DavidB1111
Not-so-smart Man
- Joined
- Oct 29, 2008
- Messages
- 662
Well, it's not that bad of a mistake. A bit weird, yes. But not bad.
2240? now thats what i call weird try a regular map...maybe it is the p world map.
maybe you started a game in my sotm2 mod.. hehe.
have fun with the new version.
I thought bout ccv, but i read theres some crash there that he cant trace. also theres a lot of parts in that mod and the sdk is probably very full, it will require some time of work to merge the stuff from my mod to his, so i let it go.
but i do know he did some really really good stuff there.
for now , im sure the revdcm guys will do some more versions in the future to better the r bomb.
So, your saying i should replace the regular ranged attack for artillery and such to the likes of the archers - it can be done and once i used that - theres one down size to it - the ranged attack this way - always hits - never misses, and the damage isnt changing (%), but the ai can use it...
what do you think? should i use it? maybe ill make it for you so you can tell me how you enjoyed it.
Adding a unit, well i try to avoid adding more arts cause i think im maxing out the stability with the current build, but maybe i will, or as you suggested just add the archer range attack to some modern gunpowder units.
the promotions doesn't work? interesting - i will see what i can do for next build.
oh and using a promotion with ranged attack - it can be done - i know where i can get a code for it , not sure how easy will it be to merge though.
hey guys ,
i likr tough games, so i pumped up the war occurrence - a difficulty level with the sign "-war" means that i raised war declaration y the ai - by 30%.
Soro,
what do you mean?? it is a user selectable.....
Keldath,
First off, I have to say that the "War" setting is indeed tough, even at Noble Setting. Being an empire builder, this is quite the challenge for me. This would probably be nothing for those who are true warmongers. I will probably lose due to cultural victory of a far away opponent, but thems the breaks.
My wife has come across a very frustrating situation early in her game. She is playing the Celts and got off to a real great start with alot of techs out of goody huts. She build many of the early wonders very quickly in her capital.
However, her Holy City is also her capital city. When she finally got a Great Prophet, she could not build the Holy Temple for her religion because it is considered a "Wonder" and you have it coded that eight wonders per city is the maximum. Since you cannot move a holy city, you may wish to recode some this.
National Wonders present the same problem. When I play games, I usually have one city that produces the best of my elite units. The Heroic Epic, West Point, and all my of my great generals usually go into one city to make high experience troops. You have other national wonders as well as world wonders that grant exp bonuses to the cities they are made.
Perhaps you should change the Holy City Temples to National Wonders (after all, no one else can build one since it doesnt have the holy city), and remove the "Only two national wonders" per city limit. This way, these temples will always be built.
Speaking of national wonders, you may wish to revisit how you have the banks, grocers, and markets set up. The Wall Street National Wonder requires six banks if I remember right. However, each bank requires six grocers (I'm going off the top of my head here). In essense, to build Wall Street, you need to have 36 grocers to even be able to build it. Was this intended?
Just some observations or thoughts for you.
Perhaps you should change the Holy City Temples to National Wonders (after all, no one else can build one since it doesnt have the holy city), and remove the "Only two national wonders" per city limit. This way, these temples will always be built.
well i like those - maybe ill remove the statesman huh? ill think about it, interesting idea.The Great Geologists and Great Statemens