DBear02--Jerusalem

DBear, Just a thread jack, but I had to comment on the Moo1 avatar. Good to see another one around.
 
Turn 0, 2230 BC:
Science to 10%, writing in 40 instead of 34, +2gpt instead of -2. We only have 4 gpt. Not good if we get demanded.

Turn 1, 2190 bC:
...

Turn 2, 2150 BC:
Found York at the wheat. Production set to granary.
Research to 80%. Writing in 24 at 0gpt.

IBT:
London warrior -> temple

Turn 3, 2110 BC:
...

Turn 4, 2070 BC:
...

Turn 5, 2030 BC:
...

Turn 6, 1990 BC:
...

Turn 7, 1950 BC:
The Germans are somewhere in the south.

Turn 8, 1910 BC:
...

Turn 9, 1870 BC:
Lux to 30%, Science to 60%.

IBT:
Spanish finish Colossus.

Turn 10, 1830 BC:
Order workers to irrigate grassland and chop wood to bring irrigation to the wheat.

THE SAVE
 
0- good, how come we're some backward???????
1- nothing
2- nothing
3- London temple -> settler
4- nothing
5- nothing
6- lux up to 40, sci down to 50
7- london settler -> settler, dang York STILL riots
8- nothing
9- Writing -> Litature, make Snottingham
10- NOTHING!!!!

we're backward. :cry:

This is funny
RGNscrewup.JPG
 
MV, can you post the save? :mischief:
 
Uhh... I knew that... I was just testing to see if YOU knew where you put the save... yeah, that's the ticket... :D

GOT IT

Will play tonight.
 
Who has writing by now? I usually go for philo and take lit as free tech. This will get us a shot at the Mausoleum, which is very valuable in 20k games as it makes 3 unhappy faces content in the biggest city that will really need it. We should keep lit back and get TGL after that.
 
First things first, we need to change London to Jerusalem.

Why is London producing settlers instead of a pre-build for a wonder? IMO I wouldn’t even finish that settler I’d immediately switch to Pyramids and use it as a pre-build for the GL.

By now London should already be at max population but instead were at 3!?! :confused: If we finish the settler we'll be at pop 1!

I just find it odd that it’s 1525 BC we’re making 4 cpt and building settlers, that isn’t right.
 
Pre-turn: renamed London to "Little Jeruselam" (can rename once it gets bigger). Switch production from settler to Pyramids as TGL pre-build.

1500BC: ...
1475BC: ...
1450BC: Ghandi enters our territory. I politely ask him and his settler to leave, and he politely says OK.
1425BC: Snottingham war-war
1400BC: ...
1375BC: York gran-war
1350BC: Explore, explore, explore... everywhere has luxuries except where we are!
1325BC: ...
1300BC: nada

Hope I didn't do too badly.. this is my first cultural game...
 
Snottingham needs to be MM’ed. Currently the settler is done in 8 and the city grows to pop 3 in 10. This will mean for two turns shields will be wasted as the settler can’t be produced until the city grows.

York has a granary plus the wheat so I suggest we use it as our settler factory/producer. Granted I would almost wait until were at pop 4 to start but unfortunately a lot of the good city sites are disappearing so we may not want to wait.

We need to pay close attention to Little Jerusalem’s production as when it grows the Pyramids may be done a few turns before we learn Literature. No big deal as we can always slow production down.

If possible we need to stake a city south near the wheat and floodplains as the two combined is +6 food, or +12 if we use both tiles. There’s also incense down there which is something we definitely need.

Since we’re going for 20k our culture should be good enough that we can build a few cities next to our neighbors without worrying too much about flipping. Not positive on this but I believe so.

I’d continue neglecting trading Writing off as once the GL is done we’ll gain all those techs anyway. Plus if we give out Writing we may lose the Philosophy free tech, if it’s still possible.

Darwin420 said:
... this is my first cultural game...

I’ve always enjoyed 20k games! The main thing I’ve found is to remember that the 20k city takes top priority. All other cities need to be able to support it militarily and you need several workers focused solely on the 20k city. Max pop needs to be reached as fast as possible and it is best workers and settler not be produced from the 20k city after another city is already founded. In truth, a 20k game is almost like a OCC since that city is your primary focus the other cities are more to amuse you. This is of course IMO. :)

Edit: Uhh, whoops, just realized I'm up so guess I should take my own advice!?! I won't play yet as I would like everyone elses opinion.
 
Whoopsie on Snottingham. :blush: Thought it was all lined up.

I was trying to keep Little Jeruselam balanced between production and growth, so that the pyramids wouldn't finish before we got lit.

