Ok, does anyone have some more tips for the warrior rush part, because 9/10 times it's just not happening. It's not even tactics so much as terrain.
There's three basic problems that I'm hoping someone can enlighten me on.
1. When stealing a worker the AI puts up a warrior wall. Is the solution to move back, declare, and try and get them to attack you? Doesn't seem to work all much. If I move around I can usually get the worker after running around a lot, but this is happening on turn 30 or so, often when the rest of my warrior rush shows up, not turn 10 or whatever.
2. Flanking a city. I've found that the AI just about never puts city#2 in a good place for you. For one thing one side is always their capital, so you can't assault from there. With 5 warriors that basically means you need a perfect open position to assault the city, and that's almost never the case, coast, mountains, or just a ton of hills usually frustrates assault from at least one of the other vectors, so I can't figure out how to take that city consistently.
3. Not getting there in time. Even if I manage to avoid problems 1,2, I find that the warrior rush better be done by turn 40 or you're boned. Catherine will be up to 6 cities by then, anyone with an early UU will have it out, etc.
So apart from some tips on that, I'd also like a word or two on contingency plans if (when) the warrior rush fails miserably. Should I fall back the moment I see major BS, and perhaps take a militaristic city state or something instead?