shyuhe
Deity
Maybe this is just me, but I've had times when I've deleted a worker to decrease unit maintenance and not had the cost go down.
. Even if we wanted to get rid of workers we can use them as baits for monty. Deleting is suboptimal for me (btw I'm still for keeping the workers, baits is just another option to be considered...)I agree with stopping chopping for units, the rest can be build/whipped as the situation requires. I'm still not convinced that workers should be deleted (or used as bait for that matter). Pre chopping forests and rapidly roading/pre improving the land is more important imo than 2c.
Mind you Snaaty thinks 2 workers a city is the way to go. I go with 1.5 usually more because i have many other things to build than because i think 2 is too much. I'm certainly not unhappy with 2/city as it is now. Having to build these workers again later will come at a time we certainly need to build other things too. We (hopefully) have lots of land in the future so it is certain that what we delete now has to be rebuild.
As for the 2c now it is not insignificant but we will be behind anyway and will need to catch up later with the help of our land. We'll get masonry/writing a bit sooner but i doubt that it'll matter that much in this situation.
Btw masonry should be finished first, walls really help especially pre cats.
Don't think we're going to agree on this one.
I agree...
(no, I won't give names
)
. I'm considering stepping out of the game and going into lurker mode. I'm just not good enough for Deity yet, all the discussion so far is mostly over my head.

I don't know where I stand in the roster but I could play this weekend.
)... is that OK with you?
(I swear I wanted to make things clear with the roster, not confused you
)
I'm not in the military if that's what you're asking![]()

I also have a settler near the silver who can be planted as soon as writing is in, and we can then work the silver for some more commerce. Or we can re-route him as a sacrificial settler if we want.