Is there a reason we're irrigating so many grasslands? :confused: Conventional wisdom I've been picking up is to mine grass in despotism, then re-irrigate as needed with more advanced gov't. Really curious on this one.
 
I only see it now, London has produced a settler. Dammit, you should read the 20k walkthroughs in the war academy when you join this kind of game.

The switch from lit to philo could have been done with losing only one turn. Now it's too late. It will probably be hard to get a second AA wonder without an SGL.
 
I didn't produce a settler in Little Jeruselam... I actually switched it from settler to pyramids, as had been discussed prior to taking my turns.

EDIT: ne'er mind.. i'm a moron. :crazyeye:
 
First off I won’t be able to play tonight but I will tomorrow night. Sorry guys, but Tuesdays are rarely good for me even though I tried to make time today. Either way we have more time to discuss.

After Literature do we have a chance of still getting to Philosophy first? If we do we can head that way. If we don’t should we stop research and let others research for us? At that time we should (don’t see why not) have the GL.

I hate to have Snottingham get knocked back down to pop 1 but it appears as if we need cities bad so I’ll probably do that. Unless I get other suggestions.

York still has six turns until the granary is finished and were sitting at 40% Lux so that definitely needs to be worked on.

Sorry this is so rambled but I don’t have the time to do it better.
 
Pre-Turn: Adjusted our slider from 1/5/4 with +0 commerce to 1/7/2 with +2 commerce. This also shaved off either 5 or 6 turns of Literature. MM’ed Snottingham so the settler is done at growth.

IT: Americas and French are building the Pyramids. York Warrior>Settler.

1@1275 BC: Since York now has a warrior as MP I reassign the taxman to work the land. The closest warrior begins heading back for our core as our core is extremely light on defense. Curragh heads to the western tip of our landmass to attempt to jump across.

IT: Indians are building the Pyramids.

2@1250 BC: Our warrior in the southwest has disturbed an angry tribe of Magyar’s.

IT: America demands 8 gold. I give in. A Magyar barbarian has killed our warrior!

3@1225 BC: Move a warrior into Little Jerusalem for MP.

IT: India demands Writing and again I give in. I expected this eventually.

4@1200 BC: Since three AI’s have writing now and the gold is available I make these trades:

France: We get The Wheel and 61 gold; we give Writing
Germany: We get 68 gold; we give Writing

IT: Zzzz

5@1175 BC: Worker finishes building a road on the game tile, head him towards Little Jerusalem. Curragh takes the plunge and heads out into the great blue.

IT: Zulu offer us Warrior Code for 110 gold, I decline. Our curragh sank just outside of landfall! America plops a city near the Incense. Zulu learn Map Making.

6@1150 BC: Zzzz

IT: Zzzz

7@1125 BC: Worker begins mine near Little Jerusalem.

IT: Zzzz

8@1100 BC: 2nd worker finishes road and also heads towards Little Jerusalem.

IT: York Settler>Settler.

9@1075 BC: Zzzz

IT: Snottingham Settler>Barracks.

10@1050 BC: Worker begins mine.

Notes:

First off when Little Jerusalem grows the new citizen should NEVER have to work an unimproved tile. Always have improved tiles so the new citizens are the most productive. Currently Little Jerusalem has two citizens working unimproved tiles. Currently I have both workers building mines there so that should help.

Please pay very close attention to any unhappy citizens in Little Jerusalem as we do not want that city to riot at all. Keep upping the Lux slider if we have too as I don’t see any luxury resources we can grab.

Most of the land is getting grabbed so those two settlers we have should grab as much territory as possible. After that since our empire won’t be very big we may want to build our cities a little tight.

Dbear_planned_cities.JPG


I’m suggestion planned city one as we should be able to easily take the Incense with culture. Once the city is planted start having workers irrigate (if non-Dispotic) the floodplains wheat as this we’ll give us +6 food. Have the city itself build only culture improvements to prevent flipping and to culturally take the Incense. Once our cultural boundary improves we can water the other floodplains wheat and growth will be extremely rapid. Remember watering floodplains gets us +4 food.

Realize that this city with two citizens working the two irrigated floodplains wheat and two more citizens working irrigated floodplains could support a population of 11! That’s four working citizens and seven specialists! This could easily be a science farm (21 beakers a turn) or a cash farm (14 gold a turn).

Planned City #2 would have two bg’s and gold and on cultural growth would gain another bg and the cow.

I didn't look too closely to city planning need to start on Math02. Any other suggestions?
 
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