Deity challengers

I'd think we surely need archers on this map. Even if a fogbust with warriors would be successful on this map which i don't believe you need rather a lot of warriors. Thes units are basically useless after the barb period. Promoted archers on the other hand are very welcome in a possible battle against Monty. I think we just have to accept we'll have a slow tech start on this map, not unusual on deity.
 
I almost always get iron with Japan for instance (and almost never copper).

Haven't used Persia or Egypt much, but I have been taking notes with Russia/Byzantine. But of course it could be a fluke.

I might give this theory an extended test later to see if there's anything to it.

My warmonger thread with Japan has Horse in BFC instead.
 
You have my vote :) (honnestly, I thought about it yesterday, and I'll be surprised if we can settle it before Monty)

Count on that, We are Imp and our 1st settler can arrive at the spot before Turn 40 and will usually beat Deity AI's 2nd settler.
 
Count on that, We are Imp and our 1st settler can arrive at the spot before Turn 40 and will usually beat Deity AI's 2nd settler.

you mean first settler produced? If (what I believe) tenoch is the western city, he expanded east first, so I think there are more chances that his first settler produced goes west... which would increase the chance of him messing the cow site :). I truly want you to be right though ;)

edit: okee Duckweed
 
you mean first settler produced? If (what I believe) tenoch is the western city, he expanded east first, so I think there are more chances that his first settler produced goes west... which would increase the chance of him messing the cow site :). I truly want you are right though ;)

There's a rice to the south and that site is more close to Monty's culture, so I think Monty's 1st settler has a better chance to go there.
 
The western land appears to have no AI so we'll need archers to defend that front. We'll also want to fogbust the east a bit to claim the land before Monty as well.
 
@Shyuhe: agreed... do you have an idea about when your comp will be repeared/new? (before SGOTM deadline? :p)
 
Monte has stone near by. There is a chance he may end up building you a bunch of wonders, which will buy quite a bit of time.

Anyhow, the faster you build toward Monte, the sooner you will get religion spread, which is a big +.
 
Monte has stone near by. There is a chance he may end up building you a bunch of wonders, which will buy quite a bit of time.

Anyhow, the faster you build toward Monte, the sooner you will get religion spread, which is a big +.

:lol: The guy has "build wonder = never" on XML files... but indeed, I've seen him go wonder crazy (à la who? :p) at the occasion (stone/marble)...
 
Monty "never" builds wonders according to dj_anions guide. This must be taken with a grain of salt since i've seen him build some wonders. But he certainly doesn't build much.

I agree with expansion towards Monty, risky but we need some breathing room. And indeed religion may spread faster too if we're close, this chance doesn't outweigh the risk of close borders with Monty though.
 
The guy has "build wonder = never" on XML files...

There may be some changes recently, but I definitely used to see him go after stonehenge, etc. all the time. Stone tends to set stuff like that off, even with AI's who are NOT supposed to have a shiny-factor. It's been a long time now, but I remember (was it Bruic?) who mentioned there was more than one variable which determined when they'd go after wonders.
 
@Shyuhe: agreed... do you have an idea about when your comp will be repeared/new? (before SGOTM deadline? :p)

Totally OT, but it depends on how soon I can sort things out with ACER. There's a partition on my computer that's supposed to have the factory defaults but I'm having trouble restoring it. Hopefully it won't take too long...
 
Totally OT, but it depends on how soon I can sort things out with ACER. There's a partition on my computer that's supposed to have the factory defaults but I'm having trouble restoring it. Hopefully it won't take too long...

Totally OT: if you soeak about "Alt+F10" recovery it took me several reboots smashing Alt+F10 repeatedly to enter the recovery.
 
Hi folks:D...

...concerning the discussion about archery or no archery... ...I´m not a big fan of reloading in my games and so I can tell you from experience that games without archers on deity usually wont last too long and you only have a shot on horses OR bronze without any gold/silver/gems in capitals bfc...
 
So as planned

Tech:
Archery->BW

Capital:
Warrior->Barrack(1 turn)->Settler(size 3)->Archer->Settler->Archer

Turn 23
Change 2nd citizen to work on 2F1C tile, the hammers are enough to finish 2nd warrior before size 3 and I want faster teching.

Turn 39
Settle SP to claim Cow/FP/Fur/Horse as planned. You can see that Monty's settler is nearby.

Turn39.jpg


Turn 45
BW is in and we have copper in BFC. 2nd settler is near the Wheat/Fish/Wine site.

Turn45.jpg


Finally, this kind of aggressive expansion to an aggressive neighbor is a dangerous opening. We'll be toasted if Monty decide to attack before 1500BC. However, deity game does need some luck.:p

Since Monty has a gold mine in his capital, so his tech should be pretty fast. It would not surprise me if Monty has Writing before us.

By the way,without moving east in the beginning cost us a better capital site for ever.
 

Attachments

2 Settlers out by 2200 bc, looks good. Indeed we need some luck. Which capital site did you have in mind? Our current site is pretty good especially with the copper added.
 
^ Any riverside city claiming the cow and wheat will produce more after Levee is build. 1E of the Cow will claim the best tiles and will give better yield before the copper is mined. This site can also produce similarly when the city grows to ~10 and will produce more in bigger size. The most important thing is that you won't move the capital in current situation and will lose 7 levee hammers forever.

2SiteComparision.jpg
 
Those levee hammers are way into the future. Our current capital has stone + copper in bfc which is important right now and even more after buro. The hammers which the levee will gain eventually are probably less than have been lost earlier through not having copper /stone enhanced by buro. Also the early gain in hammers by having copper in capital is far more important imo than the future levee hammers. We can now found a second wheat/fish city where we can later build a levee. If capital was 2E this spot would have had much more overlap with the capital. So i'm very happy with the current placement of the capital right now.
 
Having generated the map and seen the resources in WB, and knowing that there was copper, wheat and stone in the BFC of the settlers starting location meant I was yelling at my computer screen for the 4 or so pages you all spent discussing whether to move or not >.<
 
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