futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Shows why philosophical is such a strong trait in the higher levels...
ABCF
Spoiler :
Nice job on getting that philosophy trading going. This man is more powerful because of the greater number of AI's available for trading. But didn't you have to suffer some -4 demerits for trading with some worst enemies here?
Also what a strong GP farm can do for you. Philosophical is only strong if you use it well. A library 2 scientist city early on in any game can be huge. not checked if he did this here. Although HRE does not have Phil. trait.![]()
Hahahahaha. Deity is a bit of an exception, IMO.
Probably still doable vs civs w/o iron on marathon. As if the super-sized AIs on deity are ever lacking in resources...
I was just making a general comment, not saying that HRE is philosophical.
Great minds think alike! hehe....![]()
@ ABC:
If you would have chopwhipped some walls with stone and with the prot trait, you would have been able to research at 100%all along the game in addition to your excellent trading
Some basic math about the gold you can generate that way, when your city is generating 10 hammers and you chop 4 forests and you are missing 10 hammers on the wall when doing this, adding the whip, without having math:
90 + 60 + 60 + 60 + 60 + 30 - 10 - 40 = 310 gold and 40 hammers overflow
with math:
430 gold and 40 hammers
...
with math and 8 forests (you have a lot of spare forests):
790 gold and 40 hammers
...
Charly is the best leader for this btw, because of the cheap settlers and the many cities=forests you can have. If you additionally use the settler overflow to accelerate your workers, you should also have the needed workers to do 6-8 forest chops in parallel...
...
with forests, prot really shines![]()
Also I thought the wall hammer overflow is nerfed already?
Can someone explain the hammer overflow wall trick or send me to a relevant thread?
thx
http://forums.civfanatics.com/showthread.php?t=218229&highlight=protective+wall+exploit&page=2
This thread explains the mechanism![]()
Some basic math about the gold you can generate that way, when your city is generating 10 hammers and you chop 4 forests and you are missing 10 hammers on the wall when doing this, adding the whip, without having math:
90 + 60 + 60 + 60 + 60 + 30 - 10 - 40 = 310 gold and 40 hammers overflow
with math:
430 gold and 40 hammers