I recently won my first ever Deity game yesterday, a scientific victory on Pangaea. I didn't fight a single war whole game, I kept my neighbour cool with me so he didn't attack me. However, I have troubles fighting early on in Deity. In Immortal and levels before that, the strategy I used for domination games was getting up my NC and universities with a setup of 4-5 core cities, and as soon as the universities and the necessary techs are done, prepare a big push with cannons and muskeeters to go and attack in the earliest opportunity. (This is unless I had an opportunity to push early or the civ I'm playing has UUs that I can use for push timings). However, I have yet to do this successfully in Deity. My dilemma is this: If I produce lots of units, I fall behind in tech. To have a chance of equalizing with AI on tech level, I need to focus on beelining Education and such to make sure I get my bpt up. However if I do that, I don't really have time to prepare for pushes. If I try after all the economy part is complete, the AI has an army/city/production advantage that they can use to crush any push I can bring. I am aware of how strong CBs are if you can get to them fast and attack with a 6-8 CB push. However at that point if I have this force, I'm either behind in tech, or I'm already using it to defend, or I'm trying to push but AI still has larger force than me. I feel like passive early, super aggressive around renessaince approach doesn't work in Deity. I feel like I have to push and take cities early on, preferably pre-100 or 120 turns in standard if I ever have a chance for domination. What am I missing here?