stormtrooper412
Peacemongering Turtlesaur
Religion is not necessary, but you need faith generation; and that depends a lot on luck on which AIs decide to spread to your cities; if you get a religion that has zero faith generation and have no religious CS, chances are you're going to be missing out on a few faith-bought GP.
You can also found a religion but keep it only in your holy city (for divine inspiration and your selected pantheon, if anything) while letting your other cities take another AIs religion for the shared religion bonuses.
IG is extremely unreliable unlike WF since AIs consistently put effort into it, winning it on deity relies on no AIs not being able to make/conquer 30 cities and crush you in the hammers department.
I absolutely agree. But not going Piety and not having/being given a religious pantheon can only get you that much faith and a religion can really change that only with some luck. And on Deity, while you do need luck, you shouldn't rely on it. However, the maths say you can easily save up enough faith to buy 2 great musicians with 4 temples and one religious CS ally, which is all you need if you follow any of the listed gameplans, including my own. Of course, a Pagoda/Mosque/Monastery might be a setback but it pays itself off in the long run and you end up with net happiness and culture.
Of course, you can also be crazy lucky and roll a crap ton of wine as Ethiopia to put up Tradition/Piety/Goddess of Festivals/Monasteries
As for IG, the only thing you need to do is make sure everyone else is doing as much fighting as they can, meaning you could spend your gpt, all of it. IF you don't win, it's not as much a loss as not winning the WF, granted, but I honestly doubt you can lose if you kick out close to 4000 hammers, like I did in that game.
To answer the other post, Sistine is often gone by turn 150 on Standard speed and I find Sistine much more useful than Uffizi, like I mentioned plenty of times already.