DBear02--Jerusalem:
0) 1050: Both settlers move to ese of Snottingham. MM Lil' Jerusalem to move worker from grassland to forest to speed Pyramids along.
1) 1025: Indian settler pair shows up on hill by coast. Where are they going? Settlers move se. Warrior moves w to city site.
2) 1000: Hastings built, starts rax. Other settler moves s. We see another settler pair. Can we win the race? Change York from settler to worker, we need more workers.
3) 975: Indian settler pair we saw earlier heads n along the peninsula. York worker-->warrior. MM so York can build it in 2, building it for MP, so York can later expand to 4 w/o rioting. Workers move s to connect Hastings.
4) 950: Settler moves to city site. Workers move.
5) 925: Bismarck demands 25, he's on the other side of the continent so we tell him no. He declares. York warrior-->spear. Canterbury built, starts rax. Warrior moves from Snottingham and York to help defend Canterbury.
6) 900: Worker e of Lil' Jerusalem mines, starts roading. Warrior reaches Hastings, will move on.
7) 875: Learn Lit, switch to Law, which no one has yet. It will take us 19 to get law, but 9 for the GL. I decide to hang on to the lit monopoly. If the Germans show up, we can bribe our neighbors to fight him.
8) 850: Hastings connected, start roading to Canterbury.
9) 825: York spear-->settler.
10) 800: Nothing happening.
To do list: Reinforce Canterbury. After York pops a settler, have it build spears. After Jerusalem builds GLib, have it build lib. Next city site should be w of cow 4se of Jerusalem. Worker is building a road there. Remember, Germany declared on us. If they start showing up, bribe neighbors to fight w/Lit, but keep the Lit monopoly as long as possible so we can get the GL.
I would like to thank everyone for keeping this one moving.

My first game almost died due to dropouts and inactivity.