Well, I don't have much to do this morning so I guess I could do this.
Round 1 Summary: Turns 1 to 40 (4000 BC to 2400 BC)
Total number of saves: 15
1. Qwertz
Research path: Archery (hut) - Agriculture - Mining - Bronze Working - Animal Husbandry.
Summary: Found Isabella and Saladin and will need to REX well to take up land. Has already built first settler.
2. Rusten
Research path: Archery (hut) - Agriculture - Mining - Bronze Working - Sailing in progress.
Summary: Found all 3 civs on continent with Isabella and Saladin having conflicting religions. Plans to settle the spices city south and will forgo the Pyramids this game.
3. Betruger
Research path: Archery (hut) - Agriculture - Mining - Bronze Working - Mysticism (1 turn left).
Summary: Met all 3 civs, with Isabella and Saladin having conflicting religions. Plans to settle 3 cities, the first one being the closest towards the AI's. Grew the capital to size 5 and has a settler due in 7 turns.
4. CellKu
Research path: Archery (hut) - Agriculture (hut) - Mining - Bronze Working - The Wheel - Pottery (2 turns).
Summary: Wants to build library ASAP so will target Writing technology. Already has first settler near second city site so was the fastest of us (I believe) to get the settler out. Did not meet Julius but Saladin and Isabella, as usual, have conflicting religions. Built a worker - archer - settler - archer.
5. Gr8scott
Research path: Agriculture - Mining - Bronze Working - Masonry (1 turn).
Summary: Has plans for building the Great Wall to eliminate any barbarian problems, and is almost ready to build it (prechopped many forests in the capital to prepare for this). Not popping Archery must have been a bummer.
6. Snaaty
Research path: Archery (hut) - Agriculture - The Wheel - Pottery - Mining - Bronze Working (5 turns).
Summary: Did not meet Julius Caesar but Isabella and Saladin once again have conflicting religions. Settled in place (wanted to move towards stone). Capital build was worker - Archer x2 - Settler (6 turns). Plan is to create two cities ASAP then backfill the tundra land later. Has a unique research path as well.
7. Druidravi
Research path: Archery (hut) - Agriculture (hut) - Mining - Bronze Working - The Wheel - Animal Husbandry (5 turns).
Summary: Settled one south of starting location. Settler in 5 turns after building 4 archers. Undecided about Pyramids, but does plan to build 2 blocking cities. And once again, Saladin is Hindu and Isabella is Buddhist.
8. DMOC (me)
Research path: Archery (hut) - Sailing (hut) - Agriculture - Mining - Bronze Working - The Wheel (3 turns).
Summary: Buddhist Isabella and Hindu Saladin are around. Plans to build two blocking cities but may want to settle a city further south. Will likely whip settler then create Archer and another worker and settler. No need for roads as Sailing will connect my river cities.

Will likely not build Pyramids.
9. Shyuhe
Research path: The Wheel (hut) - Mysticism (hut) - Agriculture - Mining - Bronze Working - Archery (1 turn).
Summary: Settled in place. Isabella-Saladin situation is the same. Settler is already completed and will found second city. Plan will be to build some more archers for defense before building more workers and settlers.
10. Mahatmajon
Research path: Agriculture - The Wheel - Mining - Masonry - Bronze Working.
Summary: Is almost done with the Great Wall and is using that to assist barb protection. Will create settler soon to settle a second city. Also settled 1 south for stone. Unfortunately, archery hut was ... a map hut instead.
11. Unconquered Sun
Research path: Agriculture - Mining - Bronze Working - Animal Husbandry - Archery.
Summary: Settled one south and made 2 workers before a settler. Isabella for some reason failed to found anything. Is Justinian or Charlemagne on the other continent or something? Also, did not pop any techs.
12. Turinturambar
Research path: Unknown.
Summary: It looks like a hard game as being cornered in by two barbarian cities is not so good.
13. Thrar
Research path: Agriculture - Archery - Mining - Bronze Working - The Wheel.
Summary: Did not pop any techs unfortunately. Saladin also failed to found a religion. There's got to be another religious civ out there. He got a random event granting cover to all melee units (Archery bonus) which gives an incentive for war. The settler is almost done for second city. Plans on cottaging capital and running specialists in the second city which will also serve as blocking purposes.
14. ungy
Research path: Agriculture - Mining - Archery - Bronze Working - The Wheel.
Summary: Settled one south and didn't pop techs. Saladin and Isabella situation is same. Plans on getting 2 cities to the south ASAP since the two AI's are quite close.
15. Sleepless
Research path: Archery (hut) - The Wheel (hut) - Agriculture - Mining - Bronze Working - Animal Husbandry (3 turns).
Summary: A barbarian city has unfortunately ruined any plans for a production city south. Saladin/Isabella situation same. Whipped a settler after a few archers. Hopes to find horses close.
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OVERALL SUMMARY:
Interesting how a lot of people got archery from the first hut, but got different techs from a second hut if any. Also, Isabella and Saladin not founding Buddhism and Hinduism in some games makes it likely there is another religious civ out there.
Generally, most people are almsot done with their first settler or are done with it and plan to block the north for themselves.