Deathmatch PBEM

Ok i got it and you check your pm :)
 
Hehe.....i've already went from republic-anarchy-communism-anarchy-democracy.

if your wondering i miss clicked :(
 
Originally posted by Melifluous
ICBM anyone?
Oh, yes please.
Shall I catch?
luxhello.gif


By the way, you know the game of Pingpong? :rolleyes:
:D
 
Originally posted by Matrix

Oh, yes please.
Shall I catch?
luxhello.gif


By the way, you know the game of Pingpong? :rolleyes:
:D

Is there a such thing as 8 player Pingpong? Once the first war breaks out, their gonna be all over the place. :evil:

;)
 
Oh me oh my.
 
Same here. :(
 
Wasn't even bothering :) . Anyways....i played it and now WildFire has to but he won't be able to get to it tonight.
 
Another player and I have talked over e-mails. I'm not going to post his name in case he wants to remain anonymous. Anyway, this is just my thoughts on this deathmatch game. And no, it isn't a whine, just my observations.

ME: Yup, it's fun alright. Probably be the last time I play a deathmatch game like this, it's all luck and no skill involved.

OTHER GUY: Just because you got nuked ;)

ME: No, not just because I got nuked. That really has nothing to do with it. The problem as I see it is the game is shallow and has no meaning. Yes, every Civ3 game has some luck involved but this deathmatch game is about 95% luck. For example, depending on where you start, if you start next to your friend you can immediatly form a non-aggression pact or alliance and just simply build nukes and nuke others around the world and not worry about building ground forces. I know one can argue that anyone can do that, and that's true to an extent, but you still have to worry about backstabbers. With your friend on your island, you don't have to worry so much about backstabbing. Another example is all the research is done and every unit is available immediately from the start. So you have to decide to either build ground forces for an attack or defense, nukes to nuke the rest of the world, or build SAM batteries and Strategic Missile Defense (SMD) to protect yourself from nukes, but leaves you wide open to a land invasion. If you are unlucky and picked the wrong build, well, game over. If you start on your own island all alone, you don't have to worry about a land attack right away, you can build lots of nukes or SAM batteries and the SMD. Another example is look at the scores for the starting players. That hugh difference between the first place and last place person is based on a lot of factors, mainly luck if you signed up in the correct order and got the better land. It's just luck. It's like playing a regicide game over the net. A lot of people will use their king to scout and pop goody huts, and if their king dies, the game is over. Well so what? They have invested maybe 10 minutes so it's no big deal. They start a new game. And what does the winner get? The satisfaction of winning a game after 10 minutes when all they have done is hit the space bar a few times? This deathmatch game leaves out the most fun (in my opinion) factors of the game: scouting and discovering new land, meeting new civs, trading techs, diplomacy. I wanted to play this game because it looked like fun and I would be able to get into some intense fighting right away. Guess I should have just dusted off the Quake CD. This deathmatch is too much like playing BGH on starcraft. It's shallow and has no meaning. It's not Civ3. No, this isn't a whine because I got nuked. I was already thinking this about 3 turns into the game. If I get nuked again, so what. I've invested maybe 10 minutes in the game? I have probably invested more time typing this than I have actually spent in game. I will continue playing the game just to see what happens, but it's really not enjoyable.

I deleted the rest of our conversation as it had no meaning. But this is how I see deathmatch games. Feel free to flame.
 
I won't flame. It's indeed a guess what's the best tactic, but you should also reckon it with all the aspects you mentioned. Although no one could've finished the SMD before the first ICBM's are launched.

...:rolleyes:...
No, it's not that much luck. It's not just thinking about what would be the best tactic to start with. This game is far from over, and I think there'll be a lot of reckoning necessary before the winner is determined.

You know the game Risk? When someone becomes too large, you can be assured he'll get more enemies in the benefit of the smaller newly allies. That way the game will keep in balance, until that balance flips.
 
Originally posted by Matrix

You know the game Risk?When someone becomes too large , you can be assured he'll get more enemies in the benefit of the smaller newly allies. That way the game will keep in balance, until that balance flips.

When someone becomes too large they just crush the little people one by one. :)
 
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