DBear02--Jerusalem

#3 has too much water for my tastes. I prefer #1. I'll get this party started tonight.
 
DBear02--Jerusalem:

Pre: My plan is to use the start city for the settler/worker factory and the second city as the culture center.

1) 4000: Settle in place. Worker se. London starts curragh. Start CB, ready in 10.

6) 3750: Worker moves to mine sugars.

9) 3600: London curragh-->worker. Curragh 3n.

10) 3550: Curragh 3n.

11) 3500: London expands, there is a wheat to the nw. Curragh ne, e, se.

12) 3450: Learn CB, start mason. Curragh 2s, se, finds bay.

13) 3400: London worker-->warrior. Curragh 3ne, workers mine other sugar.

14) 3350: Curragh 2e, s. We find India already. We match them for tech.

15) 3300: Curragh 3e.

16) 3250: Curragh 3se.

17) 3200: London warrior-->warrior. Curragh 3s. Warrior w

18) 3150: Warrior w. Curragh 3s. Workers nw.

19) 3100: Workers road. Warrior nw. Curragh 3s.

20) 3050: Curragh 3s. Warrior n.
 
While I'm at it might as well post this here too:

Just in case no one else has it or has seen it I thought I would post Sir Pleb's 20k calculator that is located in this thread. In post #6 of that thread you'll find AlanH's version of a 20k calculator. I figure we can use these to keep track of our cities culture. I'm not very familiar with Sir Pleb's but with AlanH's you can see what your culture will be at specific dates plus you can add in your anarchy periods.

Hope this is helpful.

Yeah I'm lazy, just copied it from my post in Math02. Still, it should help us.
 
Just curious if this would be a good site for Jerusalem? We’d have 12 grassland tiles with three of them bg’s, and that’s not taking into the possibility of more bonus tiles under the three forests. Plus the corruption would be minimul.

Possible_20k_site1.JPG


Edit: Royally screwed up the image, fixed now.
 
I turned them off because they are turned off in GotM. Also, I got several of them during DBear01, which made the game even easier.
 
If we settle the dot by the wheat, we could make that the settler factory and London our Jerusalem. I see London having a much higher shield potential than any other site nearby.

I've got it, and will start playing once we've had a little discussion.

Edit: I also just saw that there's a shady place on the lower SE of the known map right outside the cap with two hills and a mountain--It might not be a huge production city, but it is still better than just flat ground. If we're going 20k, I want our city to have as many shields as I can get.
 
Good thinking, Aegis. One advantage to eventually making London the culture center is that it's on a river, so it won't need an aquaduct to grow past 6.
 
Just curious, why are the mined tiles not roaded? Isn’t it a waste of worker turns by not roading the tile when you are there?

Doing some figures on London at pop 12 we’ll have 2 extra food, 16 shields, and 20 commerce. This is by mining all grassland and bonus (as well as clearing forest), mining the two bonus plains, and irrigating one addition plains tile. Due to the extra food I’d suggest not clearing two of the forest tiles leaving us with no wasted food and an addition two shields (or 18 shields total). This includes having all tiles roaded. This is if we use London as our 20k (renamed Jerusalem of course).

Doesn’t sound too bad. Once we get Shakes’ we can irrigate the rest of the plains too.

I think I agree with both Dbear and Aegis to set London as our Jerusalem, the river is just too much of a benefit. Plus with the current setup I don’t see how London would be much of a settler factory. It would be better to settle near the wheat and setup our settler factory there.
 
My $.02 ... I agree that we should place London as the 20k city.

On a side note, I will be out from June 17th until the 21st, so skip me if my turn falls on any of those days. It's my anniversary, and my first weekend in 2 years away with my wife without our son. So I will be avoiding all contact with the outside world!
 
London as 20k city should be obvious. Why build settlers out of it when we only have +2 food?
 
Alright, London it is. Any particular wonder you'd like me to go for once London pops the settler? As I said earlier, this 20k business is new to me, so I feel sort of uncomfortable playing the second turn set. But all is well, I'll make it through, just with a little dependence on everyone else! :p
 
Typically you want your 20k city to get to max pop ASAP so a granary would be good. I would also suggest the granary before the settler. I guess my thoughts would be:

Juresalem- Granary>Settler>Worker>Temple.

Another thing, we need to make sure when Juresalem grows there is always an improved tile for a citizen to work. I would suggest at least two workers specifically for Juresalem only.
 
Ehh, I understand the logic of having the granary, but I'd rather get our settler factory up and running ~10-20+ turns faster.

Preturn: S'all good.

Turn 1: Meet America, they are up BW, Masonry, The Wheel, Warrior code :eek: After a little math, I decide a granary first is a pretty good idea. We're producing so many shields a settler would be done 5 turns too soon.

Turn 2: Zzz

Turn 4: Zzz

Turn 5: Meet France, they're up all of America's stuff.

Turn 6: Zzzz

Turn 7: Zzz

Turn 8: Zzzz

Turn 9: Zzzz

Turn 10: Get Masonry, trade it to Ghandi for BW and 15 gold. France and America have IW, and I set our research to Writing in 35 turns. That should drop a bit when London drops in size. We're at 20 gold and losing 1 GP a turn, that should stop when we produce our second city for unit support.
 
Preturn

OK

2590BC (1):

America has Mysticism

2550BC (2):

2510BC (3):

Gandhi has wheel

2470BC (4):

London granary-->settler

2430BC (5):

2390BC (6):

2350BC (7):

France has Mysticism

2310BC (8):

2270BC (9):

London settler-->warrior

IT:

France starts Oracle

2230BC (10):

Contact Zulu, can't trade anything

Dbear02.JPG


SAVE
 
Usually no granary in the 20k city. You can always add workers. Don't spend any unnecessary shields in non-culture builds.
 
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