Deathmatch: the Bears' enclave

Just noticed something in the civilopedia: someone didn't want to provoke unwarranted golden ages ...
 

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That is for you? Send me the save to let me look into it. I think I got a little too cute w/ Cubsfans swordsman.
 
Here you go:

this is my turn, the last received from cubsfan.
 

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Ok the only problem is in upgrading, you can still build legions normally. However, it looks to upgrade to a sword, rather than a legion, and since you cant build swords, you cant upgrade warriors. After some searching, the good news is I can go in and upgrade it manually (subtract 60 gold/delete warrior and add in a legion). So play on, just when you upgrade a warrior post it here or pm me.
 
Well if Whomp and I go according to plan, this is going to be a very exhausting off-game relationship, Mr Cane ;)

I take it from your post you can't edit the build tree, right? Even if it means for me to manually not build swords (I can vow for that) and take 2 turns per upgrade (warrior-sword-legion) every time I need it...
 
Sooooooo someone got a Golden Age!!

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Assuming he mined his cow, he is now about to have mined his 3rd tile - that's 18 worker turns in the bin for him. Within 20 turns he won't have enough pop to really compensate either, so this GA is a radical waste of time for him.

His jag was veteran so he built an early barrack. If he did that, there's no reason he wouldn't pile jags from scratch. He's had enough time for 5, 6, maybe 7. If he pops a settler soon we can remove one from that total. 6 jags coming for my butt is rather scary.

He might (well, imo he should!) go for a pile-up of 1-turn jags (he needs 7 pop for that at 4fpt, 5fpt GA if he bothers to irrigate over his mined cow). If that's the case, we'll need to hold the choke with all we've got. Won't be easy, but meanwhile he doesn't expand, which is all good.
 
Beorn and I are keeping a close eye on Niklas' capital to see if he'll pop rush through in GA. So far nothing has been rushed.
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Noteworthy: Ur has grown smaller twice, meaning he is most likely doing low-pop settlers. Niklas hasn't gone down in pop yet. Whomp and I are working 5fpt most of the time, with odd ends for more units these days.
 
Ok, we're due for a full debrief - Whomp was away for a few turns and we've been slacking on spoilers; got some laundry lined up so if you have questions (Whomp or anyone), shoot and it's coming up.
 
OK B--What's the situation? It sounds like you've given them a bit of a beating. I opened the save and notice a jag warrior on a mountain near you. He's within striking distance of one of my MW's.

Where to settle? On iron so I can get you some?

Are we going CB so we can get in a government or for monarchy sling?
 
I was chessboarding that jag, if you like your 60% odds over the mountain I'd definitely take him out. Otherwise we can always wait and see what he does, or send a couple warrior fodders.

They are still down Alpha so I was planning on going philosophy (slowly, ~24 turns building a cashflow) while you could race through Polytheism (~24 as well, counted beakers vs your gold input) and establish a pair of monarchies for the both of us out of that free tech. Not the original plan but there's an opportunity there that I think we'd be fools to miss.

One spot I liked for you is next to the wheat, on the other side of the gold mountain: 2 chops, low worker turns in plains, is on river.

Another spot I liked was besides the deer: it puts one city of yours for a front eastwards. More on that to come with the full debrief.
 
Do you want to take this turn? It would help for me to get back in the swing of things.
 
Will do, I'm just finishing the debrief, one more or one less won't add much to the load. Still half into the laundry though, so ETA 15.
 
Battle reports are at
http://forums.civfanatics.com/showthread.php?t=242204&page=10
http://forums.civfanatics.com/showthread.php?t=242204&page=11

Action starts on turn 32:

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Someone never played AW, his troops are all scattered. He did pillage me twice but that won't really slow me down as much as not settling and lousy GA will slow him so I'm cool with that. He has 1 stack of 2 units so I plan on attacking it and keeping units within the cities. Reinforcements are underway.

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Turn 33 sees the first MW action of the game, where one jag is balls deep in poop. I have an archer lined up so I play dare and (IIRC) leave a worker undefended while sending units to cover for the spear that went too far and attacked a jag. MW hunting parties are sent left and right to find the survivors of the first attack.

It's a real shame (for him anyways) that he did not consolidate troops outside of my roads' range, take a position where he can attack either of my cities with all his stack, and take one of them. He definitely could have. Instead, he scouted and pillaged 2 tiles. Way to go, GA!

Next interesting stuff happens on turns 36 and 37 where the chessboard play pays out: one of his wounded jags has been hiking, the other has been running. Both are soon going to be missing.

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After that the enkidus show up, with a major new threat: a path through the South for General W (yes, Cubsfan officially bailed out (probably shi†less)).

A new guy shows up North on turn 38 before I can dam our land-bridge with spears.

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Then I establish our presence with an attack on the enkidu: chances were on my side but really, it was a win-win; I lose: he gets a GA. I sent your warrior as GA fodder that same turn so we're good with Sumeria's GA. He could have a GA almost as productive as yours if he had more pop. Right now we have the best GA (i believe) and mine is yet to come.

I could have pushed it forwards this turn but I'd feel better opening it up so that 1 jag can sneak through only to get eaten by a mountie.

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So there we are: jag on the mountain, landbridge dammed, passage east below the sea and both of them hit their GA's. I produced a settler from your capital once it was certain to grab 10spt after shrink, this way you lost no real productivity. We'll need good coordination if we want to really push the landbridge down to a more manageable 2-tiler where I would lay down a defensive city and you could keep fresh reserve mounties on nearby roads.

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Possible hazard here with the EW but he won't reach your place before you do, or before you have a fresh mountie up and running.

I'm headed towards philo, will then do MM for right of passage agreements. You are running down towards polytheism and a timely monarchy. We're both good to go with gold and neither of us can effectively upgrade anything. I planned on settling 2S of my iron to have a flatland disconnect spot and get really good warrior upgrade profitability.

They will be at the end of their GA's so it might be that they will send the biggest threat right around that time so we'd be wise to consider our timing anarchy very very well. Other than that, we will beat them to a government like they've rarely been beaten before.
 
the enkidu pulled a double move on you, so don't worry, next turn he won't be able to move (DM's used to be much trickier!)

Next move he has will be met with deadly arrows.

Settler due next turn, will settle 2S of my iron, next settler after will move North to establish a foothold on the frontline.
 
I didn't notice the DM so I rushed the MW in Ditka Falls. I think I should whack the guy since I'll have 3 vet MW's available to hit him. I can't wait till you get legions. :devil:

Started Myst and it's due in 5.
 
Sic em ... sic em ... sic em!!!
 
Hopefully we can push our luck and fortify several troops on the 2-tile choke while waiting for a settler to reinforce our position with walls.
 
I got incredibly lucky. My warrior wasted his enkidu. We've got a major league upperhand here. I've started a granary in the capital since there's 3 MW's around the area...and a wounded warrior that took one for the team. :D
 
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