So, I’ve finally gotten dark ages, and while I still am all for the general concept, I do feel like Dark Ages should be slightly more punishing to get through. I think the loyalty system for the ages works well enough, since I did have trouble holding a couple cities, but it feels almost too rewarding in the end, especially if you jump to a heroic age (since it is easier to get better Ages once you hit a Dark age) I saw a suggestion that you should be forced to pick a Dark Age policy on a post, and I actually thought that would be a swell idea to make it slightly more challenging of an era instead of something that outright punishes a player severely and ruins their game. The thought I had was that a player in a Dark Age policy MUST replace one of their policies with a Dark Age policy, but not necessarily a wildcard (which was the first idea), rather Dark Age policies could be super policies that could go in any slot. This may still be too flexible, in which case those policies could be forced into the most flexible slots, The wildcards. It would be a change that would make Dark Ages more challenging, like they’re supposed to be, beyond just a loyalty effect, but wouldn’t be absolutely punishing to players that get one. Thoughts?