Cuteunit
Danse Macabre
- Joined
- Sep 5, 2007
- Messages
- 618
Frankly, whenever I play somebody like Amurite I feel like I'm cheating myself if I don't build a Death node. Death is simply so good for anyone planning to build a lot of magic units that it's downright required. Particularly true for amurites.
Raise Skeleton means you can actually use adepts in war, and with Govanon being able to Train it, you can have a whole army doubling it's size with renewable fodder every turn. Too good? Yes.
the death 2 spell is ok for city defense against a player.. but not great. I accept it because Death 1 is so good.
Death 3... prettymuch required and ONLY because it allows you to step around the 3 archmage arbitrary limit. It's not like Lichdom gives you much in the way of other benefits. In fact, I'll say lichdom is a downside on it's own for the new spell vulnerabilities alone.
Can't this mana be changed so it's not such a synergy to mage use? Death 1 in particular. It almost seems anyone who doesnt have govanon running about teaching Raise Skeleton to every unit they have is foolish.
Raise Skeleton means you can actually use adepts in war, and with Govanon being able to Train it, you can have a whole army doubling it's size with renewable fodder every turn. Too good? Yes.
the death 2 spell is ok for city defense against a player.. but not great. I accept it because Death 1 is so good.
Death 3... prettymuch required and ONLY because it allows you to step around the 3 archmage arbitrary limit. It's not like Lichdom gives you much in the way of other benefits. In fact, I'll say lichdom is a downside on it's own for the new spell vulnerabilities alone.
Can't this mana be changed so it's not such a synergy to mage use? Death 1 in particular. It almost seems anyone who doesnt have govanon running about teaching Raise Skeleton to every unit they have is foolish.