I haven't been civving for 2 weeks (vacation), so I've got a few questions about where things stand with the Martin plan.
Yeah, I feel you on the IRL thing.
-What's your success rate with the <200 SS goal?
Honestly, I've been working on other projects:
a) Trying to get a Police State/Communism game to launch before 200 for the French. (The approach is to settle just two cities, let the AI go hogwild settling and developing land, cripple AIs, burn what you can't hold and let the AIs resettle, then spend SPs and mass annex at Dynamite.) Haven't quite managed it yet. Potent approach, though. Shame it's getting nerfed into oblivion; it's a lot more fun than puppeting everything.
b) Alternative opening strategies with the Babs. I've been playing around with beelining Writing and less aggressive openings (such as building only two Warriors, wasting a city-state with them, and going Settler in the capital earlier). These tech (much) faster but struggle to get enough Workers on the ground, losing steam between turns 70 and 80. I've tried blending this with a quick Iron rush to seize Workers, but Colosseum timing gets screwed up.
-How often do you bail out of the game, and at what points? If you get ambushed on your weakside during the warrior rush, do you pull back the attack and ride out the slow opening or do you press on hoping that city shots and rush-buying defenders will be enough (and sometimes lose)?
I generally just gamble for resurrection. If you've committed to the rush and you boot it, you haven't lost the game but you've lost a turn 200 launch. The extra Settler pump saves a lot of turns.
-What are the other key times where <200 SS suddenly becomes impossible?
The primary cause of turn 200 failure is the inability to get Hammers online fast enough in enough cities to deploy your Universities. This can happen for a variety of reasons. Alex is probably the most severe cause. Fighting off a Hoplite swarm requires ridiculous resource expenditure. But getting squeezed spatially by anyone will do in the turn 200 goal. That's the primary reason for the early rush of an AI; it pretty much guarantees you the ability to settle prime real estate without problematic diplomatic consequences.
-What's your best date with the Babs, with France, and with anyone else you've had a very successful game with?
196 Babs, 208 France (alt strategy), haven't fiddled with other civs. Luddite likes Siam, but I haven't given them a go. Romans and Indians are the only other civs I think have a snowball's chance in Hades.
-What maps/sizes are you rolling?
I've been playing Standard. My sense is that Small (especially Continents) is seriously biased in my favor, and Large is seriously biased in favor of the pure ICS-er.
I've been playing Pangaeas of late, as I believe that the criticism that Continents is biased in my favor is uninformed. Given the choice, I'd strongly prefer to push Banking and Printing Press rather than Astronomy. Further, you can get safe Research Agreements on a Pangaea. You just need to make sure you have some buffer states.