Ferocitus
Deity
The counter is in Dan Quayle years.
OK so you are saying these two things are your issuebut the year 500AD and the fact that the game becomes shorter.
Yes they could also slow down your science instead but the difference is that slowing down your science slows down the game, the designers decided to speed it up instead.
Making my science on 50% of the value of other civs will not slow down my game?that won’t slow down the game but simply leave the pace unchanged compared to Prince.
Making my science on 50% of the value of other civs will not slow down my game?
What? No, that won’t slow down the game but simply leave the pace unchanged compared to Prince. It would just slow down the player’s scientific progress. I don’t see what complaint can this raise. Why would one desire a deity game to be faster than other difficulty games? There are speed settings, like online for this purpose.
Diety is easy to beat but only if you use really specific cheap strategies, imo.
It's not fun at all.
As I understood - you are now playing one and two levels below Deity. So what do you feel you prefer: Emperor or Immortal?I didn't read it as all strategies being cheap, just that in Deity, there is only one real strategy, and it is "cheap". Archer Rush. Attack your neighbor before he attacks you...No matter what VC you're going for, that dominates your entire opening strategy and often leaves you with Domination looking better and better.
I played Deity for a long time since release, and won three VCs to date, but it's pretty boring that EVERY game starts out the same. I've actually stepped down a notch or two, to get back some of the enjoyment I was losing...
Not sure if there is a solution, but this topic's pretty much nailed the problem on the head.
"Hard" mode is inherently a contrivance to give players a challenge. . The maximum amount of level where the game will feel natural and the game was designed on is naturally going to be the difficulties where everyone is even.
The problem of course is what defines a challenge? Everyone sees it differently and developers are generally not as good as players at playing their own game so it is a ton of guesswork involved, and they threw out a slew of settings and hoped people would fine one. But as it turns out, there are huge gaps between certain difficulties, so I imagine that's where the problem lies.
I didn't read it as all strategies being cheap, just that in Deity, there is only one real strategy, and it is "cheap". Archer Rush. Attack your neighbor before he attacks you...No matter what VC you're going for, that dominates your entire opening strategy and often leaves you with Domination looking better and better.
I played Deity for a long time since release, and won three VCs to date, but it's pretty boring that EVERY game starts out the same. I've actually stepped down a notch or two, to get back some of the enjoyment I was losing...
Not sure if there is a solution, but this topic's pretty much nailed the problem on the head.
I didn't read it as all strategies being cheap, just that in Deity, there is only one real strategy, and it is "cheap". Archer Rush. Attack your neighbor before he attacks you...No matter what VC you're going for, that dominates your entire opening strategy and often leaves you with Domination looking better and better.
I played Deity for a long time since release, and won three VCs to date, but it's pretty boring that EVERY game starts out the same. I've actually stepped down a notch or two, to get back some of the enjoyment I was losing...
Not sure if there is a solution, but this topic's pretty much nailed the problem on the head.
I would love to see a replay of these games. I have enough trouble at Emperor level getting some wins. Need a lot of luck and usually have to conquer some cities.I never go into the game with some cheesy strategy, I never go for domination, and I've never failed to win on Deity. I've played 3 full games of Civ VI, and they were Scientific, Cultural and Religious victories respectively, all on Deity, and all without conquering another civ. In my latest game, after the most recent patch, I won a Religious victory on a large map with 7 opponents without ever being at war with another civ.
The game is just far too easy no matter how you play it, and the techs coming too fast has nothing to do with the difficulty setting.