dark Magic
Morathi 7 3 - - 20% - Fly, Channeling 1/2/3/4, Dark Magic, Immune to Magic, spells never fail.
AMBER AMULET, DARK SWORD