Imperator Knoedel
Simperator Knoedel
Would unpacking all the .fpk files speed up the startup time?
So I guess I'll just have to live with long loading times?
Solid-state drive might help. (I tried playing DoC installed on SSD, but don't really remember how fast did it load.)
In my experience loading times are slow after a fresh install and much faster afterwards. I use the git version of DoC with no FPKs and it takes 20 seconds at most on my laptop. More FPKs in the release version are not possible because it would adversely affect turn-to-turn loading times. I'd rather have a fluent game at the cost of a longer startup time.
It was a fun read.I feel like I should mention that I just spent an evening I actually wanted to use for modding to instead advertise this mod in the form of typing up an After Action Report on Reddit for that one Russia game I once salvaged. You're welcome. Also give me back my time!
I would appreciate feedback about Arabia's stability now that they have a larger core. Still considering keeping Mecca excluded after all.
They still collapse - either a CTC or total collapse - before 1000 AD in my games. To be expected really, seeing as only the post-shift Core has been expanded and the collapses occur before the shift.I would appreciate feedback about Arabia's stability now that they have a larger core. Still considering keeping Mecca excluded after all.
In my current Byzantium game they collapsed a bit after the Seljuk spawn, around 1000-1100ish. Haven't done any other playthroughs in 1.15 yet.
They still collapse - either a CTC or total collapse - before 1000 AD in my games. To be expected really, seeing as only the post-shift Core has been expanded and the collapses occur before the shift.