I am using a pre-existing modifier for the UP, so I assumed it was already shown in the interface. And it doesn't depend on stability points at all, only your stability level. Those are distinct things that are always referred to as such.
"stability level" is not a stability value, levels are collapsing(-20 and less), unstable, shaky, stable, solid(20+). But even with this buggy implementation -- how can UP make 374 with base 96
How dare you try to manipulate me with my favourite anime
My 10/10 mangas would probably be Fullmetal Alchemist, One Piece, Soul Eater, Ranma 1/2, and JoJo's Bizarre Adventure. I say 10/10 mangas because One Piece and Soul Eater's anime are horrible adaptations, and I never found Ranma 1/2's anime quite as funny as it's manga.Girls und Panzer(Commiesubs obligatory especially for a German speaker), Gekkan Shoujo Nozaki-kun and FMA: Brotherhood.
We actually watched Hyouka in the local anime club a bit ago and made bets on the number of Kininarimasu before each episode. Though keeping a running graph on the amount of yuribait per episode of Hibike! Euphonium was more fun.
After a few test runs, I can confirm that with the new core, AI Arabia consistently lives to see the Seljuk invasion, and is pushed to collapse by said invasion (which I assume is the desired outcome). However, a new wrinkle has arisen from the situation. In all my test runs, I've never seen an Egypt rebirth; instead, upon Arabia's collapse, the Byzantines regain control of Cairo and Alexandria, while any and all other cities in Egypt turn Independent.
After running some more tests, I've encountered a single instance of Egypt spawning, and that only happened when Arabia didn't collapse immediately from the Seljuks like they usually do. So while it's possible, I still see Lower Egypt flip to Byzantium in the vast majority of my games. However, it should be noted that my test runs were as Mali, in order to start near the date of the invasion while putting as much distance between myself and Mesopotamia as possible, so if the code that flips Lower Egypt to Byzantium is AI only, that could explain why there's a discrepancy between our experiences.My Byzantium game had an Egypt rebirth, right before/around the time of Arabia's collapse. Though they collapsed around 1200.