Pre-Turn: Adjusted our slider from 1/5/4 with +0 commerce to 1/7/2 with +2 commerce. This also shaved off either 5 or 6 turns of Literature. MMed Snottingham so the settler is done at growth.
IT: Americas and French are building the Pyramids. York Warrior>Settler.
1@1275 BC: Since York now has a warrior as MP I reassign the taxman to work the land. The closest warrior begins heading back for our core as our core is extremely light on defense. Curragh heads to the western tip of our landmass to attempt to jump across.
IT: Indians are building the Pyramids.
2@1250 BC: Our warrior in the southwest has disturbed an angry tribe of Magyars.
IT: America demands 8 gold. I give in. A Magyar barbarian has killed our warrior!
3@1225 BC: Move a warrior into Little Jerusalem for MP.
IT: India demands Writing and again I give in. I expected this eventually.
4@1200 BC: Since three AIs have writing now and the gold is available I make these trades:
France: We get The Wheel and 61 gold; we give Writing
Germany: We get 68 gold; we give Writing
IT: Zzzz
5@1175 BC: Worker finishes building a road on the game tile, head him towards Little Jerusalem. Curragh takes the plunge and heads out into the great blue.
IT: Zulu offer us Warrior Code for 110 gold, I decline. Our curragh sank just outside of landfall! America plops a city near the Incense. Zulu learn Map Making.
6@1150 BC: Zzzz
IT: Zzzz
7@1125 BC: Worker begins mine near Little Jerusalem.
IT: Zzzz
8@1100 BC: 2nd worker finishes road and also heads towards Little Jerusalem.
IT: York Settler>Settler.
9@1075 BC: Zzzz
IT: Snottingham Settler>Barracks.
10@1050 BC: Worker begins mine.
Notes:
First off when Little Jerusalem grows the new citizen should NEVER have to work an unimproved tile. Always have improved tiles so the new citizens are the most productive. Currently Little Jerusalem has two citizens working unimproved tiles. Currently I have both workers building mines there so that should help.
Please pay very close attention to any unhappy citizens in Little Jerusalem as we do not want that city to riot at all. Keep upping the Lux slider if we have too as I dont see any luxury resources we can grab.
Most of the land is getting grabbed so those two settlers we have should grab as much territory as possible. After that since our empire wont be very big we may want to build our cities a little tight.
Im suggestion planned city one as we should be able to easily take the Incense with culture. Once the city is planted start having workers irrigate (if non-Dispotic) the floodplains wheat as this well give us +6 food. Have the city itself build only culture improvements to prevent flipping and to culturally take the Incense. Once our cultural boundary improves we can water the other floodplains wheat and growth will be extremely rapid. Remember watering floodplains gets us +4 food.
Realize that this city with two citizens working the two irrigated floodplains wheat and two more citizens working irrigated floodplains could support a population of 11! Thats four working citizens and seven specialists! This could easily be a science farm (21 beakers a turn) or a cash farm (14 gold a turn).
Planned City #2 would have two bgs and gold and on cultural growth would gain another bg and the cow.
I didn't look too closely to city planning need to start on Math02. Any other suggestions?